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#DS134: Pycnoplage: SuperDex Entry

Suggested by: Alpaquick

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Front
Regular      Shiny
Concept Art
Pycnoplage by Deckadecu
Pokémon Data
Name Pokédex Type Height Weight
#DS134 Pycnoplage
(Pick-No-Plaaj)
Sunbathing Pokémon
Imperial:3'06"
Metric:0.92m
Imperial:75.8lbs
Metric:34.4kg
Ability
Suction Cups Negates moves that force switching out.
Hidden: Simple The Pokémon is prone to wild stat changes.
Classification
Type Color Body Style Habitat
Orange
Pokédex Flavor
Diamond It spends its entire life lazing and relaxing on sunny beaches, storing energy from the sun's rays.
Pearl It can be a pest to seaside resorts if it picks a public beach to lie down on, since it won't move for weeks.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Stellarina
Lv.30
Phylastar
Pycnoplage
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Northern Sea: Bountiful Sea
Breeding Chain
Parent »»» Egg »»» Baby
PycnoplageStellarina
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Fairy
Invertebrate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 65
None
Fluctuating
1,640,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
105 70 75 100 70 60
Total: 480
Effort Points 1 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
-- Wave Shot 75 100% 10 --
A blast of water clears the field.
-- Aqua Jet 40 100% 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
-- Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
-- Bubble 20 100% 30 10%
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
-- Rapid Spin 20 100% 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
36 Crush Hug 65 95% 10 --
The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards.
50 Scald 80 100% 15 30%
The user shoots boiling hot water at its target. It may also leave the target with a burn.
55 Boil 75 95% 15 --
Heat liquids to the boiling point.
60 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM08 Rock Climb 90 -- 20 20%
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100% 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM55 Scald 80 100% 15 30%
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM59 Incinerate 30 100% 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78 Bulldoze 60 100% 20 100%
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Pokengine
PFL
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 -- -- 0 --
MT02 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT05 -- -- 0 --
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