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#DS009: Hippache: SuperDex Entry

Suggested by: Schimre

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Male Front
Male      Male Shiny
Female Front
Female      Female Shiny
Concept Art
Hippache by Schimre
Pokémon Data
Name Pokédex Type Height Weight
#DS009 Hippache
(hɪpʰætʃʰ'ɪ)
Lift-off Pokémon
Imperial:5'07"
Metric:1.52m
Imperial:641.5lbs
Metric:291kg
Ability
Torrent Powers up Water-type moves in a pinch.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Diamond Despite its heavy appearance, it can execute the most complex of flying maneuvres with ease.
Pearl The blasts of air it generates from its rotating blades are powerful enough to destroy entire towns.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Cherippo
lv.16
Hoppover
lv.32
Hippache
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
River: Rub-A-Dub River
Breeding Chain
Parent »»» Egg »»» Baby
HippacheCherippo
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Amphibious
Terrestrial
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
Mystic Water: 5%
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
112 87 82 105 76 68
Total: 530
Effort Points 2 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
-- Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
6 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
9 Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
14 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
21 Body Slam 85 100% 15 30%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
24 Whirlwind -- 100% 20 --
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
29 Aqua Jet 40 100% 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
32 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
40 Hover 65 100% 15 --
The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn.
46 Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
54 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
60 Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
68 Windstorm 100 100% 5 --
The user causes a violent storm that hits all battlers. The target is also switched out.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
BubbleBeam 65 100% 20 10%
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Capsize 60 100% 10 30%
The user forcefully smashes the foe into the water. The target may be left confused.
Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Gust 40 100% 35 --
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Ice Ball 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Ice Fang 65 95% 15 10%
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Siphon 25 85% 10 --
The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times.
Spindrift 40 100% 10 100%
The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits.
Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM07 -- -- 0 --
HM09 -- -- 0 --
HM10 -- -- 0 --
HM12 -- -- 0 --
HM14 -- -- 0 --
HM15 -- -- 0 --
HM16 -- -- 0 --
HM17 -- -- 0 --
HM18 -- -- 0 --
HM20 -- -- 0 --
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM03 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM55 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam 50 90% 10 70%
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10 10%
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM94 -- -- 0 --
TM95 -- -- 0 --
TM96 -- -- 0 --
TM00 -- -- 0 --
TM01 -- -- 0 --
TM02 -- -- 0 --
TM04 -- -- 0 --
TM06 -- -- 0 --
TM07 -- -- 0 --
TM08 -- -- 0 --
TM09 -- -- 0 --
TM12 -- -- 0 --
TM13 -- -- 0 --
TM14 -- -- 0 --
TM15 -- -- 0 --
TM16 -- -- 0 --
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM17 -- -- 0 --
TM18 -- -- 0 --
TM19 -- -- 0 --
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT02 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT11 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT21 Hyper Voice 90 100% 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT40 Role Play -- -- 15 --
The user mimics the foe completely, copying the foe's natural ability.
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