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#FA057: Neurostar: SuperDex Entry

Suggested by: Antarctros

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA057 Neurostar
Brain Cell Pokémon
Imperial:1'08"
Metric:0.32m
Imperial:15.0lbs
Metric:6.8kg
Ability
Lightning Rod The Pok�mon draws in all Electric-type moves.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Ruby Sapphire To communicate, they link their tails and send messages using a binary code of electric discharges. If many of these Pokémon are linked together, they begin thinking as a single individual.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Neurostar
Lv.30
Clusteuron
Lv.45
Constelain
Location Report
Location Rarity Time Season Weather Max. Level
Collucere Lighthouse Uncommon All All All Lv. 25
Dream Tower Common Morning, Day All All Lv. 35
Breeding Chain
Parent »»» Egg »»» Baby
NeurostarNeurostar
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Indeterminate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 0
None
Medium Fast
1,000,000 Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Thundershock 40 100% 30 10%
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
-- Confusion 50 100% 25 10%
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
07 Hypnosis -- 60% 20 100%
The user employs hypnotic suggestion to make the target fall into a deep sleep.
10 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
13 Psywave 1 80% 15 --
The target is attacked with an odd, hot energy wave. The attack varies in intensity.
17 Lock-On -- -- 5 --
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
21 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
26 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
31 Psybeam 65 100% 20 10%
The foe is attacked with a peculiar ray. It may also leave the target confused.
37 Recover -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its max HP.
43 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
50 Brainstorm -- -- 10 --
Focus on battle. Discussion helps.
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