PF Moves
The Pokémon Factory doesn't just make new species. Sometimes new attacks, stat-changing or other kinds of moves are needed to complete an idea. Listed here are all the new moves that PF pokémon use.
You can click on the column headers to reorder this list, or on a move's name for more information about it.
If you're looking for a specific move, try the Move Search.
655 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Abrasivewind | 5 | 60 | 100% | -- | Abrasive sand lashes opponent. | |
Absolutezero | 5 | -- | 75% | -- | Foe is exposed to the coldest temp. | |
AchillesHeel | 10 | -- | 60% | -- | Expose your foe's weak point. | |
Acid Drip | 10 | -- | 90% | -- | User slowly drips corrosive acid. | |
Acid Rain | 5 | -- | -- | 10% | Contaminated rain damages all battlers for five turns. It may also lower the target's Defense. | |
Acid Spit | 35 | 35 | 70% | -- | Aim for the face to blind enemy. | |
Adrenaline | 10 | -- | -- | -- | Temporarily boosts speed and power. | |
Aerial Virus | 10 | -- | 80% | -- | The user unleashes an aerosol containing a virulent pathogen that badly poisons the target. Can hit targets that are in the air. | |
Aimed Shot | 20 | 50 | 100% | -- | A move that hits no matter what. | |
Air Pressure | 10 | -- | 90% | -- | A heavy atmosphere pins foes down. | |
Alchemy | 15 | -- | 100% | -- | Transmutate items to recover. | |
Amplifiers | 15 | -- | -- | -- | Amplify all sound on the field. | |
Ancient Wind | 10 | -- | 100% | -- | The user hits the target with a gust of mystical wind that eliminates the effect of the target's Ability. | |
Antibodies | 10 | -- | -- | -- | Fake poison alerts immune system. | |
Apport | 15 | 70 | 95% | -- | Ambush foe from another dimension. | |
Aquagel | 5 | -- | -- | -- | The user becomes immune to Fire-type attacks. It can also be used to cross lava and fiery areas. | |
Arboreum | 5 | -- | -- | -- | Field is filled with many trees. | |
Armor | 15 | -- | -- | -- | Coat self in a layer of metal. | |
Armor Polish | 5 | -- | -- | -- | Polished armor turns reflective. | |
Atom Split | 10 | 70 | 100% | -- | A cut so thin that may go unnoticed. | |
Aura Boost | 10 | -- | -- | -- | Pressure-point to rouse own spirit. | |
Aura Jab | 10 | 50 | 85% | -- | Pressure-point to dampen foe spirit. | |
Aurora Flash | 15 | 30 | 90% | -- | Flashing colors. May hypnotize foe. | |
Autumn Wind | 5 | 80 | 100% | -- | Strikes with en- during autumnwind. | |
Backlash | 15 | varies | 100% | -- | Use the foe's own power against it. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Bad Breath | 25 | 35 | 95% | 10% | The user attacks with a foul odour. The target may also be left poisoned or it may flinch. | |
Balance | 5 | -- | -- | -- | Remove all element relationships. | |
Barbed Spear | 20 | -- | 90% | -- | Impale foe with a spiked spear. | |
Battle Cry | 15 | -- | -- | -- | Prepare for an all-out battle. | |
Belch | 15 | 20* | 100% | -- | A nasty expulsion of gastric gas. | |
Bellow | 20 | 20 | 100% | -- | A short bellow makes foe tremble. | |
Berry Bait | 10 | -- | 100% | -- | The user throws a Berry to lower the target's evasion. It might also sharply lower the target's Defense. | |
Berry Drink | 5 | -- | -- | -- | The user drinks a potent draught made from Berries to provide benefits that vary by composition. | |
Berry Growth | 10 | -- | -- | -- | The user creates a random berry for itself to use before the end of the battle. | |
Betrayal | 5 | -- | 80% | -- | Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns. | |
Bibliomancy | 10 | -- | -- | -- | Pick a page, any page. | |
Binary Flux | 15 | 50 | 100% | -- | Raw information dazzles the senses. | |
Black Hole | 10 | -- | -- | -- | The user forms a dense orb of darkness that lasts for five turns. It hurts all except for Dark types. | |
