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#DS127: Tangrove: SuperDex Entry

Suggested by: Antarctros

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
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Imagery
Footprint
Front
Regular      Shiny
Concept Art
Tangrove by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS127 Tangrove
(Tang-growve)
Mangrove Pokémon
Imperial:9'10"
Metric:2.73m
Imperial:235.8lbs
Metric:107kg
Ability
Water Absorb Restores HP if hit by a WATER-type move.
Root Trap Roots trap the foe, unless they can be burned off.
Hidden: Regenerator Restores a little HP when withdrawn from battle.
Classification
Type Color Body Style Habitat
Brown
Pokédex Flavor
Diamond It evolved from TANGELA that lived by the sea. Its roots purify and desalinate seawater.
Pearl It stands waist-deep in the surf, protecting any baby fish that swim among its root system.
Evolution Chain
Basic Stage »»» Stage 1
Tangela
Level-up while knowing AncientPower
Tangrowth

Level-up while holding Big Root
Tangrove
Location Report
Location Rarity Time Season Weather Max. Level
Southern Island Coast Uncommon All All All Lv. 40
Friend Area
Jungle: Green Jungle
Breeding Chain
Parent »»» Egg »»» Baby
TangroveTangela
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Plant
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 30
Kelpsy Berry: 100%
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
70 100 55 130 55 125
Total: 535
Effort Points 3
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
-- Constrict 10 100% 35 10%
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
4 Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
7 Vine Whip 35 100% 15 --
The target is struck with slender, whiplike vines to inflict damage.
10 Absorb 20 100% 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
14 Teeter Dance -- 100% 20 --
The user performs a wobbly dance that confuses all the Pokémon in battle.
17 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
20 Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
23 Mega Drain 40 100% 15 --
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
27 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
30 Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
33 Worry Seed -- 100% 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
36 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
43 Water Cage -- -- 10 --
Surround with a watery barrier.
46 Tickle -- 100% 20 --
The user tickles the foe into laughing, reducing its Attack and Defense stats.
49 Wring Out -- 100% 5 --
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
53 Power Whip 120 85% 10 --
The user violently whirls its vines or tentacles to harshly lash the target.
56 Riptide 120 75% 10 --
The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns.
Hidden Machine Moves
Pokengine
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Pokengine
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 -- -- 0 --
MT09 -- -- 0 --
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