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#PF117: Marpunchil: SuperDex Entry

Suggested by: Kangaskhan Kommando

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Male Front
Male      Male Shiny
Female Front
Female      Female Shiny
Bombur Generation (PF2)
Pokémon Data
Name Pokédex Type Height Weight
#PF117 Marpunchil
Kangaroo Pokémon
Iron Fist Boosts the power of punching moves.
Reckless Powers up moves that have recoil damage.
Type Color Body Style Habitat
Pokédex Flavor
Gold Silver Aggressive by nature. It is dangerous to approach, because of its powerful kicks and punches.
Evolution Chain
Basic Stage »»» Stage 1
Location Report
Location Rarity Time Season Weather Max. Level
Route G Common All All All Lv. 18
Breeding Chain
Parent »»» Egg »»» Baby
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Comet Punch 18 85% 15 --
The foe is hit with a flurry of punches that strike two to five times in a row.
7 Rolling Kick 60 85% 15 30%
The user cuts a quick spin and lashes out with a sharp kick.
10 Jump Kick 100 95% 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
15 Headstrike 60 95% 20 --
An attack to the target's head.
21 Quick Jab 70 100% 5 --
A very fast and powerful punch.
32 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
38 Mega Punch 80 85% 20 --
The target is slugged by a punch thrown with muscle-packed power.
41 DynamicPunch 100 50% 5 100%
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Body Jab 50 85% 10 --
Pressure-point to weaken the target.
Bullet Punch 40 100% 30 --
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Combo -- 100% 15 --
The user executes a three-turn combo of punches that varies in effect.
Counter -- 100% 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Dizzy Punch 70 100% 10 20%
The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Drain Punch 75 100% 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Guard Slip 50 85% 10 --
Pressure-point to cripple defense.
Leap -- -- 20 --
The user jumps up high to land a more powerful but less accuracte contact move the next turn.
Revenge 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal -- 100% 15 --
An all-out attack that becomes more powerful the less HP the user has.
Sky Uppercut 85 90% 15 --
The user attacks the foe with an uppercut thrown skyward with force.
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