PF Moves
The Pokémon Factory doesn't just make new species. Sometimes new attacks, stat-changing or other kinds of moves are needed to complete an idea. Listed here are all the new moves that PF pokémon use.
You can click on the column headers to reorder this list, or on a move's name for more information about it.
If you're looking for a specific move, try the Move Search.
655 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Air Pressure | 10 | -- | 90% | -- | A heavy atmosphere pins foes down. | |
Ancient Wind | 10 | -- | 100% | -- | The user hits the target with a gust of mystical wind that eliminates the effect of the target's Ability. | |
Breeze | 40 | 25 | 100% | -- | A gentle breeze is released at foe. | |
Circulate | 20 | -- | -- | -- | Circulating air surrounds user. | |
Cloud Call | 10 | -- | -- | -- | The user summons a cloud to levitate for five turns. It can also ride over water and ground obstacles. | |
Cyclone | 5 | 120 | 85% | -- | The user whips up a powerful cyclone to blast the target. It may make them flinch. | |
Exhale | 5 | 150 | 85% | -- | The user expels hot air at a high velocity at its foe. | |
Funnel Horn | 10 | -- | -- | -- | The user funnels wind, electrically charging it before unleashing. | |
Gale Burst | 20 | 65 | 100% | -- | A powerful blast of wind hits foe. | |
Huff 'n Puff | 15 | 65 | 90% | 100% | Take a deep breath to blow away foe. | |
Hydrogen Gun | 20 | 20 | 100% | -- | The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row. | |
Inflate | 10 | -- | -- | -- | Inhale helium to ascend. | |
Inhale | 10 | -- | -- | -- | The user puffs itself up with huge amounts of air. | |
Jet Stream | 5 | 120 | 90% | -- | A powerful, quick current hits foe. | |
Megastorm | 5 | 130 | 90% | -- | The user summons a massive and potentially dangerous storm. | |
Sonic Wind | 15 | 60 | -- | -- | A quick gale that can't be blocked. | |
Squall | 5 | -- | -- | -- | A sudden storm is drawn to the area. | |
Storm Surge | 15 | 85 | 90% | -- | Create a storm by blowing the area. | |
Swirl | 30 | 20 | 100% | 30% | The user spirals downward in an irregular pattern. It may confuse the target. | |
Thermal | 10 | 50 | 90% | -- | A gust of hot air offers a powerup. | |
Tornado | 5 | -- | -- | -- | A tornado rages over the field. | |
Tornado Spin | 10 | 120 | 100% | -- | The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however. | |
Trade Wind | 10 | 55 | 85% | -- | A sudden wind that trades items away. | |
Turning | 10 | -- | -- | -- | The wind turns to another direction. | |
TwisterPunch | 10 | 60 | 90% | -- | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Typhoon | 5 | 140 | 90% | -- | The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
Vertigo | 10 | -- | -- | 100% | Subtle wind currents confuse all Pokémon on the field. Opposing Pokémons' Defense stats are lowered. | |
Virga | 10 | -- | -- | -- | Stop precipitation from falling down. | |
Whirl Dive | 10 | 80 | 80% | -- | A spinning attack may dizzy the foe. | |
Whisperwind | 10 | -- | 100% | -- | Whispers in the wind confuse foe. | |
Wind Surf | 15 | 80 | 95% | 10% | The user surfs on the wind to crash down on the target. The target may also be left confused. | |
Windburn | 15 | 60 | 95% | -- | A harsh wind may irritate the skin. | |
Windstorm | 5 | 100 | 100% | -- | The user causes a violent storm that hits all battlers. The target is also switched out. | |
Zero Oxygen | 5 | -- | -- | -- | Drive all oxygen away from field. | |
Aquagel | 5 | -- | -- | -- | The user becomes immune to Fire-type attacks. It can also be used to cross lava and fiery areas. | |
Capsize | 10 | 60 | 100% | 30% | The user forcefully smashes the foe into the water. The target may be left confused. | |
Downpour | 15 | 70 | 100% | 20% | A heavy downpour falls upon the opposing team. It may lower their accuracy. | |
Life Spring | 5 | -- | -- | -- | Life-imbued water heals status changes and up to a quarter of the user's maximum HP. | |
Panic Sweat | 15 | -- | -- | -- | Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |
Riptide | 10 | 120 | 75% | -- | The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |
Rust | 25 | 40 | 100% | -- | Will cause metal to rust. | |
Scented Oil | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Siphon | 10 | 25 | 85% | -- | The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |
Spindrift | 10 | 40 | 100% | 100% | The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |
Spiral Drain | 10 | 75 | 100% | -- | The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |
Taintedwater | 15 | 85 | 95% | -- | Soak the foe with polluted water. | |
Tri-Wave | 10 | 40 | 90% | 30% | The target is buffeted by three consecutive waves of water. It may also raise the user's Sp. Atk stat. | |
Tsunami Drop | 20 | varies | 100% | -- | Tidal wave carries foe up, drops. | |
Vapor Wall | 10 | -- | -- | -- | Atmosphere becomes too damp for FIRE. | |
Water Cage | 10 | -- | -- | -- | Surround with a watery barrier. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Wave Shot | 10 | 75 | 100% | -- | A blast of water clears the field. | |
Armor | 15 | -- | -- | -- | Coat self in a layer of metal. | |
Armor Polish | 5 | -- | -- | -- | Polished armor turns reflective. | |
Barbed Spear | 20 | -- | 90% | -- | Impale foe with a spiked spear. | |
Brassknuckle | 15 | 75 | 100% | -- | A punch from a metallic fist. | |
Cage Drop | 5 | -- | 95% | -- | Metal bars hold victim in place. | |
Cannonball | 10 | 130 | 80% | -- | Curl up and charge like a cannonball. | |
Chain Whip | 20 | 80 | 90% | -- | A strong blow with a long chain. | |
Chains | 15 | 15 | 85% | -- | Trap foe in chains and squeeze hard. | |
Construction | 10 | -- | -- | -- | Better body parts are fabricated. | |
Depth Charge | 25 | 55 | 90% | -- | In water, drops a sinking bomb. | |
Doomsday | 5 | 110 | 50% | -- | Unleashes a doomsday device. | |
Equip Armor | 10 | -- | -- | -- | Equip armor to protect key areas. | |
Forge | 10 | -- | -- | -- | Take time to forge a stronger armor. | |
Harpoon | 15 | 35 | 90% | -- | Fire harpoon with rope at the enemy. | |
Iron Blade | 5 | -- | 30% | -- | Finish foe with 1 well-timed stroke. | |
Iron Casting | 10 | -- | -- | -- | Adapt to use a random STEEL move. | |
Iron Curtain | 30 | -- | -- | -- | Protect self with a wall of metal. | |
Iron Dust | 5 | -- | -- | -- | Scatter metallic dust into the air. | |
Lead Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Lead Fang | 15 | 65 | 95% | -- | The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned. | |
Lead Spikes | 20 | -- | -- | -- | Lead spikes cover the field. | |
Lead Weight | 10 | 100 | 100% | -- | Crush enemy with your heavy body. | |
Liquidmetal | 10 | 50 | 98% | -- | Spray mercury on foe. ICE freezes. | |
Mega Missile | 5 | 100 | 80% | -- | The user preps a giant missile to launch on the next turn. The explosion also damages Pokémon next to the target. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Mercury Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Metalgrinder | 10 | 60 | 100% | -- | The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so. | |
