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#STAFF: ShinE: SuperDex Entry

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Observation HM Moves TM Moves Move Tutors
PF Staff
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Icon
Front
Regular      Shiny
Bombur: Advanced Generation (PFA)
Bombur Generation (PF2)
Pokémon Data
Name Pokédex Type Height Weight
#STAFF ShinE
(/ˈʃaɪni/)
Uppercase Pokémon
Imperial:3'07"
Metric:0.92m
Imperial:35.2lbs
Metric:16kg
Ability
Pressure The Pok�mon raises the foe's PP usage.
Hidden: Serene Grace Boosts the likelihood of added effects appearing.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Diamond Its spinning abilities are unmatched in power and speed. This enables it to guard the ruins it lives in.
Pearl It seems to be enveloped in shine stars. It is seen as the source of shining Pokémon as a result.
Ruby Sapphire SHIN[E] guards inscriptions in ancient ruins, using HYPER SPIN and various psychic attacks to defend them. Descending from a chosen UNOWN [E], this POKéMON is said to be the source of the phenomenon of shining POKéMON.
Gold Silver Guarding ancient inscriptions in ruins and temples, it uses HYPER SPIN to scare off any intruder.
Evolution Chain
Basic Stage »»» Stage 1
Unown E
ShinE
Location Report
Location Rarity Time Season Weather Max. Level
Ruins of Cipher Legendary All All All Lv. 90
Friend Area
Relics: Shine Shrine
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Genderless
No Eggs
10455 Steps 41
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
90 3
Dragon Fang: 100%
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
90 120 90 120 90 120
Total: 630
Effort Points 1 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
10 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
15 Rapid Spin 20 100% 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
20 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
25 Horn Attack 65 100% 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
30 Dragon Rage -- 100% 10 --
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
35 Twister 40 100% 20 20%
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
40 Psybeam 65 100% 20 10%
The foe is attacked with a peculiar ray. It may also leave the target confused.
45 Recover -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its max HP.
50 DragonBreath 60 100% 20 30%
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
55 Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
60 AncientPower 60 100% 5 10%
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65 Hyper Spin -- -- 5 --
Spin to fire shock waves then strike.
70 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
75 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
80 Barrier -- -- 30 --
The user throws up a sturdy wall that sharply raises its Defense stat.
85 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
90 Charge Spin 150 90% 5 --
The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits.
Observation Moves
Move Name Type Category Power Accuracy PP Effect Rate
Breath Blast 85 100% 15 --
A volatile gust is exhaled at foe.
Dragon Ruins -- -- 5 --
Ancient monoliths enclose the field.
Enlighten -- -- 20 --
Sudden inspiration improves the mind.
Fire Fang 65 95% 15 10%
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Force Dash 90 85% 20 --
A full-body charge of psychic energy.
Future Sight 100 100% 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Horn Glow -- 100% 20 --
Flashes a light that ups SP. ATK.
Hyper Fang 80 90% 15 10%
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Levitation -- -- 10 --
Concentrate to float in mid-air.
Shadow Punch 60 -- 20 --
The user throws a punch at the foe from the shadows. The punch lands without fail.
Silver Teeth 80 100% 15 20%
The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat.
Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Thunder Fang 65 95% 15 10%
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Focus Punch 150 100% 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02 Dragon Claw 80 100% 15 --
The user slashes the target with huge, sharp claws.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10 70%
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
TM60 Drain Punch 75 100% 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT02 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT07 Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT32 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT35 Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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