Next Up:
#DS161 Noctulus
at 72%
Nearly There:
#DS165 Katanaroot
at 72%

#DS024: Smoal: SuperDex Entry

Suggested by: Culthulhu

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Regular      Shiny
Concept Art
Smoal by Culthulhu
Pokémon Data
Name Pokédex Type Height Weight
#DS024 Smoal
(smoʊl)
Coal Fire Pokémon
Imperial:1'04"
Metric:0.31m
Imperial:177.9lbs
Metric:80.7kg
Ability
Flash Fire Its Fire-type moves power up if it's hit by one.
Sturdy The Pokémon is protected against 1-hit KO attacks.
Classification
Type Color Body Style Habitat
Black
Pokédex Flavor
Diamond If you see a coal fire that never seems to burn out or need more fuel, it is probably a SMOAL.
Pearl Since it dislikes rain and wind, it may take shelter in a house, where it crouches in the fireplace.
Evolution Chain
Basic Stage »»» Stage 1
Smoal
Level-up while knowing Iron Defense
Combustove
Location Report
Location Rarity Time Season Weather Max. Level
Majestic Mountains Trail Uncommon All All All Lv. 25
Ardor Volcano Common All All All Lv. 45
Breeding Chain
Parent »»» Egg »»» Baby
SmoalSmoal
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Mineral
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 0
None

Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- SmokeScreen -- 100% 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
06 Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
09 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
14 Rock Throw 50 90% 15 --
The user picks up and throws a small rock at the target to attack.
17 Smog 20 70% 20 40%
The target is attacked with a discharge of filthy gases. It may also poison the target.
20 Crimson Daze 40 100% 20 100%
The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits.
25 Body Slam 85 100% 15 30%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
28 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
31 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
36 Lava Plume 80 100% 15 30%
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
39 Inflame -- -- 20 --
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack.
42 Dying Embers 160 90% 10 --
The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power.
47 Heat Up -- -- 5 --
The temperature climbs briefly.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Boil 75 95% 15 --
Heat liquids to the boiling point.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Fire Bomb 200 100% 5 10%
The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move.
Fire Spin 35 85% 15 --
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Flare Blitz 120 100% 15 --
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Kindle -- -- 10 --
Start a burn to boost Special.
Metal Sound -- 85% 40 --
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Rock Blast 25 90% 10 --
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Sauna -- -- 5 --
Create a hot and humid atmosphere.
Sediment -- -- 20 --
Draw, absorb rocks to build defense.
Selfdestruct 200 100% 5 --
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM64 Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80% 5 --
The user stabs the target with sharpened stone. It has a raised critical hit rate.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
Back to SuperDex index