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#GS160: Feraligatr: SuperDex Entry

Suggested by: Nintendo

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Johto
National Dex
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Cry
Overworld
Back
Normal      Shiny
Pokémon Data
Name Pokédex Type Height Weight
#GS160 Feraligatr
Big Jaw Pokémon
Imperial:7'07"
Metric:2.12m
Imperial:195.8lbs
Metric:88.8kg
Ability
Torrent Powers up Water-type moves in a pinch.
Hidden: Sheer Force Removes added effects to increase move damage.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Black White It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Diamond Pearl It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Ruby Sapphire Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.
Gold When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up.
Silver It is hard for it to support its own weight out of water, so it gets down on all fours. But it moves fast.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Totodile
lv.18
Croconaw
lv.30
Feraligatr
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
River: Rub-A-Dub River
Breeding Chain
Parent »»» Egg »»» Baby
FeraligatrTotodile
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Amphibious
Monster
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
85 105 100 79 83 78
Total: 530
Effort Points 2 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Scratch 40 100% 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
-- Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
-- Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
-- Rage 20 100% 20 --
While this move is in use, it gains attack power each time the user is hit in battle.
06 Water Gun 40 100% 25 --
The target is blasted with a forceful shot of water.
08 Rage 20 100% 20 --
While this move is in use, it gains attack power each time the user is hit in battle.
13 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
15 Scary Face -- 100% 10 --
The user frightens the foe with a scary face to sharply reduce its Speed stat.
21 Ice Fang 65 95% 15 10%
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
24 Flail -- 100% 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
30 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32 Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
37 Chip Away 70 100% 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
45 Slash 70 100% 20 --
The target is attacked with a slash of claws or blades. It has a raised critical hit rate.
50 Screech -- 85% 40 --
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
58 Thrash 120 100% 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
63 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
71 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
76 Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
AncientPower 60 100% 5 10%
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Jet 40 100% 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Fake Tears -- 100% 20 --
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
Metal Claw 50 95% 35 10%
The foe is raked with steel claws. It may also raise the user's Attack stat.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Thrash 120 100% 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM08 Rock Climb 90 -- 20 20%
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw 80 100% 15 --
The user slashes the target with huge, sharp claws.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Scald 80 100% 15 30%
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100% 20 100%
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Dragon Tail 60 90% 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Generation V
Generation IV
Generation III
Generation II
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT11 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
MT52 Spite -- 100% 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
MT56 Outrage 120 100% 10 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
MT58 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
MT64 Hydro Cannon 150 90% 5 --
The target is hit with a watery blast. The user must rest on the next turn, however.
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