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#RB001: Bulbasaur: SuperDex Entry

Suggested by: Nintendo

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Kanto
National Dex
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Pokémon Data
Name Pokédex Type Height Weight
#RB001 Bulbasaur
Seed Pokémon
Imperial:2'04"
Metric:0.61m
Imperial:15.2lbs
Metric:6.9kg
Ability
Overgrow Powers up Grass-type moves in a pinch.
Hidden: Chlorophyll Boosts the Pokémon's Speed in sunshine.
Classification
Type Color Body Style Habitat
Green
Pokédex Flavor
Black White For some time after its birth, it grows by gaining nourishment from the seed on its back.
Diamond Pearl For some time after its birth, it grows by gaining nourishment from the seed on its back.
Ruby Sapphire Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
Gold The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
Silver It carries a seed on its back right from birth. As it grows older, the seed also grows larger.
Red Blue A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Bulbasaur
lv.16
Ivysaur
lv.32
Venusaur
Location Report
Location Rarity Time Season Weather Max. Level
Ardor City Trade All All All Lv. 5
Friend Area
Plains: Beau Plains
Breeding Chain
Parent »»» Egg »»» Baby
BulbasaurBulbasaur
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Monster
Plant
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
45 49 49 65 65 45
Total: 318
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
03 Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
07 Leech Seed -- 90% 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
09 Vine Whip 35 100% 15 --
The target is struck with slender, whiplike vines to inflict damage.
13 PoisonPowder -- 75% 35 --
A cloud of poisonous dust is scattered on the foe. It may poison the target.
13 Sleep Powder -- 75% 15 100%
The user scatters a big cloud of sleep-inducing dust around the target.
15 Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
19 Razor Leaf 55 95% 25 --
Sharp-edged leaves are launched to slash at the opposing team. It has a raised critical hit rate.
21 Sweet Scent -- -- 20 --
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
25 Growth -- -- 40 --
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
27 Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
31 Worry Seed -- 100% 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
33 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
37 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grasswhistle -- 55% 15 100%
The user plays a pleasant melody that lulls the target into a deep sleep.
Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Leaf Storm 140 90% 5 --
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the foe. This attack will not miss.
Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Petal Dance 120 100% 10 --
The user attacks by scattering petals for two to three turns. The user then becomes confused.
Power Whip 120 85% 10 --
The user violently whirls its vines or tentacles to harshly lash the target.
Skull Bash 100 100% 15 100%
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Sludge 65 100% 20 30%
Unsanitary sludge is hurled at the target. It may also poison the target.
Hidden Machine Moves
Pokengine
Generation V
Generation IV
Generation III
Generation II
Generation I
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM05 GuidingLight -- -- 5 --
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness.
HM09 Magic Bean 90 -- 10 --
A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky.
Technical Machine Moves
Generation V
Generation IV
Generation III
Generation II
Generation I
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100% 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Round 60 100% 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100% 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100% 15 50%
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Move Tutor Moves
Generation V
Generation IV
Generation III
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
MT42 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
MT46 Worry Seed -- 100% 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
MT58 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
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