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#DS132: Stellarina: SuperDex Entry

Suggested by: Alpaquick

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Regular      Shiny
Concept Art
Stellarina by Deckadecu
Pokémon Data
Name Pokédex Type Height Weight
#DS132 Stellarina
Sea Star Pokémon
Suction Cups Negates moves that force switching out.
Hidden: Simple The Pokťmon is prone to wild stat changes.
Type Color Body Style Habitat
Pokédex Flavor
Diamond It uses its suction cups to stick itself to various rocks, coral, and sometimes even SHELLDER.
Pearl It can commonly be found being kept as a pet, stuck to the glass walls of many fish tanks.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Location Report
Location Rarity Time Season Weather Max. Level
Anchore Port Common All All All Lv. 5-7
Friend Area
Northern Sea: Bountiful Sea
Breeding Chain
Parent »»» Egg »»» Baby
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 255
1,640,000 Points
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
50 35 30 45 35 25
Total: 220
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Aqua Jet 40 100% 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
-- Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
05 Bubble 20 100% 30 10%
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
09 Rapid Spin 20 100% 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
11 Spindrift 40 100% 10 100%
The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits.
15 Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
19 BubbleBeam 65 100% 20 10%
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
21 Recover -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its max HP.
25 Lazy Day -- 100% 5 --
The user infects the foe with laziness, changing the target's ability into Truant.
29 Slam 80 75% 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
31 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
35 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
39 Wave Shot 75 100% 10 --
A blast of water clears the field.
41 Cuddle -- -- 20 --
The user restores HP to an ally with a hug. The happier the user is, the more HP is restored.
45 Flail -- 100% 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Hidden Machine Moves
Generation V
Generation IV
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM08 Rock Climb 90 -- 20 20%
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100% 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM78 Bulldoze 60 100% 20 100%
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 -- -- 0 --
TM99 -- -- 0 --
TM09 -- -- 0 --
TM15 -- -- 0 --
TM16 -- -- 0 --
TM18 -- -- 0 --
TM19 -- -- 0 --
Move Tutor Moves
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 -- -- 0 --
MT02 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT05 -- -- 0 --
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