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#RB008: Wartortle: SuperDex Entry

Suggested by: Nintendo

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Kanto
National Dex
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Pokémon Data
Name Pokédex Type Height Weight
#RB008 Wartortle
Turtle Pokémon
Imperial:3'03"
Metric:0.91m
Imperial:49.6lbs
Metric:22.5kg
Ability
Torrent Powers up Water-type moves in a pinch.
Hidden: Rain Dish The Pokémon gradually recovers HP in rain.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Black White It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Diamond Pearl It is said to live 10,000 years. Its furry tail is popular as a symbol of longevity.
Ruby Sapphire Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon's toughness as a battler.
Gold It is recognized as a symbol of longevity. If its shell has algae on it, that Wartortle is very old.
Silver It cleverly controls its furry ears and tail to maintain its balance while swimming.
Red Blue Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Squirtle
Lv.16
Wartortle
Lv.36
Blastoise
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Pond: Turtleshell Pond
Breeding Chain
Parent »»» Egg »»» Baby
WartortleSquirtle
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Amphibious
Monster
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
59 63 80 65 80 58
Total: 405
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
-- Bubble 20 100% 30 10%
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
04 Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
07 Bubble 20 100% 30 10%
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10 Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
13 Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
16 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
20 Rapid Spin 20 100% 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
24 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
32 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36 Skull Bash 100 100% 15 100%
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
40 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
44 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
48 Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Aqua Jet 40 100% 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
Fake Out 40 100% 10 100%
An attack that hits first and makes the target flinch. This move works only on the first turn.
Flail -- 100% 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Foresight -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mirror Coat -- 100% 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Muddy Water 95 85% 10 30%
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
Water Spout 150 100% 5 --
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
Generation I
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
Generation I
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100% 15 30%
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Generation V
Generation IV
Generation III
Generation II
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
MT58 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
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