Next Up:
#DS160 Murmette
at 95%
Nearly There:
#DS161 Noctulus
at 72%

#DS089: Mercuik: SuperDex Entry

Suggested by: Botispine + ShinE

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Concept Art
Mercuik by Cacapulse
Pokémon Data
Name Pokédex Type Height Weight
#DS089 Mercuik
(Murr-kyuICK)
Bolt Pokémon
Imperial:3'07"
Metric:0.92m
Imperial:3.7lbs
Metric:1.7kg
Ability
Speed Boost The Pokémon's Speed stat is gradually boosted.
Hidden: Lightning Rod The Pok�mon draws in all Electric-type moves.
Classification
Type Color Body Style Habitat
Orange
Pokédex Flavor
Diamond Its body heat is extremely high at day, while extremely low at night, making its body highly charged.
Pearl Fast and agile, it seems to defy gravity as it moves. When it is moody, however, it slows down.
Evolution Chain
Basic Stage
Location Report
Location Rarity Time Season Weather Max. Level
Planetary Isles Legendary All All All Lv. 60
Friend Area
Sky: Planetary Spots
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Genderless
No Eggs
20655 Steps 81
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
35 3
None
Fast
800,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
50 66 90 125 99 150
Total: 580
Effort Points 3
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
-- Electro Ball -- 100% 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
-- Open Space -- -- 10 --
Give yourself more room to work with.
-- Haywire -- -- 15 --
User becomes dangerously hyper.
10 Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
10 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
20 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
20 Bullet Punch 40 100% 30 --
The user strikes with a tough punch as fast as a bullet. This move always goes first.
30 Retaliate 70 100% 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
30 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
40 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
40 Volt Switch 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
50 Punishment -- 100% 5 --
This attack's power increases the more the foe has powered up with stat changes.
50 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
60 Stargaze -- -- 5 --
The user gazes at the stars the first turn. Its HP is restored to full on the second turn.
60 ExtremeSpeed 80 100% 5 --
The user charges the foe at blinding speed. This attack always goes before any other move.
70 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
70 Plasma Tail 100 75% 5 40%
The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn.
Back to SuperDex index