Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Previous: Ignisp |
Regional Dex Bombur: Advanced |
Next: Ignout |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Fire Troll Pokémon |
Imperial: | 2'03" | Metric: | 0.61m |
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Imperial: | 33.0lbs | Metric: | 15kg |
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Contact with the Pokémon may burn the attacker. |
Its Fire-type moves power up if it's hit by one. |
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Ruby |
Sapphire |
Ignoll is much more volatile than its previous stage. It lives in a cave in the daytime, and roams at night. Its flames only set fire to what this Pokémon wants to burn, so it leaves no trail in forested or grassy areas. |
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 Lv.28 |  |
 
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Ardor Volcano |
Uncommon |
All |
All |
All |
Lv. 45 |
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Male: | 50% | Female: | 50% |
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Indeterminate
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5355 Steps |
21 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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-- |
Ember |
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40 |
100% |
25 |
10% |
The foe is attacked with small flames. The target may also be left with a burn. |
-- |
Leer |
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 |
-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
-- |
Teleport |
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 |
-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
-- |
Will-O-Wisp |
 |
 |
-- |
75% |
15 |
100% |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
-- |
Ceremony |
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 |
-- |
-- |
10 |
-- |
A long rite that grants power. |
-- |
Confuse Ray |
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 |
-- |
100% |
10 |
-- |
The foe is exposed to a sinister ray that triggers confusion. |
-- |
Magic Circle |
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-- |
85% |
5 |
-- |
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. |
35 |
Flamethrower |
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95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
41 |
Inflame |
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-- |
-- |
20 |
-- |
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. |
47 |
Dying Embers |
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160 |
90% |
10 |
-- |
The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. |
53 |
Fire Spin |
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35 |
85% |
15 |
-- |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
53 |
Curse |
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-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
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