Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#SE022: Chromnium: SuperDex Entry

Suggested by: Raichupacabra

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Special Edition
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Bombur: Advanced Generation (PFA)
Concept Art
Chromnium by Moppnttef
Pokémon Data
Name Pokédex Type Height Weight
#SE022 Chromnium
(Chrome-kneeum)
Steel Skull Pokémon
Imperial:6'02"
Metric:1.81m
Imperial:1530.0lbs
Metric:694kg
Ability
Durable Protects the Pokémon from recoil damage.
Iron Barbs Inflicts damage to the Pokémon on contact.
Hidden: Reckless Powers up moves that have recoil damage.
Classification
Type Color Body Style Habitat
Gray
Pokédex Flavor
Diamond An easily irritated Pokémon, it is known to use its dense, metallic head to smash open the hulls of boats.
Pearl First documented during the Age of Discovery, it was infamous for consuming shipments of precious metals.
Evolution Chain
Basic Stage
Location Report
Location Rarity Time Season Weather Max. Level
Route P Rare Evening, Night All All Lv. 38-40
Ferrarum Fortress Rare All All All Lv. 40-44
Friend Area
Southern Sea: Treasure Sea
Breeding Chain
Parent »»» Egg »»» Baby
ChromniumChromnium
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Piscine
6630 Steps 26
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
Metal Coat: 5%
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
100 110 115 40 70 45
Total: 480
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
-- Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
-- Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
-- Odor Sleuth -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
10 Odor Sleuth -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
16 Lead Fang 65 95% 15 --
The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned.
20 Stainless -- -- 5 --
The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops.
26 Metalgrinder 60 100% 10 --
The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so.
30 Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
36 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
42 Teeth Swap -- -- 5 --
The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks.
48 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
55 Feed Frenzy -- -- 10 --
The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves.
60 Heavy Slam -- 100% 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the damage.
64 Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Brine 65 100% 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Head Smash 150 80% 5 --
The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Hydro Pump 120 80% 5 --
The target is blasted by a huge volume of water launched under great pressure.
Ice Fang 65 95% 15 10%
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Skull Bash 100 100% 15 100%
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Thrash 120 100% 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
Waterfall 80 100% 15 20%
The user charges the target at an awesome speed. It can also be used to climb a waterfall.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM67 Retaliate 70 100% 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 -- -- 0 --
TM99 -- -- 0 --
TM02 -- -- 0 --
TM19 -- -- 0 --
Move Tutor Moves
Pokengine
PFL
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT02 -- -- 0 --
MT03 -- -- 0 --
MT04 -- -- 0 --
MT06 -- -- 0 --
Back to SuperDex index