Micromissile | 30 | 25 | 100% | -- | A swarm of tiny missiles is launched at the target. It strikes two to five times in a row. | |
Molten Steel | 10 | 70 | 100% | -- | Drop molten steel on your enemy. | |
Nail | 20 | 30 | 85% | -- | Pound a sharp nail into the enemy. | |
Oil Up | 20 | -- | -- | -- | Oil your joints to increase agility. | |
Overclock | 5 | -- | -- | -- | Work much faster than recommended. | |
Pincushion | 30 | 10 | -- | -- | Attack with pins. Also hurts user. | |
Power Drill | 15 | 50 | 95% | -- | Attack with a drill of steel. | |
Rev. Up | 5 | 140 | 70% | -- | Revs up to attack with full power. | |
Scrap Metal | 20 | -- | -- | -- | Metallic junk covers the field. | |
Screwdriver | 15 | 70 | 90% | -- | A spinning attack that dents metal. | |
Shards | 10 | 80 | 90% | -- | Drive metal shards into the foe. | |
Sharpener | 30 | -- | -- | -- | Sharpen an object to attack with. | |
Shrapnel Cut | 25 | 55 | 95% | -- | Cut opponent with sharp debris. | |
Silver Teeth | 15 | 80 | 100% | 20% | The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. | |
Smelt Punch | 15 | 95 | 85% | -- | Punch the foe with a molten fist. | |
Solder | 10 | -- | -- | -- | Solder your joints to raise DEFENSE. | |
Soothe Chime | 20 | -- | 70% | -- | A soft metallic sound calms all. | |
Spiked Armor | 15 | -- | -- | -- | Coat self in metal with sharp spikes. | |
Spinning Saw | 10 | 75 | 95% | -- | Spins sharp body to attack the foe. | |
Stainless | 5 | -- | -- | -- | The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops. | |
Sword Edge | 10 | 120 | 50% | -- | Use a sharp limb as a mighty sword. | |
Temper | 20 | -- | -- | -- | Temper your body to fight better. | |
Time Bomb | 5 | 90-- | -- | Throw a bomb set to detonate later. | | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Titaniumkick | 15 | 80 | 95% | -- | A kick with a metallic foot. | |
Torpedo | 10 | 105 | 90% | -- | In water, fires a speeding missile. | |
Tumble | 15 | 60 | 90% | -- | Chunks of metal cascade over foe. | |
Wreckingball | 10 | 55 | 85% | -- | A ball of steel to bring down foe. | |
Calcify | 10 | -- | -- | -- | A mineral coating guards but slows. | |
Cliff Climb | 10 | 120 | 85% | -- | Climb up to crash down next turn. | |
Diamond Hoof | 15 | 80 | 95% | -- | Stomp your foe with a hard hoof. | |
Fossilize | 15 | -- | 85% | -- | Turn foe to stone. Takes some time. | |
Gaea Force | 10 | varies | 80% | -- | Exploding rocks damage and trap the target for 4-5 turns. The attack varies in intensity. | |
Landslide | 10 | 80 | 90% | -- | Target is buried in an avalanche. | |
Orbit Smash | 5 | 120 | 85% | 40% | The user crashes into the target like a rogue asteroid. It may harshly lower the target's Defense stat. | |
Petrify | 5 | -- | 30% | -- | Turn your opponent into stone. | |
Prism Shield | 10 | -- | -- | -- | Create a shield that splits light. | |
Sediment | 20 | -- | -- | -- | Draw, absorb rocks to build defense. | |
Stalactites | 20 | 14 | 85% | -- | Drop stalactites on the enemy. | |
Whetstone | 30 | -- | -- | -- | Sharpen a weapon by rubbing a rock. | |
Atom Split | 10 | 70 | 100% | -- | A cut so thin that may go unnoticed. | |
Brainstorm | 10 | -- | -- | -- | Focus on battle. Discussion helps. | |
Channel | 15 | -- | -- | -- | Channel spiritual energy to attack. | |
Concentrate | 15 | -- | -- | -- | Focus your mind on the battle. | |
Distort | 10 | -- | 75% | -- | Severely distort the foe's senses. | |
Drowsy Daze | 10 | 85 | 95% | 40% | The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness. | |
Enlighten | 20 | -- | -- | -- | Sudden inspiration improves the mind. | |
Force Dash | 20 | 90 | 85% | -- | A full-body charge of psychic energy. | |
Force Punch | 15 | 75 | 100% | -- | Punch with a fist of psychic energy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Harmonize | 10 | -- | 95% | -- | Match the enemy perfectly. | |
Heartchange | 20 | 50* | 95% | -- | The user may have a change of heart! | |
Hide | 15 | -- | -- | -- | Become invisible to dodge attacks. | |
Karma Blast | 5 | 150 | 80% | -- | Negative energies hurt user and foe. | |
Levitation | 10 | -- | -- | -- | Concentrate to float in mid-air. | |
Lure | 20 | -- | 90% | -- | A strange sound lures foe near. | |
Memory Wipe | 10 | -- | -- | -- | Scramble your enemy's memory. | |
Metamorph | 10 | -- | -- | -- | Take on the powers of a recent foe. | |
Migraine | 15 | 20 | 70% | -- | Give the foe a massive headache. | |
Mind Assault | 10 | 120 | 70% | -- | A powerful but inaccurate attack. | |
Mind Swipe | 5 | -- | 55% | -- | Viciously empty the foe's mind. | |
Mindkill | 5 | 50 | 90% | -- | The brain cells are the victims. | |
Mindmeld | 5 | -- | -- | -- | Join other mind to learn its secrets. | |
Pins&Needles | 5 | -- | -- | -- | Make the foe feel painfully numb. | |
Precognition | 10 | 90 | 100% | -- | Accurately predict a powerful attack. | |
Prediction | 5 | -- | -- | -- | Predict what the weather will do. | |
Psy Bolt | 15 | 45 | 95% | -- | Shocks of pain overwhelm foe. | |
Psy Orb | 30 | 40 | 90% | -- | Shoot a simple orb of psychic energy. | |
Psy Pulse | 20 | 70 | 100% | -- | A pulse of energy that envelops all. | |
Recall | 20 | -- | -- | -- | Remember something to raise SP. ATK. | |
Ring Slicer | 15 | 90 | 100% | 20% | The user forms sharp psychic rings that deal physical damage. It may lower the target's Defense and Sp. Def. | |
Spirit Bomb | 5 | 150 | 90% | -- | The user attacks with an extremely powerful blast of energy. The user must rest on the next turn. | |
Acid Drip | 10 | -- | 90% | -- | User slowly drips corrosive acid. | |
Acid Rain | 5 | -- | -- | 10% | Contaminated rain damages all battlers for five turns. It may also lower the target's Defense. | |
Acid Spit | 35 | 35 | 70% | -- | Aim for the face to blind enemy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Aerial Virus | 10 | -- | 80% | -- | The user unleashes an aerosol containing a virulent pathogen that badly poisons the target. Can hit targets that are in the air. | |
Antibodies | 10 | -- | -- | -- | Fake poison alerts immune system. | |
Bad Breath | 25 | 35 | 95% | 10% | The user attacks with a foul odour. The target may also be left poisoned or it may flinch. | |
Bound Wrench | 10 | 50 | 90% | -- | A grimy wrench is thrown, rebounds. | |
Comatose | 5 | -- | 80% | -- | A nitrogen cloud puts foe to sleep. | |
Corrode | 10 | -- | 95% | -- | Drench the foe in corrosive acid. | |
Curare Dart | 5 | -- | 30% | -- | A tiny dart imbued with lethal venom. | |
Dart Barrage | 25 | 15 | 90% | -- | Fires a series of toxic darts. | |
Decay | 5 | -- | -- | -- | All life slowly withers away. | |
Epidemic | 15 | -- | 55% | -- | A virus targets a single group. | |
Food Poison | 10 | -- | -- | -- | Poisonous food is consumed. | |
Fume Veil | 10 | -- | 85% | 100% | Opposing Pokémon are poisoned with a noxious gas. Another use will leave them badly poisoned. | |
