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#GS180: Flaaffy: SuperDex Entry

Suggested by: Nintendo

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Johto
National Dex
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Pokémon Data
Name Pokédex Type Height Weight
#GS180 Flaaffy
Wool Pokémon
Imperial:2'07"
Metric:0.62m
Imperial:29.3lbs
Metric:13.3kg
Ability
Static Contact with the Pokémon may cause paralysis.
Hidden: Plus Boosts Sp. Atk if another Pokémon has Minus.
Classification
Type Color Body Style Habitat
Pink
Pokédex Flavor
Black White Not even downy wool will grow on its rubbery, nonconductive patches of skin that prevent electrical shock.
Diamond Pearl If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
Ruby Sapphire Flaaffy's wool quality changes so that it can generate a high amount of static electricity with a small amount of wool. The bare and slick parts of its hide are shielded against electricity.
Gold As a result of storing too much electricity, it developed patches where even downy wool won't grow.
Silver Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Mareep
lv.15
Flaaffy
lv.30
Ampharos
Location Report
Location Rarity Time Season Weather Max. Level
Route E Uncommon Morning, Day Spring, Summer All Lv. 18
Route F Uncommon Morning, Day Spring, Summer All Lv. 18
Route G Common Morning, Day Spring, Summer All Lv. 18
Friend Area
Badlands: Thunder Meadow
Breeding Chain
Parent »»» Egg »»» Baby
FlaaffyMareep
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Monster
Terrestrial
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 120
None
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
70 55 55 80 60 45
Total: 365
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Thundershock 40 100% 30 10%
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
05 Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 Thundershock 40 100% 30 10%
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
14 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
20 Cotton Spore -- 100% 40 --
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
25 Charge -- -- 20 --
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
31 Electro Ball -- 100% 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
36 Cotton Guard -- -- 10 --
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
42 Discharge 80 100% 15 30%
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
47 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
53 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
59 Power Gem 70 100% 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
65 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Body Slam 85 100% 15 30%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Charge -- -- 20 --
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Flatter -- 100% 15 --
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Odor Sleuth -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Sand-Attack -- 100% 15 --
Sand is hurled in the foe's face, reducing its accuracy.
Screech -- 85% 40 --
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100% 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10 70%
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM72 Volt Switch 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100% 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Generation V
Generation IV
Generation III
Generation II
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
MT35 Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
MT49 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
MT58 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
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