Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#FA180: Corolibre: SuperDex Entry

Suggested by: Darkwolf Cor

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA180 Corolibre
Energy Pokémon
Imperial:7'07"
Metric:2.12m
Imperial:0.7lbs
Metric:0.3kg
Ability
Illuminate Raises the likelihood of meeting wild Pokémon.
Vital Flow Prevents the Pok�mon from falling asleep.
Classification
Type Color Body Style Habitat
Pokédex Flavor
Ruby Sapphire Corolibre rarely moves from its home once it chooses one. This Pokémon's overflowing energy revitalizes other life forms and gives them strength, which is why Corolibre is often surrounded by other Pokémon.
Evolution Chain
Basic Stage »»» Stage 1
Sealuster
Lv.20
Corolibre

Necorpus
Location Report
Location Rarity Time Season Weather Max. Level
Collucere Lighthouse Rare All All All Lv. 30
Breeding Chain
Parent »»» Egg »»» Baby
CorolibreSealuster
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Indeterminate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Laser 45 100% 30 --
A simple laser beam is fired.
-- Radiant Beam 65 100% 20 --
A strong laser. May blind foe.
-- Aurora Flash 30 90% 15 --
Flashing colors. May hypnotize foe.
27 Luster Flash 50 90% 10 --
A flash of light envelops foe team.
37 Holy Shield -- -- 10 --
A shield of light makes the user immune to Dark-type moves for 5 turns.
47 Radiance -- -- 5 --
The user forms a paradise of light and peace for five turns, powering up Light-type moves.
57 HealingSpell -- -- 15 --
Summon life energy to heal yourself.
67 Flare -- 100% 5 30%
A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn.
77 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Back to SuperDex index