Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#DS143: Dugly: SuperDex Entry

Suggested by: ShinE

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Regular      Shiny
Concept Art
Dugly by Moppnttef
Pokémon Data
Name Pokédex Type Height Weight
#DS143 Dugly
Hatchling Pokémon
Early Bird The Pokémon awakens quickly from sleep.
Hydration Heals status problems if it is raining.
Hidden: Drizzle The Pokémon makes it rain if it appears in battle.
Type Color Body Style Habitat
Pokédex Flavor
Diamond The rainclouds that form above its head get bigger when it is sad. If it gets called ugly, it may cause rain.
Pearl Its wings secrete an oil that helps it stay warm when wet. This gives it a scruffy appearance most of the time.
Evolution Chain
Basic Stage »»» Stage 1
Location Report
Location Rarity Time Season Weather Max. Level
Route E Common Morning, Day All All Lv. 23
Feather Cliff Common All All All Lv. 25
Friend Area
Pond: Turtleshell Pond
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
No Eggs
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 190
Damp Rock: 5%
Medium Fast
1,000,000 Points
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
40 40 40 65 30 55
Total: 270
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Crybaby -- 100% 5 100%
The user sobs to make the target flinch. The chance of failing rises for each subsequent use.
-- Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
5 Doubleslap 15 85% 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
7 Fake Tears -- 100% 20 --
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
12 Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
16 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
21 Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
26 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
31 Panic Sweat -- -- 15 --
Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half.
35 Panic Attack 65 90% 10 --
A frenzied attack powered by fear and strengthened by confusion.
40 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
44 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
49 Downpour 70 100% 15 20%
A heavy downpour falls upon the opposing team. It may lower their accuracy.
Hidden Machine Moves
Generation V
Generation IV
Generation III
Generation II
Generation I
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 -- -- 0 --
MT02 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT05 -- -- 0 --
Back to SuperDex index