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#FA232: Zorcupine: SuperDex Entry

Suggested by: Blinx900

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
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Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA232 Zorcupine
Spine Pokémon
Static Contact with the Pokémon may cause paralysis.
Type Color Body Style Habitat
Pokédex Flavor
Ruby Sapphire Sometimes, Zorcupine's spikes attract magnets or even small Magnemite and other Pokémon with magnetic properties, like Nosepass. This Pokémon is able to move faster with its longer legs, which helps it to flee from foes.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Location Report
Location Rarity Time Season Weather Max. Level
Area Unknown.
Breeding Chain
Parent »»» Egg »»» Baby
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 190
Medium Slow
1,059,860 Points
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
73 66 71 50 60 55
Total: 375
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Poison Sting 15 100% 35 30%
The user stabs the target with a venomous stinger. This may poison the target.
-- Pin Missile 14 85% 20 --
Sharp pins are shot at the target in rapid succession. They hit two to five times in a row.
-- Spike Cannon 20 100% 15 --
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
-- Zap Needle 50 90% 15 --
An electric needle is shot at foe.
-- Elec.magnet -- 90% 25 --
Traps certain foes magnetically.
-- Ion Capture -- -- 5 --
Draw electric energy from charged air.
41 Power Surge 100 95% 1 --
A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe.
48 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
55 Zap Cannon 120 50% 5 100%
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
61 Megavolt -- 30% 5 --
Electrocute foe into submission.
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