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#FA105: Ignoll: SuperDex Entry

Suggested by: Bonzai

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA105 Ignoll
Fire Troll Pokémon
Imperial:2'03"
Metric:0.61m
Imperial:33.0lbs
Metric:15kg
Ability
Flame Body Contact with the Pokémon may burn the attacker.
Flash Fire Its Fire-type moves power up if it's hit by one.
Classification
Type Color Body Style Habitat
Pokédex Flavor
Ruby Sapphire Ignoll is much more volatile than its previous stage. It lives in a cave in the daytime, and roams at night. Its flames only set fire to what this Pokémon wants to burn, so it leaves no trail in forested or grassy areas.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Ignisp
Lv.28
Ignoll
Ignout
Location Report
Location Rarity Time Season Weather Max. Level
Ardor Volcano Uncommon All All All Lv. 45
Breeding Chain
Parent »»» Egg »»» Baby
IgnollIgnisp
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Indeterminate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
-- Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
-- Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
-- Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
-- Ceremony -- -- 10 --
A long rite that grants power.
-- Confuse Ray -- 100% 10 --
The foe is exposed to a sinister ray that triggers confusion.
-- Magic Circle -- 85% 5 --
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves.
35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
41 Inflame -- -- 20 --
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack.
47 Dying Embers 160 90% 10 --
The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power.
53 Fire Spin 35 85% 15 --
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
53 Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
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