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#DS001: Nutreed: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Icon
Male Front
Male      Male Shiny
Female Front
Female      Female Shiny
Cry
Overworld
Male Back
Male      Male Shiny
Female Back
Female      Female Shiny
Male Back
Male      Male Shiny
Female Back
Female      Female Shiny
Concept Art
Arcaleoh Arcaleoh
By Arcaleoh
Pokémon Data
Name Pokédex Type Height Weight
#DS001 Nutreed
('nu:tri:d)
Liquid Sac Pokémon
Imperial:1'03"
Metric:0.31m
Imperial:2.0lbs
Metric:0.9kg
Ability
Overgrow Powers up Grass-type moves in a pinch.
Hidden: Harvest May create another Berry after one is used.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Diamond NUTREED is encased in a special fruit that nourishes it, because it is too weak to seek out food.
Pearl The small brown structure on top of its fruit-like casing draws oxygen from the air around it.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Nutreed
lv.14
Vipromme
lv.36
Ourobotine
Location Report
Location Rarity Time Season Weather Max. Level
Anchore Town Starter All All All Lv. 5
PFL HQ Gift All All All Lv. 5
Friend Area
Eastern Forest: Energetic Forest
Breeding Chain
Parent »»» Egg »»» Baby
NutreedNutreed
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Draconic
Plant
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
Miracle Seed: 5%
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
65 43 55 65 57 33
Total: 318
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Life Pulse 50 100% 35 --
An attack with raw vital energy. It also damages the user a little, however.
-- Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
7 Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
9 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
15 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
17 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the foe. This attack will not miss.
23 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
25 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
32 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
33 Transpire -- -- 5 --
The user expels impurities to heal status changes and up to a quarter of its maximum HP.
39 Chloroblast 65 90% 15 --
A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Berry Growth -- -- 10 --
The user creates a random berry for itself to use before the end of the battle.
Bide -- -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Leech Seed -- 90% 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Mega Drain 40 100% 15 --
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Psybeam 65 100% 20 10%
The foe is attacked with a peculiar ray. It may also leave the target confused.
Recover -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its max HP.
Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
Selfdestruct 200 100% 5 --
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sweet Scent -- -- 20 --
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Hidden Machine Moves
Pokengine
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
Generation I
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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