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#PF190: Searamand: SuperDex Entry

Suggested by: Bonzai

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Bombur Generation (PF2)
Concept Art
Searamand by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#PF190 Searamand
(SEER-uh-mand)
Salamander Pokémon
Imperial:3'06"
Metric:0.92m
Imperial:25.0lbs
Metric:11.3kg
Ability
Flash Fire Its Fire-type moves power up if it's hit by one.
Diurnal Boosts power to 125% during the day, but cuts to 75% at night.
Hidden: Blaze Powers up Fire-type moves in a pinch.
Classification
Type Color Body Style Habitat
Red
Pokédex Flavor
Gold Silver It thrives on all colors of light, except red, which it excretes in the form of FIRE-type attacks.
Supplemental Considers pure UV-light a delicacy
Evolution Chain
Basic Stage »»» Stage 1
Searamand
Searpent
Location Report
Location Rarity Time Season Weather Max. Level
Route L Uncommon Morning, Day, Evening All All Lv. 40
Ardor Volcano Uncommon All All All Lv. 45
Friend Area
Volcano: Scorched Plains
Breeding Chain
Parent »»» Egg »»» Baby
SearamandSearamand
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Amphibious
Draconic
6630 Steps 26
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
4 Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
7 Dancinglight -- 90% 20 --
Small lights dance in foe's face.
12 Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
17 Crimson Daze 40 100% 20 100%
The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits.
23 Inflame -- -- 20 --
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack.
28 Heat Up -- -- 5 --
The temperature climbs briefly.
33 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
39 Invisibility -- -- 5 --
Bend light around you to disappear.
43 Tail Decoy -- -- 10 --
Detach own tail to throw off pursuer.
48 Heat Wave 100 90% 10 10%
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
52 Power Tail 100 75% 10 15%
The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed.
60 Flare Field -- -- 15 --
Explosive flares cover the ground.
65 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Flame Wheel 60 100% 25 10%
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Flare Blitz 120 100% 15 --
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Mud Shot 55 95% 15 100%
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Thrash 120 100% 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
UV Ray 120 70% 5 --
Give the enemy a serious sunburn.
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