Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#FA104: Ignisp: SuperDex Entry

Suggested by: Bonzai

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA104 Ignisp
Fire Fairy Pokémon
Imperial:0'05"
Metric:0.02m
Imperial:0.1lbs
Metric:0kg
Ability
Flame Body Contact with the Pokémon may burn the attacker.
Levitate Gives immunity to GROUND but weakness to WIND.
Classification
Type Color Body Style Habitat
Pokédex Flavor
Ruby Sapphire Ignisp is a surprisingly docile fairy, said to be because it was set on fire by a wicked witch that it angered. If you study this Pokémon closely, you can see the outline of its bones against the fire.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Ignisp
Lv.28
Ignoll
Ignout
Location Report
Location Rarity Time Season Weather Max. Level
Route N Uncommon Evening, Night All All Lv. 40
Breeding Chain
Parent »»» Egg »»» Baby
IgnispIgnisp
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Indeterminate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
05 Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
09 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
13 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
17 Ceremony -- -- 10 --
A long rite that grants power.
21 Confuse Ray -- 100% 10 --
The foe is exposed to a sinister ray that triggers confusion.
25 Magic Circle -- 85% 5 --
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves.
29 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
33 Inflame -- -- 20 --
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack.
37 Dying Embers 160 90% 10 --
The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power.
41 Fire Spin 35 85% 15 --
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Back to SuperDex index