Black Web | 15 | 55 | 90% | 100% | The user traps and attacks opposing Pokémon with a black net. It lowers the targets' Speed stat and may also make the target flinch. | |
Blight | 10 | varies | 100% | -- | The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks. | |
Blinding | 10 | -- | 90% | -- | A blinding light cuts accuracy. | |
Blitz-charge | 10 | 100 | 100% | -- | Fill entire field with electricity. | |
Blue Fire | 5 | 100* | 100% | -- | Freezing flames are thrown at foe. | |
Blue Moon | 5 | -- | -- | -- | The user initiates a rare lunar phase for five turns, powering up Magic-type moves. | |
Body Boost | 10 | -- | -- | -- | Pressure-point to invigorate self. | |
Body Jab | 10 | 50 | 85% | -- | Pressure-point to weaken the target. | |
Boil | 15 | 75 | 95% | -- | Heat liquids to the boiling point. | |
Bound Wrench | 10 | 50 | 90% | -- | A grimy wrench is thrown, rebounds. | |
Brainstorm | 10 | -- | -- | -- | Focus on battle. Discussion helps. | |
Branch Blow | 15 | 55 | 90% | -- | The user strikes the target with its woody, branchlike limbs. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Brassknuckle | 15 | 75 | 100% | -- | A punch from a metallic fist. | |
Breath Blast | 15 | 85 | 100% | -- | A volatile gust is exhaled at foe. | |
Breeze | 40 | 25 | 100% | -- | A gentle breeze is released at foe. | |
Bribe | 15 | -- | -- | -- | The user and target exchange items, striking a deal to make the target execute half-powered attacks. | |
Broom Dive | 15 | 90 | 95% | -- | Ride a broom for an aerial attack. | |
Broomstick | 5 | -- | -- | -- | An enchanted rod helps user to fly. | |
Bullseye | 10 | 40 | 100% | -- | The user aims for a direct hit. If the user hits the foe, it will always be a critical hit. | |
Burnt Leaf | 5 | 60 | 80% | -- | Burning leaves are swung at the foe. | |
Cackle | 10 | 40 | 100% | 100% | Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Cage Drop | 5 | -- | 95% | -- | Metal bars hold victim in place. | |
Calcify | 10 | -- | -- | -- | A mineral coating guards but slows. | |
Calibrate | 15 | -- | -- | -- | Programmed Pokémon adjusts its aim. | |
Call to Arms | 5 | -- | 90% | -- | An ancient warrior's call that raises the power and spirits of the user. The user must rest on the next turn. | |
Callus Armor | 10 | -- | -- | -- | Past beatings have toughened you. | |
Cannonball | 10 | 130 | 80% | -- | Curl up and charge like a cannonball. | |
Capsize | 10 | 60 | 100% | 30% | The user forcefully smashes the foe into the water. The target may be left confused. | |
Card Toss | 20 | 60 | 100% | -- | Playing cards are tossed at the foe. | |
Card Trick | 10 | -- | -- | -- | Shuffle opponent's items with magic. | |
Ceremony | 10 | -- | -- | -- | A long rite that grants power. | |
Chain Whip | 20 | 80 | 90% | -- | A strong blow with a long chain. | |
Chains | 15 | 15 | 85% | -- | Trap foe in chains and squeeze hard. | |
Channel | 15 | -- | -- | -- | Channel spiritual energy to attack. | |
Chaos | 5 | -- | -- | -- | The user summons an extradimensional force that causes all combatants to use random moves at random targets for 5 turns. | |
Chaos Bolt | 5 | Varies | 90% | 100% | The user fires an unstable energy bolt that varies in power and leaves the target with a random status condition. | |
Charge Spin | 5 | 150 | 90% | -- | The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Chime | 15 | -- | -- | -- | Relax target with a peaceful chime. | |
Chloroblast | 15 | 65 | 90% | -- | A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |
Circulate | 20 | -- | -- | -- | Circulating air surrounds user. | |
Clear Skies | 5 | -- | -- | -- | A calming aura ends violent weather. | |
Cliff Climb | 10 | 120 | 85% | -- | Climb up to crash down next turn. | |
Clone | 5 | -- | -- | -- | Makes a clone to help fight. | |
CloseCurtain | 15 | -- | -- | -- | Finish your act and run away. | |
