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#DS002: Vipromme: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Icon
Front
Normal      Shiny
Cry
Overworld
Back
Normal      Shiny
Back
Normal      Shiny
Concept Art
Vipromme by Arcaleoh
Pokémon Data
Name Pokédex Type Height Weight
#DS002 Vipromme
('vaɪprɑm)
Venturing Pokémon
Imperial:2'11"
Metric:0.63m
Imperial:28.7lbs
Metric:13kg
Ability
Overgrow Powers up Grass-type moves in a pinch.
Hidden: Harvest May create another Berry after one is used.
Classification
Type Color Body Style Habitat
Green
Pokédex Flavor
Diamond The fruit that nourished NUTREED has now become part of VIPROMME's body, and grows with the Pokémon.
Pearl What look like seeds in its fruit-like body are actually nuggets of pure energy being stored.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Nutreed
lv.14
Vipromme
lv.36
Ourobotine
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Eastern Forest: Energetic Forest
Breeding Chain
Parent »»» Egg »»» Baby
ViprommeNutreed
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Draconic
Plant
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
Miracle Seed: 5%
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
80 55 55 92 60 63
Total: 405
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Life Pulse 50 100% 35 --
An attack with raw vital energy. It also damages the user a little, however.
-- Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
-- Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
7 Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
9 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
14 Psywave 1 80% 15 --
The target is attacked with an odd, hot energy wave. The attack varies in intensity.
17 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
24 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the foe. This attack will not miss.
27 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
34 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
37 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
44 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
47 Transpire -- -- 5 --
The user expels impurities to heal status changes and up to a quarter of its maximum HP.
54 Chloroblast 65 90% 15 --
A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits.
57 Power Whip 120 85% 10 --
The user violently whirls its vines or tentacles to harshly lash the target.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Berry Growth -- -- 10 --
The user creates a random berry for itself to use before the end of the battle.
Bide -- -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Leech Seed -- 90% 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Mega Drain 40 100% 15 --
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Psybeam 65 100% 20 10%
The foe is attacked with a peculiar ray. It may also leave the target confused.
Recover -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its max HP.
Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
Selfdestruct 200 100% 5 --
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sweet Scent -- -- 20 --
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 25 100% 30 --
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM# Move Name Type Category Power Accuracy PP Effect Rate
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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