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#STAFF: Cacapulse: SuperDex Entry

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Observation HM Moves TM Moves Move Tutors
PF Staff
National Dex
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Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#STAFF Cacapulse
(/ˌkɑkəpʌls/)
Shockwave Pokémon
Imperial:5'10"
Metric:1.53m
Imperial:237.6lbs
Metric:107.8kg
Ability
Cacophony Raises the base power of sound moves.
Classification
Type Color Body Style Habitat
Green
Pokédex Flavor
Diamond It rests in hollows of the most massive trees, cloaking itself with its emerald green down to hide.
Pearl Its pulses of sound have enough force to knock off all of the leaves in a 15 acre stretch of forest.
Ruby Sapphire CACAPULSE lives in forests where it can hide itself using its leafy plumage. A special organ on this POKÉMON's chest is capable of creating powerful shockwaves that can be felt up to 20 miles away.
Evolution Chain
Basic Stage
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Jungle: Wicked Jungle
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
No Eggs
10445 Steps 41
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
35 3
Yache Berry: 50%
Miracle Seed: 5%
Slow
1,250,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
120 92 95 144 99 80
Total: 630
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Brave Bird 120 100% 15 --
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
-- Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
-- Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
-- Supersonic -- 55% 20 --
The user generates odd sound waves from its body. It may confuse the target.
-- Modulation -- -- 5 --
Change your pitch to raise power.
06 Mirror Move -- -- 20 --
The user counters the foe by mimicking the move last used by the foe.
14 Sonic Wave 60 100% 15 --
A sound wave that covers the area.
23 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
28 FeatherDance -- 100% 15 --
The user covers the foe with a mass of down that sharply lowers the Attack stat.
36 Sonic Pulse 100 75% 5 --
A concentrated pulse of sound.
45 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
50 Sonic Quake -- 100% 5 --
The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes.
58 Synchronoise 70 100% 15 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
67 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
72 Echoed Voice 40 100% 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
80 Transpire -- -- 5 --
The user expels impurities to heal status changes and up to a quarter of its maximum HP.
89 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
94 Leaf Storm 140 90% 5 --
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Observation Moves
Move Name Type Category Power Accuracy PP Effect Rate
Amplifiers -- -- 15 --
Amplify all sound on the field.
Berry Growth -- -- 10 --
The user creates a random berry for itself to use before the end of the battle.
Bug Buzz 90 100% 10 10%
The user vibrates muscles inside its body to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
Chloroblast 65 90% 15 --
A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits.
Glassbreaker 95 100% 5 --
High-pitched cry to shatter glass.
Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Tail Spread -- 90% 10 --
Spread fancy tail to impose.
Verdure -- -- 5 --
Field is filled with vegetation.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM05 Waterfall 80 -- 15 20%
The user charges the target at an awesome speed. It can also be used to climb a waterfall.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM03 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80% 5 --
The user stabs the target with sharpened stone. It has a raised critical hit rate.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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