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#HA033: Troluza: SuperDex Entry

Suggested by: Moppnttef

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Gag Archive
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Imagery
Footprint
Front
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Concept Art
Troluza by Moppnttef
Pokémon Data
Name Pokédex Type Height Weight
#HA033 Troluza
(Trol-oozah)
Troll Pokémon
Imperial:6'02"
Metric:1.81m
Imperial:9001.0lbs
Metric:4082.8kg
Ability
Clear Body Prevents the Pokémon's stats from being lowered.
Hidden: Wonder Guard Only super effective moves will hit.
Classification
Type Color Body Style Habitat
Brown
Pokédex Flavor
Diamond Its dull affect and boorish nature are concealed beneath an impudent, troublemaking facade.
Pearl Its mere presence annoys other Pokémon. However, it doesn't seem to mind not having any friends.
Evolution Chain
Basic Stage
Location Report
Location Rarity Time Season Weather Max. Level
Bastion City Event Day Spring All Lv. 15
Friend Area
Caverns: Echo Cave
Breeding Chain
Parent »»» Egg »»» Baby
TroluzaTroluza
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Humanshape
Fairy
30855 Steps 121
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
35 3
BlackGlasses: 50%
Gloomy Bell: 5%
Fluctuating
1,640,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
111 69 34 63 108 59
Total: 444
Effort Points 3
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Headbutt 70 100% 15 30%
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
-- Disable -- 100% 20 --
For several turns, this move prevents the foe from using the move it last used.
-- Cackle 40 100% 10 100%
Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle.
2 Memento -- 100% 10 --
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
4 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
8 Spite -- 100% 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
16 Flatter -- 100% 15 --
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
24 Confuse Ray -- 100% 10 --
The foe is exposed to a sinister ray that triggers confusion.
30 Body Slam 85 100% 15 30%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
34 Problem? -- 100% 5 100%
Inflicts a random status ailment on the target.
37 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
37 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
45 Sucker Punch 80 100% 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
51 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
57 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
63 Flame War -- 90% 5 100%
A flame war provokes all battlers, making all moves Fire-type.
70 Submission 80 80% 25 --
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
100 Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Fake Out 40 100% 10 100%
An attack that hits first and makes the target flinch. This move works only on the first turn.
Fake Tears -- 100% 20 --
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Flail -- 100% 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Metronome -- -- 10 --
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Present -- 90% 15 --
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
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