Gamma Ray | 5 | 150 | 90% | -- | A radioactive ray of enormous power. | |
Greenhouse | 5 | -- | -- | -- | Poisonous clouds retain all heat. | |
Infection | 15 | -- | 85% | -- | Concentrate poison on enemy's wounds. | |
Inject | 5 | -- | 45% | -- | Attack with a lethal injection. | |
Irradiate | 5 | -- | 65% | -- | Foe is inflicted with radiation. | |
Laughing Gas | 15 | -- | 90% | -- | Laughing gas immobilizes the foe. | |
Meltdown | 5 | -- | 30% | -- | Radioactive sludge flows towards foe. | |
Oil Shot | 10 | 80 | 100% | -- | Shoot sticky oil to cover the foe. | |
Oil Spill | 10 | -- | 75% | -- | Toxic oil covers the entire field. | |
Pesticide | 20 | -- | 100% | -- | A formula extra lethal to insects. | |
PH Spit | 15 | varies | 95% | 26% | Acid or alkali of varying intensity. | |
Poison Arrow | 10 | 60 | 75% | -- | A poison-tipped arrow strikes foe. | |
Poison Mix | 5 | -- | -- | -- | Pick a poison at random to attack. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Poison Prod | 20 | 20 | 95% | -- | A toxic touch may bear side effects. | |
Poison Swipe | 10 | 75 | 95% | -- | Swipe with a claw covered in poison. | |
Poison Web | 5 | -- | 95% | -- | Trap enemy in a poisonous web. | |
Pollution | 5 | -- | -- | -- | The battlefield becomes tainted. | |
Rabies | 15 | 50 | 85% | -- | Rabid user bites foe; may infect. | |
Rotten Treat | 20 | -- | 95% | -- | Throw rancid food at your enemy. | |
Sludge Punch | 15 | 75 | 100% | -- | Punch with a fist covered in sludge. | |
Still Strike | 10 | 130 | 100% | -- | A strike triggered by motion. | |
Stingknuckle | 15 | 75 | 100% | -- | Punch using a fist with a stinger. | |
Sulfur Plume | 5 | 120 | 90% | -- | An eruption of toxic sulfur gas. | |
Toxic Bait | 5 | -- | 65% | -- | An alluring poison may get a foe out. | |
Toxic Haze | 5 | -- | 85% | -- | Aerial toxins may affect Pokéballs. | |
Toxic Kiss | 10 | -- | 75% | -- | A kiss with toxic lips. May poison. | |
Upchuck | 15 | varies | 90% | -- | Acidic projectile is vomited at foe. | |
Venom Sweat | 10 | -- | -- | -- | Cover self in a coat of poison. | |
Viral Mist | 5 | -- | -- | -- | A poison cloud fills the air. | |
Wrench Smack | 20 | 65 | 85% | -- | An attack with a grimy wrench. | |
AchillesHeel | 10 | -- | 60% | -- | Expose your foe's weak point. | |
Aimed Shot | 20 | 50 | 100% | -- | A move that hits no matter what. | |
Amplifiers | 15 | -- | -- | -- | Amplify all sound on the field. | |
Belch | 15 | 20* | 100% | -- | A nasty expulsion of gastric gas. | |
Binary Flux | 15 | 50 | 100% | -- | Raw information dazzles the senses. | |
Bullseye | 10 | 40 | 100% | -- | The user aims for a direct hit. If the user hits the foe, it will always be a critical hit. | |
Calibrate | 15 | -- | -- | -- | Programmed Pokémon adjusts its aim. | |
Call to Arms | 5 | -- | 90% | -- | An ancient warrior's call that raises the power and spirits of the user. The user must rest on the next turn. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Callus Armor | 10 | -- | -- | -- | Past beatings have toughened you. | |
Charge Spin | 5 | 150 | 90% | -- | The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. | |
Chime | 15 | -- | -- | -- | Relax target with a peaceful chime. | |
Clear Skies | 5 | -- | -- | -- | A calming aura ends violent weather. | |
Clone | 5 | -- | -- | -- | Makes a clone to help fight. | |
Coin Toss | 10 | -- | -- | -- | The user flips a coin to inflict damage. The power differs for heads and tails. | |
Cold Glance | 35 | -- | 85% | -- | The user insults the foe with a cold, arrogant look. It lowers the target's Attack and Defense. | |
Collect | 10 | -- | -- | -- | Collect food to attack or consume. | |
Compile | 5 | -- | -- | -- | The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |
Configure | 15 | 75 | 85% | -- | Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |
Consume | 10 | -- | -- | -- | Eat collected food to recover energy. | |
Conversion 3 | 30 | -- | -- | -- | The user changes its type to become the same type as the target. | |
Crush Hug | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Crybaby | 5 | -- | 100% | 100% | The user sobs to make the target flinch. The chance of failing rises for each subsequent use. | |
Cuddle | 20 | -- | -- | -- | The user restores HP to an ally with a hug. The happier the user is, the more HP is restored. | |
Data Absorb | 10 | -- | -- | -- | Robotic user draws data on foe moves. | |
Dead Silence | 5 | -- | -- | -- | Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working. | |
Diffusion | 5 | 100 | 75% | -- | A blast of energy that spreads out. | |
Doodle | 1 | -- | 95% | -- | User doodles a picture of enemy. | |
Dynamic Rush | 10 | 100 | 70% | -- | Turn body into an aerodynamic form. | |
Echo | 20 | -- | 90% | -- | Use echo of foe's move against it. | |
Effect Push | 5 | -- | 80% | -- | Use type's power to push away foe. | |
ElementForce | 15 | 50 | 90% | -- | Use the raw power of your element. | |
Face Slap | 20 | 45 | 100% | -- | A slap brings foe to its senses. | |
Fetch | 40 | -- | -- | -- | Retrieve items or other Pokémon. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Food Fight | 10 | varies | 100% | -- | Use collected food to attack the foe. | |
FrenzyTackle | 10 | 120 | 95% | -- | User enters into a psychotic rage. | |
Gigacharge | 10 | -- | -- | -- | The user gathers power to cancel the need for charging turns for three turns. | |
Glassbreaker | 5 | 95 | 100% | -- | High-pitched cry to shatter glass. | |
Harmony | 10 | -- | 90% | -- | Fill arena with soothing harmony. | |
Headstrike | 20 | 60 | 95% | -- | An attack to the target's head. | |
Horoscope | 20 | -- | -- | -- | The user attacks with a move based on a randomly selected zodiac sign. | |
Hyper Spin | 5 | -- | -- | -- | Spin to fire shock waves then strike. | |
Invert | 10 | -- | -- | -- | Invert colors to invert relations. | |
Justice | 5 | -- | 100% | -- | Gather power, then deal punishment. | |
Last Stand | 5 | -- | -- | -- | The user's defenses are raised to the maximum when its HP is low, but it can't attack. | |
Lazy Day | 5 | -- | 100% | -- | The user infects the foe with laziness, changing the target's ability into Truant. | |
Leap | 20 | -- | -- | -- | The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |
Life Pulse | 35 | 50 | 100% | -- | An attack with raw vital energy. It also damages the user a little, however. | |
Liquid Phase | 15 | -- | -- | -- | Put your body into a liquid state. | |
Love Crush | 15 | 60* | 100% | -- | Uses infatuation to damage the foe. | |
Lullaby | 5 | -- | 100% | -- | The user sings a song that lulls all other Pokémon into falling asleep on the next turn. | |
Madness | 15 | -- | -- | -- | Makes you stronger but also dizzy. | |
Magic Cancel | 5 | -- | -- | -- | Remove all magic from the arena. | |
Maximize | 20 | -- | -- | -- | Increase size to resist attacks. | |
Modulation | 5 | -- | -- | -- | Change your pitch to raise power. | |
Morale Armor | 10 | -- | -- | -- | Use faith in the trainer to endure. | |
