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#DS125: Arothrike: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
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Arcaleoh Moppnttef
By Arcaleoh
Pokémon Data
Name Pokédex Type Height Weight
#DS125 Arothrike
Submarine Pokémon
Poison Point Contact with the Pokémon may poison the foe.
Water Absorb Restores HP if hit by a WATER-type move.
Hidden: Heavy Metal Doubles the Pokémon's weight.
Type Color Body Style Habitat
Pokédex Flavor
Diamond It is too heavy to swim near the surface, so it tumbles along the dark ocean floor instead.
Pearl Aggressive and exciteable, it recklessly chases prey, wrecking everything in its path.
Evolution Chain
Basic Stage »»» Stage 1
Level-up at Ferrarum Fortress
Location Report
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Northern Sea: Serene Sea
Breeding Chain
Parent »»» Egg »»» Baby
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Spike Cannon 20 100% 15 --
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
-- Scrap Metal -- -- 20 --
Metallic junk covers the field.
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Poison Sting 15 100% 35 30%
The user stabs the target with a venomous stinger. This may poison the target.
-- Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
09 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
09 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
13 Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
17 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21 Lead Spikes -- -- 20 --
Lead spikes cover the field.
25 Stockpile -- -- 20 --
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
25 Spit Up -- 100% 10 --
The power stored using the move Stockpile is released at once in an attack.
29 Metal Burst -- 100% 10 --
The user retaliates against the foe that last inflicted damage on it with much greater power.
33 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
37 Pin Missile 14 85% 20 --
Sharp pins are shot at the target in rapid succession. They hit two to five times in a row.
41 Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
45 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
49 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
53 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
57 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
61 Lead Weight 100 100% 10 --
Crush enemy with your heavy body.
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