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#STAFF: Bonzai: SuperDex Entry

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Observation HM Moves TM Moves Move Tutors
PF Staff
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Icon
Overworld
Front
Regular      Shiny
Bombur: Advanced Generation (PFA)
Bombur Generation (PF2)
Pokémon Data
Name Pokédex Type Height Weight
#STAFF Bonzai
(/bɒn zaɪ/)
Diving Pokémon
Imperial:5'03"
Metric:1.51m
Imperial:52.5lbs
Metric:23.8kg
Ability
Alter Time This Pokémon always seems to move first, no matter what.
Hidden: Sniper Powers up moves if they become critical hits.
Classification
Type Color Body Style Habitat
Orange
Pokédex Flavor
Diamond Because of its amazing ability to slow down the flow of time, it can travel at the speed of light.
Pearl It often dives from tall buildings in order to test and improve its skill at flying very fast.
Ruby Sapphire It is able to fly at the speed of light, because of its amazing ability to slow time. It also loves to dive from tall buildings to test and improve its skill at fast flying. This often startles anyone inside the buildings.
Gold Silver Can fly at the speed of light. It loves to dive from tall buildings to test its amazing maneuvrability.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Charmander
Bonzai

Lv.16
Charmeleon
Lv.36
Charizard
Location Report
Location Rarity Time Season Weather Max. Level
Anchore Town All All All Lv.
Friend Area
Volcano: Crater
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
No Eggs
20655 Steps 81
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
90 3
Quick Claw: 50%
Time Crystal: 5%
Fast
800,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
70 110 50 110 50 240
Total: 630
Effort Points 3
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Scratch 40 100% 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
-- Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
24 Slash 70 100% 20 --
The target is attacked with a slash of claws or blades. It has a raised critical hit rate.
31 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
36 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
39 ExtremeSpeed 80 100% 5 --
The user charges the foe at blinding speed. This attack always goes before any other move.
42 Time Slice -- -- 10 --
Time is slowed down for five turns to allow the user to attack the target before they can react.
44 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
48 Thermal 50 90% 10 --
A gust of hot air offers a powerup.
54 Dragon Claw 80 100% 15 --
The user slashes the target with huge, sharp claws.
59 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
61 Typhoon 140 90% 5 --
The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Observation Moves
Move Name Type Category Power Accuracy PP Effect Rate
Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
DragonBreath 60 100% 20 30%
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Flame Wheel 60 100% 25 10%
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Hurricane 120 70% 10 30%
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Sonic Wind 60 -- 15 --
A quick gale that can't be blocked.
Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
Wing Attack 60 100% 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
HM07 Trailblaze -- -- 20 10%
A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Flame Charge 50 100% 20 100%
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Sky Drop 60 100% 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM59 Incinerate 30 100% 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Acrobatics 55 100% 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM00 -- -- 0 --
TM01 -- -- 0 --
TM08 -- -- 0 --
Move Tutor Moves
Generation V
Generation IV
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT07 Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT11 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT21 Hyper Voice 90 100% 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
MT22 Electroweb 55 95% 15 100%
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
MT39 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
MT67 -- -- 0 --
MT70 -- -- 0 --
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