Nibble | 35 | 15 | 95% | -- | A small bite that may startle foe. | |
Open Space | 10 | -- | -- | -- | Give yourself more room to work with. | |
Optimism | 10 | -- | -- | -- | Positive thoughts affect the field. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Panic Attack | 10 | 65 | 90% | -- | A frenzied attack powered by fear and strengthened by confusion. | |
Pessimism | 10 | -- | -- | -- | Negative thoughts affect the field. | |
Play Dead | 10 | -- | -- | -- | The user stays immobile for two turns, thereby tricking the target into not attacking. | |
Poker Face | 15 | -- | 85% | 30% | The user's emotionless face confuses the foe. It may leave the target paralyzed. | |
Pounce | 30 | 30 | 100% | -- | Startle opponent by jumping on it. | |
Power Tail | 10 | 100 | 75% | 15% | The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |
Prod | 25 | 15 | 95% | -- | Pokes foe to lower defense. | |
Quantumspeed | 5 | 120 | -- | -- | An attack at the speed of light. | |
Regift | 20 | -- | -- | -- | Regift a present for twice the use. | |
Reload | 5 | -- | -- | -- | The user replenishes its ammo reserves to restore 4 PP to its ranged moves. | |
Reset | 5 | -- | -- | -- | Programmed Pokémon clears variables. | |
Ridicule | 10 | 40 | 70% | -- | Fills the target with shame. | |
Ring | 30 | -- | -- | -- | A piercing ring distracts the foe. | |
Scream | 5 | -- | 30% | -- | A sound-based attack. | |
Secretweapon | 5 | -- | -- | -- | Unleashes a secret weapon when weak. | |
Sentry | 15 | -- | -- | -- | One head watches as another fights. | |
Shadowbox | 5 | -- | -- | -- | The user becomes a shadow that copies an opponent's attacks and movements exactly. | |
Shout | 30 | 40 | 100% | -- | A sound-based attack. | |
Show Off | 20 | varies | 90% | -- | Show your foe just how good you are. | |
Snuggle | 30 | -- | 100% | -- | Snuggles the foe to prevent attack. | |
Solid Phase | 15 | -- | -- | -- | Put your body into a solid state. | |
Sonar | 35 | 40 | 90% | -- | The echo tells you where your foe is. | |
Sonic Pulse | 5 | 100 | 75% | -- | A concentrated pulse of sound. | |
Sonic Wave | 15 | 60 | 100% | -- | A sound wave that covers the area. | |
Spike Ball | 30 | 20* | 85% | -- | Curl up into a spiky ball. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Spinningblow | 15 | 75 | 100% | -- | Spin at high speed with open arms. | |
Spit | 35 | -- | 100% | -- | A spit aimed at the foe's eyes. | |
Splitstrike | 10 | 50 | 90% | -- | The user splits itself into two forms to deal both physical and special damage in the same turn. | |
Squeak | 15 | 30 | 100% | -- | Startle foe with a sudden squeak. | |
Sweet Dreams | 10 | -- | -- | -- | Send foe and self to a deep sleep. | |
Tail Decoy | 10 | -- | -- | -- | Detach own tail to throw off pursuer. | |
Tech.error | 20 | -- | 70% | -- | Causes foe to use the wrong move. | |
Time Travel | 5 | -- | -- | -- | Go back in time to try again. | |
Toll | 20 | 60 | 100% | -- | A painfully loud ring is sounded. | |
Trap | 5 | -- | 55% | -- | Set up a trap to immobilize foe. | |
Travel | 15 | 80 | 95% | -- | The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |
Trip | 25 | -- | -- | -- | Make the foe fall for some damage. | |
Twoself | 5 | -- | -- | -- | Unleashes the two halves of oneself. | |
Ultimatum | 5 | -- | -- | -- | Give your enemy an ultimatum. | |
Uproot | 25 | 40 | 95% | -- | Pull foe off the ground forcefully. | |
Vapor Phase | 15 | -- | -- | -- | Put your body into a gaseous state. | |
Virus | 10 | -- | 75% | -- | Inflicts a random status problem. | |
War March | 20 | -- | 100% | -- | The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |
Alchemy | 15 | -- | 100% | -- | Transmutate items to recover. | |
Apport | 15 | 70 | 95% | -- | Ambush foe from another dimension. | |
Balance | 5 | -- | -- | -- | Remove all element relationships. | |
Bibliomancy | 10 | -- | -- | -- | Pick a page, any page. | |
Blue Moon | 5 | -- | -- | -- | The user initiates a rare lunar phase for five turns, powering up Magic-type moves. | |
Broom Dive | 15 | 90 | 95% | -- | Ride a broom for an aerial attack. | |
Broomstick | 5 | -- | -- | -- | An enchanted rod helps user to fly. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Card Toss | 20 | 60 | 100% | -- | Playing cards are tossed at the foe. | |
Card Trick | 10 | -- | -- | -- | Shuffle opponent's items with magic. | |
Ceremony | 10 | -- | -- | -- | A long rite that grants power. | |
CloseCurtain | 15 | -- | -- | -- | Finish your act and run away. | |
Cupid Arrow | 15 | -- | 85% | -- | An attack with an arrow of love. | |
Defensecharm | 20 | -- | -- | -- | A simple spell to raise defenses. | |
Disastercast | 10 | -- | -- | -- | Summon a force of nature to attack. | |
Disenchant | 25 | -- | 90% | -- | All illusions of power disappear. | |
Dispel | 10 | -- | -- | -- | All incantations are driven away. | |
Doom Spell | 5 | -- | 30% | -- | A complicated but devastating spell. | |
Equality | 10 | -- | -- | -- | Remove differences in attack form. | |
Exorcise | 5 | -- | 100% | -- | Banishes all dark spirits. | |
Fairy Powder | 15 | -- | 100% | -- | Magic powder makes the target float around for 3 turns. | |
Gamble | 5 | -- | -- | -- | The stakes are all or nothing. | |
HealingSpell | 15 | -- | -- | -- | Summon life energy to heal yourself. | |
Hex Claw | 15 | 75 | 100% | -- | Swipe with claws that bear a curse. | |
Holy Water | 10 | -- | -- | -- | Sprinkle blessed water over field. | |
Incantation | 15 | -- | -- | -- | Recite magic words to boost a spell. | |
Irate Trance | 10 | 60 | 95% | -- | Whip self into a rage to attack. | |
Love Powder | 15 | -- | 100% | -- | Magic powder makes foe fall in love. | |
Lucky Spell | 30 | -- | -- | -- | Spell raises your luck in battle. | |
Magic Arrow | 25 | 15 | 100% | -- | Create glowing arrows and attack. | |
Magic Cape | 5 | -- | -- | -- | Disappear behind a magic cloak. | |
Magic Circle | 5 | -- | 85% | -- | A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. | |
Magic Cure | 5 | -- | -- | -- | A vital infusion of healing energy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Magic Drain | 10 | -- | 100% | -- | The user lowers the target's ability to attack by removing 4 PP from a move they have not yet used. | |
Magic Flames | 10 | 80 | 80% | -- | Drilling flames encircle foe. | |
Magic Hat | 15 | -- | -- | -- | Look for an object inside your hat. | |
Magic Spell | 5 | -- | -- | -- | The Trainer speaks out a rhyming incantation, then the user attacks with extreme elemental power. | |
Mana | 5 | -- | -- | -- | A mystical energy replenishes power. | |
Mirror House | 10 | -- | -- | -- | Magical mirrors mislead attackers. | |
Mirror Snare | 20 | -- | -- | -- | Breaking a mirror brings bad luck. | |
Misery Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Mote Aid | 10 | -- | -- | -- | The user commands its motes to transfer their energy to restore its HP. Having more motes heals more HP. | |
