Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#DS054: Kayogaroo: SuperDex Entry

Suggested by: Antarctros

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Male Front
Male      Male Shiny
Female Front
Female      Female Shiny
Concept Art
Kayogaroo by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS054 Kayogaroo
Kangaroo Pokémon
Imperial:6'11"
Metric:1.83m
Imperial:94.9lbs
Metric:43kg
Ability
Iron Fist Boosts the power of punching moves.
Reckless Powers up moves that have recoil damage.
Classification
Type Color Body Style Habitat
Brown
Pokédex Flavor
Diamond It deals more blows per second than other fighters by using the tip of its tail as a third fist.
Pearl It is considered the fastest among all fighting Pokémon. It confuses foes with fancy footwork.
Evolution Chain
Basic Stage »»» Stage 1
Marpunchil
Kayogaroo
Location Report
Location Rarity Time Season Weather Max. Level
Anchore Town All All All Lv.
Friend Area
Southern Plains: Safari
Breeding Chain
Parent »»» Egg »»» Baby
KayogarooMarpunchil
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Humanshape
Terrestrial
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 0
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
75 135 75 40 70 125
Total: 520
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
-- Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
-- ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
-- Comet Punch 18 85% 15 --
The foe is hit with a flurry of punches that strike two to five times in a row.
-- Double Kick 30 100% 30 --
The foe is quickly kicked twice in succession using both feet.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
-- Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
4 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
9 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
14 Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
17 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
20 Mach Punch 40 100% 30 --
The user throws a punch at blinding speed. It is certain to strike first.
25 Jump Kick 100 95% 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
30 Mega Punch 80 85% 20 --
The target is slugged by a punch thrown with muscle-packed power.
30 Mega Kick 120 75% 5 --
The target is attacked with a kick launched with muscle-packed power.
33 Adrenaline -- -- 10 --
Temporarily boosts speed and power.
36 Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
41 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
46 Sky Uppercut 85 90% 15 --
The user attacks the foe with an uppercut thrown skyward with force.
49 Hi Jump Kick 130 90% 10 --
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
52 Close Combat 120 100% 5 --
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
57 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Body Jab 50 85% 10 --
Pressure-point to weaken the target.
Bullet Punch 40 100% 30 --
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Combo -- 100% 15 --
The user executes a three-turn combo of punches that varies in effect.
Counter -- 100% 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Dizzy Punch 70 100% 10 20%
The foe is hit with a rhythmically launched punch that may also leave it confused.
Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Drain Punch 75 100% 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Guard Slip 50 85% 10 --
Pressure-point to cripple defense.
Leap -- -- 20 --
The user jumps up high to land a more powerful but less accuracte contact move the next turn.
Revenge 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Reversal -- 100% 15 --
An all-out attack that becomes more powerful the less HP the user has.
Sky Uppercut 85 90% 15 --
The user attacks the foe with an uppercut thrown skyward with force.
Back to SuperDex index