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#DS126: Quietan: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Front
Regular      Shiny
Concept Art
Quietan by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS126 Quietan
(Kwhy-et-ann)
Huge Bird Pokémon
Imperial:13'09"
Metric:3.93m
Imperial:332.0lbs
Metric:150.6kg
Ability
Early Bird The Pokémon awakens quickly from sleep.
Inner Focus The Pokémon is protected from flinching.
Hidden: Klutz The Pokémon can't use any held items.
Classification
Type Color Body Style Habitat
White
Pokédex Flavor
Diamond It can only be tracked by the trampled vegetation it leaves behind, as it never makes a single sound.
Pearl It is revered as a benevolent idol by jungle tribes. Despite its size, it never steps on smaller Pokémon.
Evolution Chain
Basic Stage »»» Stage 1
Hushent
Level-up while knowing Dead Silence
Quietan
Location Report
Location Rarity Time Season Weather Max. Level
Grandis Forest South Rare All All All Lv. 30
Friend Area
Jungle: Wicked Jungle
Breeding Chain
Parent »»» Egg »»» Baby
QuietanHushent
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Avian
Terrestrial
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 190
Resist Wing: 100%
Slow
1,250,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
120 70 95 70 85 60
Total: 500
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Pound 40 100% 35 --
The target is physically struck with a tail or a forelimb, etc.
-- Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
05 Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
08 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
11 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
16 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
22 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
27 Stomp 65 100% 20 30%
The foe is stomped with a big foot. It may also make the target flinch.
32 Dead Silence -- -- 5 --
Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working.
39 Drowsy Daze 85 95% 10 40%
The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness.
46 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
52 Drill Peck 80 100% 20 --
A corkscrewing attack with the sharp beak acting as a drill.
60 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM08 Rock Climb 90 -- 20 20%
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100% 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM67 Retaliate 70 100% 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100% 20 100%
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Pokengine
PFL
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT05 -- -- 0 --
MT06 -- -- 0 --
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