Mote Strike | 10 | Varies | 100% | -- | The user commands its motes to attack the target simultaneously. The more motes summoned, the greater the damage. | |
Mote Summon | 20 | -- | -- | -- | The user summons a mote that raises both its Defense and Sp. Def. The move can be used up to four times. | |
Mote Thunder | 10 | Varies | 100% | Varies% | Motes attack the target with lightning. The more motes, the greater the damage and chance to cause paralysis. | |
Mount | 15 | 80 | 95% | -- | Summon a magical steed and charge. | |
Mystic Blade | 5 | 100 | 80% | -- | Conjure a blade of pure mystic force. | |
Mystic Lock | 10 | -- | -- | -- | A spell to lock up your foe's moves. | |
Mystic Mist | 10 | -- | 95% | -- | An ominous mist envelopes foe. | |
Nullify | 10 | -- | -- | -- | Ends all ongoing effects. | |
Numen | 10 | -- | -- | -- | A local deity is summoned to help. | |
Pagan Rite | 10 | -- | -- | -- | A dark ritual for black magic users. | |
Pendulum | 10 | -- | 90% | -- | A pendulum swings and clobbers foe. | |
Poof! | 10 | -- | -- | -- | Snap your fingers, see what happens. | |
Portal Trap | 10 | -- | 100% | -- | Holes through space are created to redirect attacks back to their source. | |
Portents | 20 | varies | 100% | 40% | Omens of evil are delivered. | |
Power Hex | 20 | 65 | 100% | -- | Cast a spell to damage foe. | |
Presentation | 10 | -- | -- | -- | Introduce your act with a flash. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Pride Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the more the user likes its Trainer. | |
Problem? | 5 | -- | 100% | 100% | Inflicts a random status ailment on the target. | |
Proxy | 5 | -- | 50% | -- | Cause attacks on you to affect foe. | |
Quick Spell | 30 | 40 | 100% | 10% | The user casts a simple spell that always goes first. It may also leave the foe confused. | |
Re-animate | 5 | -- | 90% | -- | Revives self but loses senses. | |
Reflection | 10 | -- | -- | -- | A copy of foe that fights on its own. | |
Reincarnate | 5 | -- | -- | -- | A fallen friend reincarnates. | |
Rejuvenate | 5 | -- | -- | -- | Use magical power to restore energy. | |
Repetoire | 10 | -- | -- | -- | Use stored sounds to attack the foe. | |
Rite Of Day | 10 | varies | 100% | -- | The user charges on the first turn, then calls on the power of the Sun or Moon the second turn. | |
Roulette | 5 | -- | -- | -- | A game of chance. See what happens! | |
Sacrifice | 10 | -- | 40% | -- | User's pain is directed into foe. | |
Sappingspell | 10 | 60 | 100% | -- | A spell to drain the foe's HP. | |
Saw Trick | 5 | 20* | 80% | -- | Cage foe in a box, cut it in half. | |
Shuffle | 20 | -- | -- | -- | Card-based user shuffles itself. | |
Skill Cast | 10 | -- | -- | -- | Cast spell to change ability. | |
Slots | 5 | -- | -- | -- | A game of chance. See what happens! | |
Smoke Lunge | 10 | 75 | -- | -- | Vanishes in smoke, hits from behind. | |
Space Rift | 5 | 150 | 90% | -- | A spell to rip the fabric of space. | |
Stage Helper | 10 | -- | -- | -- | Help your ally to cast a spell. | |
Summon | 10 | -- | -- | -- | Summon pokémon to strike down foe. | |
Sword Basket | 10 | -- | 85% | -- | Basket holds foe, swords pierce. | |
Time Slice | 10 | -- | -- | -- | Time is slowed down for five turns to allow the user to attack the target before they can react. | |
Toxin Scour | 10 | 60 | 100% | -- | A harsh rub with a cleansing balm. | |
Tribute | 15 | varies | 95% | -- | Pay tribute to the spirits with an item for favor. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Vanishingact | 15 | -- | -- | -- | Disappear in front of the foe's eyes. | |
Wand Shake | 10 | -- | 100% | -- | Shake the wand for a random effect. | |
Aurora Flash | 15 | 30 | 90% | -- | Flashing colors. May hypnotize foe. | |
Blinding | 10 | -- | 90% | -- | A blinding light cuts accuracy. | |
Dancinglight | 20 | -- | 90% | -- | Small lights dance in foe's face. | |
Diamond Glow | 20 | -- | 100% | -- | Hypnotize foe into dropping guard. | |
Ethereal Ray | 5 | 70 | 90% | -- | Otherworldly light engulfs target. | |
Eye Beam | 20 | 55 | 100% | -- | A laser beam fired from the eyes. | |
Flare | 5 | -- | 100% | 30% | A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |
Flare Field | 15 | -- | -- | -- | Explosive flares cover the ground. | |
GuidingLight | 5 | -- | 100% | -- | The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |
Holy Shield | 10 | -- | -- | -- | A shield of light makes the user immune to Dark-type moves for 5 turns. | |
Hope Beacon | 10 | -- | -- | -- | The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP. | |
Horn Glow | 20 | -- | 100% | -- | Flashes a light that ups SP. ATK. | |
Invisibility | 5 | -- | -- | -- | Bend light around you to disappear. | |
Laser | 30 | 45 | 100% | -- | A simple laser beam is fired. | |
Luster Burst | 10 | 120 | 80% | -- | A strong light- burst hits foe. | |
Luster Flash | 10 | 50 | 90% | -- | A flash of light envelops foe team. | |
Lux Buster | 10 | 120 | 100% | -- | The user gathers ambient energy, then shoots it as a ray of light on the second turn. | |
Neon | 25 | -- | -- | -- | User is coated in glowing neon. | |
Prominence | 5 | 180 | 90% | -- | The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats. | |
Radiance | 5 | -- | -- | -- | The user forms a paradise of light and peace for five turns, powering up Light-type moves. | |
Radiant Beam | 20 | 65 | 100% | -- | A strong laser. May blind foe. | |
Rainbow | 5 | 100 | 70% | -- | Fire beams of various powers. | |
Shine Sabre | 15 | 75 | 100% | -- | The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Stargaze | 5 | -- | -- | -- | The user gazes at the stars the first turn. Its HP is restored to full on the second turn. | |
Stun Burst | 25 | 40 | 90% | -- | A bright burst of light. May stun. | |
Tractor Beam | 30 | -- | 100% | -- | A mysterious ray attracts foe. | |
UV Ray | 5 | 120 | 70% | -- | Give the enemy a serious sunburn. | |
Absolutezero | 5 | -- | 75% | -- | Foe is exposed to the coldest temp. | |
Cold Snap | 5 | -- | -- | -- | A freezing cold front moves in. | |
Crystal Cut | 5 | 80 | 95% | -- | A slash with a frozen blade. | |
Crystalstorm | 5 | 150 | 90% | -- | Very powerful, but skips next turn. | |
Deep Freeze | 10 | -- | -- | -- | Arena will freeze. Hibernaters avoid. | |
Flash Freeze | 5 | 100 | 50% | 50% | The user attempts to immobilize the target by freezing the moisture in the air around them. | |
Freezer Burn | 10 | 20 | 100% | -- | Exposure to raw, searing cold. | |
Frost Cannon | 5 | 100 | 50% | -- | Fires a large ball of snow and frost. | |
Frost Tower | 10 | -- | -- | -- | Cover self in a spiky ice tower. | |
Frostbite | 5 | -- | 50% | -- | Inflict stinging frostbite on foe. | |
Glacier | 5 | 150 | 75% | -- | Build a glacier to crash down on foe. | |
Ice Floe | 10 | -- | 60% | -- | Covers the foe in a casing of ice. | |
Ice Prison | 5 | -- | --% | -- | The target is encircled by ice to prevent escape. This drastically lowers the target's Speed stat. | |
Icy Floor | 5 | -- | -- | -- | Slippery ice makes footing unsteady. | |
