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#FA210: Myramyd: SuperDex Entry

Suggested by: Darkwolf Cor

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
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Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA210 Myramyd
Illusion Pokémon
Levitate Gives immunity to GROUND but weakness to WIND.
Run Away Enables sure getaway from wild Pokémon.
Type Color Body Style Habitat
Pokédex Flavor
Ruby Sapphire On cool desert nights, Myramyd will sit still as if it was an inanimate monument built by ancient civilizations. However, were one to approach this Pokémon, it would quickly awaken and attack with horrid illusions, then vanish.
Evolution Chain
Basic Stage »»» Stage 1
Location Report
Location Rarity Time Season Weather Max. Level
Area Unknown.
Breeding Chain
Parent »»» Egg »»» Baby
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
6630 Steps 26
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
-- Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
05 Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
15 Quick Spell 40 100% 30 10%
The user casts a simple spell that always goes first. It may also leave the foe confused.
20 Dust Cloud -- 100% 20 --
Cover foe in thick cloud of dust.
30 Sand Blast 30 85% 20 --
Toss up sand until arena caves in.
35 Hide -- -- 15 --
Become invisible to dodge attacks.
45 Illusion -- 100% 5 --
Creates copies of user to fool foe.
50 Sand Trap 10 90% 10 --
The ground becomes a slippery pit.
60 Balance -- -- 5 --
Remove all element relationships.
65 Magic Circle -- 85% 5 --
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves.
75 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
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