Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#RB139: Omastar: SuperDex Entry

Suggested by: Nintendo

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Kanto
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Icon
Front
Normal      Shiny
Cry
Overworld
Back
Normal      Shiny
Pokémon Data
Name Pokédex Type Height Weight
#RB139 Omastar
Spiral Pokémon
Imperial:3'03"
Metric:0.91m
Imperial:77.2lbs
Metric:35kg
Ability
Shell Armor The Pokémon is protected against critical hits.
Swift Swim Boosts the Pokémon's Speed in rain.
Hidden: Weak Armor Physical attacks lower Defense and raise Speed.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Black White It is thought that this Pokémon became extinct because its spiral shell grew too large.
Diamond Pearl It is thought that this Pokémon became extinct because its spiral shell grew too large.
Ruby Sapphire Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous.
Gold Apparently, it cracked Shellder's shell with its sharp fangs and sucked out the insides.
Silver Once wrapped around its prey, it never lets go. It eats the prey by tearing at it with sharp fangs.
Red Blue A prehistoric Pokémon that died out when its heavy shell made it impossible to catch prey.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Helix Fossil
Omanyte
Lv.40
Omastar
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Southern Sea: Deep-Sea Floor
Breeding Chain
Parent »»» Egg »»» Baby
OmastarOmanyte
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Amphibious
Invertebrate
7905 Steps 31
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
70 60 125 115 70 55
Total: 495
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Constrict 10 100% 35 10%
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
-- Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
-- Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
07 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
10 Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
16 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19 Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
25 Mud Shot 55 95% 15 100%
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
28 Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
34 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
37 AncientPower 60 100% 5 10%
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
40 Spike Cannon 20 100% 15 --
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
48 Tickle -- 100% 20 --
The user tickles the foe into laughing, reducing its Attack and Defense stats.
56 Rock Blast 25 90% 10 --
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
67 Shell Smash -- -- 15 --
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
75 Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Aurora Beam 65 100% 20 10%
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Bide -- -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
BubbleBeam 65 100% 20 10%
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Muddy Water 95 85% 10 30%
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Slam 80 75% 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
Spikes -- -- 20 --
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Supersonic -- 55% 20 --
The user generates odd sound waves from its body. It may confuse the target.
Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Whirlpool 35 85% 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Wring Out -- 100% 5 --
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
Generation I
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM08 Rock Climb 90 -- 20 20%
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
Generation I
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100% 15 --
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100% 15 30%
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80% 5 --
The user stabs the target with sharpened stone. It has a raised critical hit rate.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Generation V
Generation IV
Generation III
Generation II
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT55 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
MT58 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
Back to SuperDex index