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#DS150: Lepradu: SuperDex Entry

Suggested by: patricol

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Front
Regular      Shiny
Concept Art
Lepradu by Moppnttef
Pokémon Data
Name Pokédex Type Height Weight
#DS150 Lepradu
(Lep-ra-doo)
Rainbow Pokémon
Imperial:3'07"
Metric:0.92m
Imperial:46.3lbs
Metric:21kg
Ability
Illuminate Raises the likelihood of meeting wild Pokémon.
Hidden: Wellpolished Lowers the foe's accuracy.
Classification
Type Color Body Style Habitat
Green
Pokédex Flavor
Diamond It lives in large colonies hidden in deep forests. They communicate by flashing the orbs on their hats.
Pearl Whenever a rainstorm occurs, it dances in groups and flashes its orb to create beautiful rainbows.
Evolution Chain
Basic Stage
Location Report
Location Rarity Time Season Weather Max. Level
Decorus Woods Rare All All Raining Lv. 7
Pagan Forest Rare All All Raining Lv. 25
Friend Area
Plains: Beau Plains
Breeding Chain
Parent »»» Egg »»» Baby
LepraduLepradu
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Fairy
Humanshape
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
90 0
Prism: 50%
Medium Fast
1,000,000 Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
-- Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
-- Lucky Spell -- -- 30 --
Spell raises your luck in battle.
-- Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
-- Pound 40 100% 35 --
The target is physically struck with a tail or a forelimb, etc.
-- Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
05 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
09 Aurora Flash 30 90% 15 --
Flashing colors. May hypnotize foe.
13 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
18 Aurora Beam 65 100% 20 10%
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
22 Magic Circle -- 85% 5 --
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves.
26 Confuse Ray -- 100% 10 --
The foe is exposed to a sinister ray that triggers confusion.
31 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
35 Luster Burst 120 80% 10 --
A strong light- burst hits foe.
39 Extrasensory 80 100% 30 10%
The user attacks with an odd, unseeable power. It may also make the foe flinch.
44 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
48 Rainbow 100 70% 5 --
Fire beams of various powers.
52 Power Gem 70 100% 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
57 Switcheroo -- 100% 15 --
The user trades held items with the foe faster than the eye can follow.
Hidden Machine Moves
Pokengine
Generation III
Generation II
Generation I
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
Technical Machine Moves
Generation V
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM12 -- -- 0 --
Move Tutor Moves
Pokengine
PFL
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 -- -- 0 --
MT02 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT05 -- -- 0 --
MT06 -- -- 0 --
MT09 -- -- 0 --
MT15 -- -- 0 --
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