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#DS036: Toucrisma: SuperDex Entry

Suggested by: elementalpenguin

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Regular      Shiny
Concept Art
Toucrisma by Cacapulse
Pokémon Data
Name Pokédex Type Height Weight
#DS036 Toucrisma
(ˈtukrɪzmə)
Refraction Pokémon
Imperial:3'04"
Metric:0.91m
Imperial:33.0lbs
Metric:15kg
Ability
Clear Body Prevents the Pokémon's stats from being lowered.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Diamond It uses its top-heavy beak as a weapon, diving at high speeds and shooting blinding rays.
Pearl It can focus the light coming through its crystal body parts. It keeps itself bright and shiny.
Evolution Chain
Basic Stage »»» Stage 1
Toucari
at lv.26
Toucrisma
Location Report
Location Rarity Time Season Weather Max. Level
Grandis Forest Uncommon Morning, Day All All Lv. 12
Breeding Chain
Parent »»» Egg »»» Baby
ToucrismaToucari
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Avian
Mineral
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
0
None
Erratic
600,000 Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
-- Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
-- Tail Glow -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
08 Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
13 Tail Glow -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
15 Wing Attack 60 100% 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
17 Tail Spread -- 90% 10 --
Spread fancy tail to impose.
22 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
26 Power Tail 100 75% 10 15%
The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed.
29 Luster Flash 50 90% 10 --
A flash of light envelops foe team.
31 Radiant Beam 65 100% 20 --
A strong laser. May blind foe.
34 Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
37 Diamond Glow -- 100% 20 --
Hypnotize foe into dropping guard.
44 Drill Peck 80 100% 20 --
A corkscrewing attack with the sharp beak acting as a drill.
47 Close Combat 120 100% 5 --
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
52 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Air Slash 75 95% 20 30%
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Blinding -- 90% 10 --
A blinding light cuts accuracy.
Brave Bird 120 100% 15 --
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
DancingLight -- 90% 20 --
Small lights dance in foe's face.
FeatherDance -- 100% 15 --
The user covers the foe with a mass of down that sharply lowers the Attack stat.
Mirror Move -- -- 20 --
The user counters the foe by mimicking the move last used by the foe.
Power Gem 70 100% 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rainbow 100 70% 5 --
Fire beams of various powers.
Stun Burst 40 90% 25 --
A bright burst of light. May stun.
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Twister 40 100% 20 20%
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM05 Waterfall 80 -- 15 20%
The user charges the target at an awesome speed. It can also be used to climb a waterfall.
HM07 -- -- 0 --
HM08 -- -- 0 --
HM09 -- -- 0 --
HM13 -- -- 0 --
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10 10%
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM94 -- -- 0 --
TM95 -- -- 0 --
TM96 -- -- 0 --
TM98 -- -- 0 --
TM00 -- -- 0 --
TM01 -- -- 0 --
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM04 -- -- 0 --
TM06 -- -- 0 --
TM08 -- -- 0 --
TM09 -- -- 0 --
TM11 -- -- 0 --
TM12 -- -- 0 --
TM14 -- -- 0 --
TM15 -- -- 0 --
TM16 -- -- 0 --
TM17 -- -- 0 --
TM18 -- -- 0 --
TM19 -- -- 0 --
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT21 Hyper Voice 90 100% 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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