Snow Fort | 10 | -- | -- | -- | A wall of snow to raise Defense. | |
Snowball | 20 | 15 | 85% | -- | Hurl snowballs at the target. | |
Snowboard | 15 | 95 | 100% | -- | The user rides a mount of snow over the foe. It can also be used to turn at any time on ice. | |
Abrasivewind | 5 | 60 | 100% | -- | Abrasive sand lashes opponent. | |
Desert Sands | 10 | 60 | 95% | -- | Draw sand from the field to attack. | |
Dirt Lump | 25 | 50 | 100% | -- | A ball of dirt may break on contact. | |
Dust Cloud | 20 | -- | 100% | -- | Cover foe in thick cloud of dust. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Earthbind | 10 | 75 | 100% | -- | The user controls the ground beneath the target to restrain and damage it for four to seven turns. | |
Erosion | 30 | -- | -- | -- | Erode own body to minimize drag. | |
Excavate | 10 | 120 | 85% | 30% | The user burrows, stays underground for a turn, then attacks the third turn. It may also find items. | |
Glass Shards | 15 | 80 | 100% | -- | Drive glass shards into the foe. | |
Mine Field | 15 | -- | -- | -- | Lace the ground with many mines. | |
Molten Glass | 5 | 120 | 50% | -- | Heated sand is blasted at foe. | |
Muddy Swamp | 5 | -- | -- | -- | Field is flooded with dirty mud. | |
Pillar Swing | 15 | 80 | 95% | -- | Pole-swing to deal heavy damage. | |
Quicksand | 5 | -- | 30% | -- | Drag opponent down into a sandy mire. | |
Salt Pan | 10 | -- | 100% | 10% | The ground is sown with salt. | |
Sand Blast | 20 | 30 | 85% | -- | Toss up sand until arena caves in. | |
Sand Cannon | 5 | 120 | 50% | -- | A ball of sand is blasted at foe. | |
Sand Castle | 20 | -- | -- | -- | Build sand castle to take foe hits. | |
Sand Jet | 20 | 40 | 100% | -- | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
Sand Trap | 10 | 10 | 90% | -- | The ground becomes a slippery pit. | |
Sandboard | 15 | 90 | 95% | -- | Ride a mound of sand over foe. | |
Sonic Quake | 5 | Varies | 100% | -- | The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. | |
Sticky Mud | 20 | -- | 100% | -- | Sticky mud keeps foe in the field. | |
Tar Pit | 15 | -- | 100% | -- | Forms a sticky tar pit below foe. | |
Tectonics | 5 | 75 | 90% | -- | The Earth's plates shift slightly. | |
TerrainBlast | 5 | 85 | 90% | -- | The user attacks by drawing power from its environment. The move's type varies depending on the environment. | |
Trapdoor | 10 | 100 | -- | -- | Go underground to set up a trap. | |
Tremor | 10 | 100* | 100% | -- | An earthquake with some aftershocks. | |
Arboreum | 5 | -- | -- | -- | Field is filled with many trees. | |
Autumn Wind | 5 | 80 | 100% | -- | Strikes with en- during autumnwind. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Berry Bait | 10 | -- | 100% | -- | The user throws a Berry to lower the target's evasion. It might also sharply lower the target's Defense. | |
Berry Growth | 10 | -- | -- | -- | The user creates a random berry for itself to use before the end of the battle. | |
Branch Blow | 15 | 55 | 90% | -- | The user strikes the target with its woody, branchlike limbs. | |
Burnt Leaf | 5 | 60 | 80% | -- | Burning leaves are swung at the foe. | |
Chloroblast | 15 | 65 | 90% | -- | A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |
Garrote Vine | 5 | -- | 30% | -- | Vines are pulled tight around foe. | |
Incense | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Itch Powder | 10 | -- | 100% | -- | The user sprays the target with powder that causes lingering, distracting itchiness. The target becomes less likely to attack. | |
Leaf Helix | 10 | 20 | 80% | -- | A spinning helix damages the foe. | |
Leaf Trail | 10 | * | *% | -- | Slippery leaves may trip the foe. Power depends on the foe's height. | |
Magic Bean | 10 | 90 | 100% | -- | A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky. | |
Nectar Bomb | 10 | 75 | 85% | -- | Drench the foe in sticky nectar. | |
PollenSeason | 5 | -- | -- | -- | Air is filled with allergic pollen. | |
Root Crush | 5 | 110 | 80% | -- | Rising roots envelop and crush foe. | |
Root Plant | 25 | -- | -- | -- | Brace yourself vs. forced run/switch. | |
Sakura Blast | 10 | 70 | 95% | -- | A spiral of cherry blossoms strikes. | |
Sawdust | 15 | -- | 100% | -- | Throw sawdust in the enemy's eyes. | |
Seed Cannon | 15 | 80 | 100% | 10% | An array of seeds is fired at target. It may lower Defense. | |
Spicy Powder | 25 | -- | 75% | -- | Burns foe with irritating powder. | |
Spore Burst | 10 | 80 | 85% | 50% | The user charges up to release a massive cloud of toxic spores that will hit, and may poison, everyone around it. | |
Sticky Sap | 10 | -- | 100% | -- | The target is covered in a sticky fluid. The target cannot switch out while the user is in battle. | |
ThornMissile | 15 | 25 | 85% | 10% | Sharp thorns are shot at the target two to five times in a row. It may cause the target to flinch. | |
Transpire | 5 | -- | -- | -- | The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |
Tree Smash | 5 | 100 | 50% | -- | A tree collapses onto the target. | |
Verdure | 5 | -- | -- | -- | Field is filled with vegetation. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Wild Growth | 5 | 60 | 100% | 10% | The user attacks by growing wildly. It may also raise all of the user's stats. | |
Doom Crux | 10 | -- | -- | -- | Channel spirits of tragic deaths. | |
Embalm | 10 | -- | --% | 100% | Preserve the body for the afterlife. | |
Haunted Wind | 20 | 20 | 100% | -- | A sudden breeze of invisible fists. | |
Illusion | 5 | -- | 100% | -- | Creates copies of user to fool foe. | |
MacabreDance | 10 | -- | -- | -- | A dance of death raises the user's Attack and Speed. It also leaves the foe confused. | |
Murmur | 5 | -- | 75% | -- | Inflicts a random status condition on the opponent. | |
Necromancy | 10 | varies | 90% | -- | Call upon the fallen to attack. | |
Peril Tomb | 15 | 70 | 100% | -- | Lock the opponent into its doom. | |
Pester | 10 | -- | -- | -- | Use taunting to lead on opponent. | |
Phantasm | 20 | -- | 100% | -- | The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |
Phantom Moan | 10 | -- | -- | -- | An eerie moan floats on the air. | |
Poltergeist | 10 | -- | 80% | -- | Send a spirit to foul up technique. | |
Possess | 5 | -- | 70% | -- | Briefly take over the target's body. | |
Requiem | 5 | -- | -- | -- | A macabre song fills the air. | |
Resurrect | 5 | -- | -- | -- | Prepares to rise from the dead. | |
Shadow Grasp | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Shadowy Eyes | 15 | 30 | 100% | -- | A ghastly glare to scare the target. | |
Sob | 5 | -- | 75% | -- | Lowers all of the opponent's stats by one level. | |
Soul Devour | 5 | -- | 40% | -- | Consumes the life force of the foe. | |
Spiritualism | 10 | 20 | 100% | -- | Nearby spirits rise against foe. | |
Vengeance | 15 | -- | -- | -- | Prepare to deal some payback. | |
Whisper | 25 | -- | 100% | -- | Draws foe w/barely audible sounds. | |
FeatherSalvo | 15 | 25 | 85% | -- | Fires a series of sharp feathers. | |
