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#STAFF: Aquletale: SuperDex Entry

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Observation HM Moves TM Moves Move Tutors
PF Staff
National Dex
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Imagery
Front
Pokémon Data
Name Pokédex Type Height Weight
#STAFF Aquletale
(Ah-kyool-teyl)
Density Pokémon
Imperial:2'7"
Metric:0.81m
Imperial:13.3lbs
Metric:6kg
Ability
Aqua Phase Can change the phase of Water-type moves to be super-effective.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Diamond Legend says that this pokemon follows the path of every raindrop as it moves through the cloud cycle.
Pearl It can freely change the density of all matter with its tails; each one controls a different state.
Evolution Chain
Basic Stage
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Eastern Forest: Mist-Rise Forest
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Genderless
No Eggs
30270 Steps 119
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
90 3
Damp Rock: 50%
Mystic Water: 5%
Slow
1,250,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
79 97 69 126 124 135
Total: 630
Effort Points 1 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Liquid Phase -- -- 15 --
Put your body into a liquid state.
-- Solid Phase -- -- 15 --
Put your body into a solid state.
-- Vapor Phase -- -- 15 --
Put your body into a gaseous state.
10 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
15 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
23 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
23 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
30 Vapor Wall -- -- 10 --
Atmosphere becomes too damp for FIRE.
32 FeatherSalvo 25 85% 15 --
Fires a series of sharp feathers.
37 Air Cutter 55 95% 25 --
The user launches razor-like wind to slash the opposing team. It has a raised critical hit rate.
43 Tail Spread -- 90% 10 --
Spread fancy tail to impose.
46 Squall -- -- 5 --
A sudden storm is drawn to the area.
51 Typhoon 140 90% 5 --
The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
53 Crystalstorm 150 90% 5 --
Very powerful, but skips next turn.
55 Air Pressure -- 90% 10 --
A heavy atmosphere pins foes down.
65 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
69 Air Slash 75 95% 20 30%
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
73 Hurricane 120 70% 10 30%
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
80 Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM05 Waterfall 80 -- 15 20%
The user charges the target at an awesome speed. It can also be used to climb a waterfall.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM07 -- -- 0 --
HM09 -- -- 0 --
HM15 -- -- 0 --
HM16 -- -- 0 --
HM17 -- -- 0 --
HM20 -- -- 0 --
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM03 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM55 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 -- -- 0 --
TM95 -- -- 0 --
TM96 -- -- 0 --
TM00 -- -- 0 --
TM04 -- -- 0 --
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 -- -- 0 --
TM07 -- -- 0 --
TM08 -- -- 0 --
TM09 -- -- 0 --
TM12 -- -- 0 --
TM14 -- -- 0 --
TM15 -- -- 0 --
TM16 -- -- 0 --
TM17 -- -- 0 --
TM18 -- -- 0 --
TM19 -- -- 0 --
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT02 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT21 Hyper Voice 90 100% 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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