#DS052: Viciub: SuperDex Entry
Suggested by: Antarctros
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
![]() |
|||||||||||||||||
Previous: Rostilt |
Regional Dex Bombur: Delta Species |
Next: Perfatal | |||||||||||||||
Previous: Vankolor |
National Dex | Next: Caquixotic | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
| |||||||||||||||||
Concept Art | |||||||||||||||||
Viciub by Antarctros![]() | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
|
Vulture Pokémon |
|
|
||||||||||||||
Ability | |||||||||||||||||
Hustle | Boosts the Attack stat, but lowers accuracy. | ||||||||||||||||
Hidden: Anger Point | Maxes Attack after taking a critical hit. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
![]() ![]() |
Black |
![]() |
![]() |
||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It is a mean Pokémon that only stops bickering with others in order to do so with its own snake. | ||||||||||||||||
Pearl | Some say that the snake coerces VICIUB into villainy, but in truth both just potentiate each other. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
![]() | ![]() ![]() Level-up while knowing Nasty Plot |
![]() |
|||||||||||||||
Location Report | |||||||||||||||||
|
|||||||||||||||||
Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Anchore Town | All | All | All | Lv. | |||||||||||||
Friend Area | |||||||||||||||||
Jungle: | Wicked Jungle | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
![]() | ![]() | ![]() | ![]() | ![]() |
|||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
|
Avian Monster |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
![]() ![]() |
|||||||||||||||||
Takes 0x damage from | ![]() ![]() |
||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | ![]() ![]() ![]() |
||||||||||||||||
Takes 2x damage from | ![]() ![]() ![]() ![]() ![]() |
||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
35 | 0 |
|
Medium Fast 1,000,000 Points |
||||||||||||||
Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
80 | 70 | 70 | 60 | 50 | 30 | ||||||||||||
Total: | 360 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Peck | ![]() |
![]() |
35 | 100% | 35 | -- | ||||||||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||||||||||
-- | Leer | ![]() |
![]() |
-- | 100% | 30 | -- | ||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
6 | Glare | ![]() |
![]() |
-- | 90% | 30 | -- | ||||||||||
The user intimidates the foe with the pattern on its belly to cause paralysis. | |||||||||||||||||
12 | Night Shade | ![]() |
![]() |
-- | 100% | 15 | -- | ||||||||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||||||||||
16 | Cackle | ![]() |
![]() |
40 | 100% | 10 | 100% | ||||||||||
Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||||||||||
22 | Wing Attack | ![]() |
![]() |
60 | 100% | 35 | -- | ||||||||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||||||||||
26 | Torment | ![]() |
![]() |
-- | 100% | 15 | -- | ||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
32 | Bite | ![]() |
![]() |
60 | 100% | 25 | 30% | ||||||||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||||||||||
36 | Drill Peck | ![]() |
![]() |
80 | 100% | 20 | -- | ||||||||||
A corkscrewing attack with the sharp beak acting as a drill. | |||||||||||||||||
42 | Dark Pulse | ![]() |
![]() |
80 | 100% | 15 | 20% | ||||||||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
46 | Nasty Plot | ![]() |
![]() |
-- | -- | 20 | -- | ||||||||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||||||||||
52 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
56 | Crunch | ![]() |
![]() |
80 | 100% | 15 | 20% | ||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
62 | Mutiny | ![]() |
![]() |
-- | 80% | 15 | -- | ||||||||||
The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |||||||||||||||||
66 | Sentry | ![]() |
![]() |
-- | -- | 15 | -- | ||||||||||
One head watches as another fights. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
![]() |
Toxic | ![]() |
![]() |
-- | 90% | 10 | -- | ||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
![]() |
Hidden Power | ![]() |
![]() |
-- | 100% | 15 | -- | ||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
![]() |
Sunny Day | ![]() |
![]() |
-- | -- | 5 | -- | ||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
![]() |
Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
![]() |
Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
![]() |
Frustration | ![]() |
![]() |
-- | 100% | 20 | -- | ||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
![]() |
Return | ![]() |
![]() |
-- | 100% | 20 | -- | ||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
![]() |
Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
![]() |
Facade | ![]() |
![]() |
70 | 100% | 20 | -- | ||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
![]() |
Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
![]() |
Attract | ![]() |
![]() |
-- | 100% | 15 | -- | ||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
![]() |
Endure | ![]() |
![]() |
-- | -- | 10 | -- | ||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
![]() |
Swords Dance | ![]() |
![]() |
-- | -- | 30 | -- | ||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
![]() |
Sleep Talk | ![]() |
![]() |
-- | -- | 10 | -- | ||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
![]() |
Natural Gift | ![]() |
![]() |
-- | 100% | 15 | -- | ||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
Back to SuperDex index | |||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |