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#DS160 Murmette
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#DS159: Ionew: SuperDex Entry

Suggested by: soble92

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Front
Regular      Shiny
Pokémon Data
Name Pokédex Type Height Weight
#DS159 Ionew
Cute Jolt Pokémon
Imperial:0'08"
Metric:0.02m
Imperial:2.6lbs
Metric:1.2kg
Ability
Static Contact with the Pokémon may cause paralysis.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Diamond It looks naively cute, but it has an inquisitive temperament. It often gets lost in large forests.
Pearl Its fluffy fur is useful during blackouts because it holds large quantities of electricity.
Evolution Chain
Basic Stage »»» Stage 1
Ionew
Sp. Atk > Sp. Def
Plusle

Sp. Atk < Sp. Def
Minun

Sp. Atk = Sp. Def
Neutri
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Badlands: Thunder Meadow
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
No Eggs
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
-- Fake Tears -- 100% 20 --
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
-- Thundershock 40 100% 30 10%
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
03 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
07 Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10 Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
15 Sweet Kiss -- 75% 10 --
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
17 Encore -- 100% 5 --
The user compels the foe to keep using only the move it last used for two to six turns.
21 Charge -- -- 20 --
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
25 Polarity -- 100% 30 10%
The user releases a charge. The effect depends on whether the charge is positive, negative or neutral.
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