#PF011: Thundash: SuperDex Entry
Suggested by: Seale
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
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Previous: Unherd |
Regional Dex Bombur |
Next: Flamash | |||||||||||||||
Previous: Celebi |
National Dex | Next: Flamash | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Bombur Generation (PF2) | |||||||||||||||||
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Concept Art | |||||||||||||||||
Antarctros Deckadecu ![]() | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Voltage Pokémon |
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Ability | |||||||||||||||||
Adaptability | Powers up moves of the same type. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
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Yellow |
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Pokédex Flavor | |||||||||||||||||
Gold | Silver | Its body produces enough electricity to power a city. When running, its hooves sound like rolling thunder. | |||||||||||||||
Supplemental | One of the three Legendary Steeds | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | |||||||||||||||||
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Breeding Chain | |||||||||||||||||
Does not breed. | |||||||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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No Eggs |
20655 Steps | 81 | ||||||||||||||
Type Chart | |||||||||||||||||
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Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | ![]() ![]() ![]() |
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Takes 2x damage from | ![]() |
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Takes 4x damage from | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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Fly | ![]() |
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90 | -- | 15 | -- | ||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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Toxic | ![]() |
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-- | 90% | 10 | -- | ||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
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Hidden Power | ![]() |
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-- | 100% | 15 | -- | ||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
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Sunny Day | ![]() |
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-- | -- | 5 | -- | ||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
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Hyper Beam | ![]() |
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150 | 90% | 5 | -- | ||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
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Light Screen | ![]() |
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-- | -- | 30 | -- | ||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
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Protect | ![]() |
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-- | -- | 10 | -- | ||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
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Rain Dance | ![]() |
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-- | -- | 5 | -- | ||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
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Frustration | ![]() |
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-- | 100% | 20 | -- | ||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
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Return | ![]() |
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-- | 100% | 20 | -- | ||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
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Double Team | ![]() |
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-- | -- | 15 | -- | ||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
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Reflect | ![]() |
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-- | -- | 20 | -- | ||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
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Shock Wave | ![]() |
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60 | -- | 20 | -- | ||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
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Sandstorm | ![]() |
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-- | -- | 10 | -- | ||||||||||
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
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Facade | ![]() |
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70 | 100% | 20 | -- | ||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
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Secret Power | ![]() |
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70 | 100% | 20 | 30% | ||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
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Rest | ![]() |
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-- | -- | 10 | -- | ||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
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Attract | ![]() |
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-- | 100% | 15 | -- | ||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
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Charge Beam | ![]() |
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50 | 90% | 10 | 70% | ||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
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Endure | ![]() |
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-- | -- | 10 | -- | ||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
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Giga Impact | ![]() |
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150 | 90% | 5 | -- | ||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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Flash | ![]() |
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-- | 100% | 20 | -- | ||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
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Thunder Wave | ![]() |
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-- | 100% | 20 | 100% | ||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
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Captivate | ![]() |
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-- | 100% | 20 | -- | ||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
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Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
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Natural Gift | ![]() |
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-- | 100% | 15 | -- | ||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
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Swagger | ![]() |
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-- | 90% | 15 | -- | ||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
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Substitute | ![]() |
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-- | -- | 10 | -- | ||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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Bounce | ![]() |
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85 | 85% | 5 | 30% | ||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
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Signal Beam | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
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Dual Chop | ![]() |
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40 | 90% | 15 | -- | ||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
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Gunk Shot | ![]() |
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120 | 70% | 5 | 30% | ||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
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ThunderPunch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
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Ice Punch | ![]() |
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75 | 100% | 15 | 10% | ||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
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Iron Tail | ![]() |
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100 | 75% | 15 | 30% | ||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
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Earth Power | ![]() |
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90 | 100% | 10 | 10% | ||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
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Zen Headbutt | ![]() |
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80 | 90% | 15 | 20% | ||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
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Foul Play | ![]() |
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95 | 100% | 15 | -- | ||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
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Bind | ![]() |
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15 | 85% | 20 | -- | ||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
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Knock Off | ![]() |
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20 | 100% | 20 | -- | ||||||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
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Synthesis | ![]() |
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-- | -- | 5 | -- | ||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
Back to SuperDex index | |||||||||||||||||
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