Flock | 5 | -- | -- | -- | A flock of birds crosses the field. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Hover | 15 | 65 | 100% | -- | The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |
Molt | 10 | -- | -- | -- | Shed feathers to escape bad status. | |
Nose Dive | 15 | 100 | 85% | -- | The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |
Soar | 5 | -- | -- | -- | The user flies up into the sky to avoid attacks for two to five turns. | |
Steady Wind | 5 | -- | -- | -- | The air becomes more navigable. | |
Strafe Dive | 15 | 15 | 85% | -- | The user soars to dive bomb the foe for five turns, doubling in power for each consecutive hit. | |
Tail Spread | 10 | -- | 90% | -- | Spread fancy tail to impose. | |
Blue Fire | 5 | 100* | 100% | -- | Freezing flames are thrown at foe. | |
Boil | 15 | 75 | 95% | -- | Heat liquids to the boiling point. | |
Crimson Daze | 20 | 40 | 100% | 100% | The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |
Dying Embers | 10 | 160 | 90% | -- | The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. | |
Fire Bomb | 5 | 200 | 100% | 10% | The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |
Flame Sword | 5 | 80 | 95% | -- | A slash with a burning blade. | |
Flame War | 5 | -- | 90% | 100% | A flame war provokes all battlers, making all moves Fire-type. | |
Heat Up | 5 | -- | -- | -- | The temperature climbs briefly. | |
Ignite | 10 | -- | -- | -- | Set fire to self. Discourages hits. | |
Infernoblaze | 5 | -- | 30% | -- | The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |
Inflame | 20 | -- | -- | -- | The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |
Kindle | 10 | -- | -- | -- | Start a burn to boost Special. | |
Lava Bomb | 10 | 80 | 80% | -- | Launch exploding ball of magma. | |
Lava River | 10 | -- | 95% | -- | A river of lava flows toward foe. | |
Lava Spit | 35 | 15 | 100% | -- | Spit a small blob of lava at foe. | |
Magma Cager | 5 | 60 | 90% | -- | A sphere of magma that will harden. | |
Melt | 5 | 200 | 100% | -- | Deals heavy damage but user faints. | |
MeteorStrike | 15 | 25 | 85% | -- | The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Nuclearblast | 5 | 150 | 85% | -- | A blast that blows everyone away. | |
Pyrotechnics | 15 | -- | -- | -- | The foe's accuracy is lowered by dazzling fireworks. If the foe is in the air, damage is inflicted. | |
Rocket Rise | 10 | -- | -- | -- | The user levitates using downward-pointing jets of flame for five turns. | |
Sauna | 5 | -- | -- | -- | Create a hot and humid atmosphere. | |
Scorch | 10 | -- | 75% | -- | The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |
Trailblaze | 20 | varies | 100% | 10% | A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. | |
Weld | 25 | 40 | 95% | -- | An attack that makes metal fuse. | |
Adrenaline | 10 | -- | -- | -- | Temporarily boosts speed and power. | |
Aura Boost | 10 | -- | -- | -- | Pressure-point to rouse own spirit. | |
Aura Jab | 10 | 50 | 85% | -- | Pressure-point to dampen foe spirit. | |
Body Boost | 10 | -- | -- | -- | Pressure-point to invigorate self. | |
Body Jab | 10 | 50 | 85% | -- | Pressure-point to weaken the target. | |
Combo | 15 | varies | 100% | -- | The user executes a three-turn combo of punches that varies in effect. | |
Cure Point | 10 | -- | -- | -- | Pressure-point to revitalize self. | |
Demolisher | 5 | varies | 100% | -- | A move aimed at crushing defenses. | |
Dive Kick | 15 | 100 | 90% | -- | A powerful diving kick from the sky. | |
Duel | 20 | 15* | 90% | -- | A swordfight with swords/arm blades. | |
Grapple | 10 | -- | -- | -- | Grabs to prevent the foe's escape. | |
Guard Slip | 10 | 50 | 85% | -- | Pressure-point to cripple defense. | |
Heat Spear | 5 | 100 | 95% | 20% | A superheated spear attack that has a raised critical hit rate. It may leave the target with a burn. | |
Joust | 10 | 110 | 75% | -- | Rams foe with lance forward. | |
Judo Slam | 10 | varies | 95% | -- | Use foe's strength against itself. | |
Opening | 15 | 50 | 60% | -- | Watch for a chance to bypass defense. | |
Piledriver | 10 | 100 | 85% | -- | Foe is driven hard into the ground. | |
Power Arena | 5 | -- | -- | -- | A fighting ring of pure energy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Power Flow | 10 | -- | -- | -- | Transfer fighting power to an ally. | |
Qi Flow | 10 | -- | -- | -- | Transfer inner power to an ally. | |
Quick Jab | 5 | 70 | 100% | -- | A very fast and powerful punch. | |
Range Punch | 20 | 65 | 95% | -- | A mighty punch projects energy. | |
Roundhouse | 10 | 80 | 100% | -- | The user delivers a high-power spinning kick to everyone around it. | |
Smash Kick | 20 | 65 | 85% | -- | A kick in the leg may cripple foe. | |
Smashknuckle | 5 | 65 | 95% | -- | A punch that can break large rocks. | |
Sneaky Jab | 10 | 50 | 95% | -- | Throw a punch when least expected. | |
Stamina Flow | 10 | -- | -- | -- | Transfer vitality to a tired ally. | |
Swelter | 5 | -- | -- | -- | Stifling heat fills the field. | |
Throttlekick | 10 | 50 | 95% | -- | A rapid and well- placed kick. | |
Torpedo Kick | 5 | 120 | 100% | -- | A powerful kick used in water. | |
Uppercut | 10 | 80 | 85% | -- | A rising smack to the jaw. | |
Blitz-charge | 10 | 100 | 100% | -- | Fill entire field with electricity. | |
Elec.magnet | 25 | -- | 90% | -- | Traps certain foes magnetically. | |
Force Field | 5 | -- | -- | -- | A containing field surrounds arena. | |
Haywire | 15 | -- | -- | -- | User becomes dangerously hyper. | |
Ion Capture | 5 | -- | -- | -- | Draw electric energy from charged air. | |
Lightning | 15 | 70 | 100% | -- | A lightning bolt to frighten foe. | |
Lightninggun | 15 | 15 | 100% | -- | Fires a series of small sparks. | |
Magnet Field | 5 | -- | -- | -- | Magnetize the area to prevent escape. | |
Magneticwave | 10 | 70 | 90% | -- | A magnetic pulse to cut resistance. | |
Magnetize | 10 | -- | -- | -- | Magnetize body to boost resistance. | |
Megavolt | 5 | -- | 30% | -- | Electrocute foe into submission. | |
Plasma Tail | 5 | 100 | 75% | 40% | The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Polarity | 30 | -- | 100% | 10% | The user releases a charge. The effect depends on whether the charge is positive, negative or neutral. | |
Power Surge | 1 | 100 | 95% | -- | A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe. | |
Rising Storm | 10 | 20* | 95% | -- | A lightning storm builds over time. | |
Shock Sphere | 5 | -- | -- | -- | A static sphere surrounds user. | |
Shock Therapy | 5 | -- | -- | -- | Use electricity to boost condition. | |
Spark Show | 30 | -- | -- | -- | A shower of sparks startles the target and lowers its Special Defence. | |
Static Field | 5 | -- | -- | -- | Charges the air with electricity. | |
Static Shock | 10 | 100 | 100% | -- | Build static power and then shock. | |
Superconduct | 5 | -- | -- | -- | Build extra energy for sheer power. | |
Taser Claw | 15 | 80 | 100% | -- | A slash with an electroshock claw. | |
Thor Hammer | 10 | 90 | 85% | -- | Slams foe with a charged hammer. | |
