Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#PF006: Asterore: SuperDex Entry

Suggested by: PF Staff

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Bombur Generation (PF2)
Concept Art
Culthulhu Deckadecu
By Culthulhu
Pokémon Data
Name Pokédex Type Height Weight
#PF006 Asterore
Asteroid Pokémon
Imperial:10'04"
Metric:3.01m
Imperial:763.0lbs
Metric:346.1kg
Ability
Blaze Powers up Fire-type moves in a pinch.
Hidden: Levitate Gives immunity to GROUND but weakness to WIND.
Classification
Type Color Body Style Habitat
Blue
Pokédex Flavor
Gold Silver Cooling off while it flies, chunks of rare metal make a rain of shrapnel as they fall to the ground below.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Comolten
Lv.16
Metosprite
Lv.36
Asterore
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Breeding Chain
Parent »»» Egg »»» Baby
AsteroreComolten
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Mineral
Monster
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
78 84 85 109 78 100
Total: 534
Effort Points 2 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Fire Fang 65 95% 15 10%
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
-- Thunder Fang 65 95% 15 10%
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
-- Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
-- Bullet Punch 40 100% 30 --
The user strikes with a tough punch as fast as a bullet. This move always goes first.
07 Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
10 Bullet Punch 40 100% 30 --
The user strikes with a tough punch as fast as a bullet. This move always goes first.
14 Rocket Rise -- -- 10 --
The user levitates using downward-pointing jets of flame for five turns.
18 Flame Charge 50 100% 20 100%
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
23 Magnet Bomb 60 -- 20 --
The user launches a steel bomb that sticks to the target. This attack will not miss.
27 MeteorStrike 25 85% 15 --
The user calls down meteors to strike the target. Two to five meteors fall in quick succession.
32 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
36 Meteor Mash 100 85% 10 20%
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
38 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
45 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
41 Flare Blitz 120 100% 15 --
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
58 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
64 Fire Bomb 200 100% 5 10%
The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
ExtremeSpeed 80 100% 5 --
The user charges the foe at blinding speed. This attack always goes before any other move.
Nose Dive 100 85% 15 --
The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead.
Wish -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
HM10 -- -- 0 --
HM14 -- -- 0 --
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM02 Dragon Claw 80 100% 15 --
The user slashes the target with huge, sharp claws.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM64 Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10 10%
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM94 -- -- 0 --
TM95 -- -- 0 --
TM96 -- -- 0 --
TM99 -- -- 0 --
TM00 -- -- 0 --
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM02 -- -- 0 --
TM09 -- -- 0 --
TM12 -- -- 0 --
TM15 -- -- 0 --
TM16 -- -- 0 --
TM18 -- -- 0 --
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT22 Electroweb 55 95% 15 100%
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT39 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Back to SuperDex index