Thunderblade | 5 | 80 | 95% | -- | A slash with a static blade. | |
Thunderstorm | 5 | -- | -- | -- | A lightning storm covers the field. | |
Zap Needle | 15 | 50 | 90% | -- | An electric needle is shot at foe. | |
Zeus Thunder | 15 | 25* | 80% | -- | Calls down heaven- ly thunderbursts. | |
Backlash | 15 | varies | 100% | -- | Use the foe's own power against it. | |
Battle Cry | 15 | -- | -- | -- | Prepare for an all-out battle. | |
Bellow | 20 | 20 | 100% | -- | A short bellow makes foe tremble. | |
Breath Blast | 15 | 85 | 100% | -- | A volatile gust is exhaled at foe. | |
Dragon Dream | 10 | -- | -- | -- | A dream reveals a secret of yore. | |
Dragon Rise | 5 | 150 | 90% | -- | Take the foe up to the sky in flames. | |
Dragon Roar | 20 | -- | -- | -- | A powerful bellow to terrorize foes. | |
Dragon Ruins | 5 | -- | -- | -- | Ancient monoliths enclose the field. | |
DragonSpirit | 10 | 90 | 85% | -- | Summon the ancient might of dragons. | |
Impose | 10 | varies | -- | -- | A frightening presence. The stronger the user and the weaker the foe, the more accurate. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Legacy | 5 | -- | -- | -- | Pass on your power to your successor. | |
Life Stream | 5 | -- | -- | -- | Healing energy floods the arena. | |
Mystic Aura | 10 | 60 | 95% | -- | Attack with aura. May cause changes. | |
Raid | 5 | 100 | 75% | -- | A risky charge to shatter defenses. | |
Scale Rain | 20 | 60 | -- | -- | A shower of loose scales slices foe. | |
Scale Shield | 15 | -- | -- | -- | Protect self with steel-hard scales. | |
Tempest | 10 | 100 | 80% | -- | A violent storm that humbles foe. | |
Tongue Flick | 10 | 35 | 100% | -- | An attack with a forked tongue. | |
Tongue Lash | 5 | 40 | 80% | -- | An attack with a forked tongue. | |
War Cry | 15 | -- | -- | -- | A declaration of war towards foe. | |
Betrayal | 5 | -- | 80% | -- | Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns. | |
Black Hole | 10 | -- | -- | -- | The user forms a dense orb of darkness that lasts for five turns. It hurts all except for Dark types. | |
Black Web | 15 | 55 | 90% | 100% | The user traps and attacks opposing Pokémon with a black net. It lowers the targets' Speed stat and may also make the target flinch. | |
Bribe | 15 | -- | -- | -- | The user and target exchange items, striking a deal to make the target execute half-powered attacks. | |
Cackle | 10 | 40 | 100% | 100% | Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Chaos | 5 | -- | -- | -- | The user summons an extradimensional force that causes all combatants to use random moves at random targets for 5 turns. | |
Chaos Bolt | 5 | Varies | 90% | 100% | The user fires an unstable energy bolt that varies in power and leaves the target with a random status condition. | |
Eclipse | 5 | -- | -- | -- | Light from the sun and moon is blocked out, making moves involving the sun or the moon unusable for three turns. | |
Faintfear | 5 | -- | -- | -- | A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | |
Feed Frenzy | 10 | -- | -- | -- | The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves. | |
Fiendishplot | 5 | 50 | 100% | -- | A conspiracy against the foe. | |
Hiss | 20 | -- | 95% | -- | The user hisses loudly to cow the target, lowering their Attack and Special Attack stats. | |
Hypochondria | 20 | -- | 85% | -- | The user shares its suffering with the target by convincing them that they have the same condition. | |
Malice Eater | 10 | 100 | 100% | -- | The user eats the thoughts of a disobedient target. Half the damage caused is sent to heal the user's HP. | |
Miasma Blow | 10 | 85 | 90% | 50% | The user punches the target with a fist enveloped in a corrupt aura. It may lower Defense. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Midnight | 5 | -- | -- | -- | The user summons pitch-black darkness for five turns, powering up Dark-type moves. | |
Mug | 5 | 60 | 100% | -- | After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. | |
Mutiny | 15 | -- | 80% | -- | The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |
NegativeWave | 5 | 70 | 95% | -- | Attack with the enemy's weakness. | |
Overdrive | 5 | -- | -- | 0-100% | The user forces its body beyond its limits, raising all of its stats. However, the user may faint. | |
Pitch-Black | 5 | -- | 100% | -- | All non-100% accuracy moves miss for the rest of the turn. | |
Power Thief | 10 | -- | 90% | -- | Drain the foe's fighting ability. | |
Powerstrike | 10 | 50 | 85% | -- | Aim to lower foe's main strength. | |
Pure Fear | 10 | -- | -- | -- | Project raw terror into your enemy. | |
Sadism | 5 | -- | -- | -- | The user restores 1/8th of its maximum HP each time the foe loses HP by any means. | |
Self-inflict | 5 | -- | -- | -- | Deliberately make self suffer. | |
Shadow Ray | 5 | 120 | 100% | -- | A two-turn attack. The user gathers darkness, then blasts a bundled beam on the second turn. | |
Sneak Up | 20 | 30 | 95% | -- | The user sneaks up on the foe and attacks for five turns, doubling in power for each consecutive hit. | |
Sneer | 10 | -- | *% | -- | Sneers to sharply weaken target's defenses. | |
Stealth | 15 | -- | -- | 30% | The user hides to raise its evasion. It may also leave the target confused. | |
Swindle | 10 | -- | -- | -- | Trick foe into making a bad deal. | |
Targeting | 5 | -- | -- | -- | Stressing arrows mark the target's location, causing all attacks to home in on that position. | |
Teeth Swap | 5 | -- | -- | -- | The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks. | |
Vital Sieve | 10 | -- | 85% | -- | Slowly draws out the foe's energy. | |
Berry Drink | 5 | -- | -- | -- | The user drinks a potent draught made from Berries to provide benefits that vary by composition. | |
Blight | 10 | varies | 100% | -- | The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks. | |
Cocoon | 10 | -- | -- | -- | The user spins a cocoon to regain HP and reduce damage. The user is prevented from using contact moves. | |
Creep | 15 | 30 | 100% | 30% | The user lands on the target and crawls creepily. It may also make the target flinch. | |
Itchy Bite | 20 | -- | 100% | 100% | The user attacks with a faint bite to cause lingering, distracting itchiness that paralyzes the target. | |
Plague | 5 | -- | -- | -- | The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Quick Sting | 30 | 40 | 100% | -- | The user haphazardly rushes toward the target stinger-first. This move is certain to strike first. | |
Siphon Life | 10 | 75 | 100% | -- | The user drains all of the target's blood. The user's HP is restored by half the damage inflicted on the target. | |
Skitter | 30 | -- | -- | -- | The user darts around on its many legs to raise its Speed and Evasion. | |
Slug Slime | 20 | -- | 100% | -- | The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats. | |
StingerLance | 10 | 100 | 100% | 30% | The user raises its abdomen to raise its Defense on the first turn, then stings the target on the next turn. It may poison them. |