Cloud Call | 10 | -- | -- | -- | The user summons a cloud to levitate for five turns. It can also ride over water and ground obstacles. | |
Cocoon | 10 | -- | -- | -- | The user spins a cocoon to regain HP and reduce damage. The user is prevented from using contact moves. | |
Coin Toss | 10 | -- | -- | -- | The user flips a coin to inflict damage. The power differs for heads and tails. | |
Cold Glance | 35 | -- | 85% | -- | The user insults the foe with a cold, arrogant look. It lowers the target's Attack and Defense. | |
Cold Snap | 5 | -- | -- | -- | A freezing cold front moves in. | |
Collect | 10 | -- | -- | -- | Collect food to attack or consume. | |
Comatose | 5 | -- | 80% | -- | A nitrogen cloud puts foe to sleep. | |
Combo | 15 | varies | 100% | -- | The user executes a three-turn combo of punches that varies in effect. | |
Compile | 5 | -- | -- | -- | The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |
Concentrate | 15 | -- | -- | -- | Focus your mind on the battle. | |
Configure | 15 | 75 | 85% | -- | Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |
Construction | 10 | -- | -- | -- | Better body parts are fabricated. | |
Consume | 10 | -- | -- | -- | Eat collected food to recover energy. | |
Conversion 3 | 30 | -- | -- | -- | The user changes its type to become the same type as the target. | |
Corrode | 10 | -- | 95% | -- | Drench the foe in corrosive acid. | |
Creep | 15 | 30 | 100% | 30% | The user lands on the target and crawls creepily. It may also make the target flinch. | |
Crimson Daze | 20 | 40 | 100% | 100% | The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |
Crush Hug | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Crybaby | 5 | -- | 100% | 100% | The user sobs to make the target flinch. The chance of failing rises for each subsequent use. | |
Crystal Cut | 5 | 80 | 95% | -- | A slash with a frozen blade. | |
Crystalstorm | 5 | 150 | 90% | -- | Very powerful, but skips next turn. | |
Cuddle | 20 | -- | -- | -- | The user restores HP to an ally with a hug. The happier the user is, the more HP is restored. | |
Cupid Arrow | 15 | -- | 85% | -- | An attack with an arrow of love. | |
Curare Dart | 5 | -- | 30% | -- | A tiny dart imbued with lethal venom. | |
Cure Point | 10 | -- | -- | -- | Pressure-point to revitalize self. | |
Cyclone | 5 | 120 | 85% | -- | The user whips up a powerful cyclone to blast the target. It may make them flinch. | |
Dancinglight | 20 | -- | 90% | -- | Small lights dance in foe's face. | |
Dart Barrage | 25 | 15 | 90% | -- | Fires a series of toxic darts. | |
Data Absorb | 10 | -- | -- | -- | Robotic user draws data on foe moves. | |
Dead Silence | 5 | -- | -- | -- | Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working. | |
Decay | 5 | -- | -- | -- | All life slowly withers away. | |
Deep Freeze | 10 | -- | -- | -- | Arena will freeze. Hibernaters avoid. | |
Defensecharm | 20 | -- | -- | -- | A simple spell to raise defenses. | |
Demolisher | 5 | varies | 100% | -- | A move aimed at crushing defenses. | |
Depth Charge | 25 | 55 | 90% | -- | In water, drops a sinking bomb. | |
Desert Sands | 10 | 60 | 95% | -- | Draw sand from the field to attack. | |
Diamond Glow | 20 | -- | 100% | -- | Hypnotize foe into dropping guard. | |
Diamond Hoof | 15 | 80 | 95% | -- | Stomp your foe with a hard hoof. | |
Diffusion | 5 | 100 | 75% | -- | A blast of energy that spreads out. | |
Dirt Lump | 25 | 50 | 100% | -- | A ball of dirt may break on contact. | |
Disastercast | 10 | -- | -- | -- | Summon a force of nature to attack. | |
Disenchant | 25 | -- | 90% | -- | All illusions of power disappear. | |
Dispel | 10 | -- | -- | -- | All incantations are driven away. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Distort | 10 | -- | 75% | -- | Severely distort the foe's senses. | |
Dive Kick | 15 | 100 | 90% | -- | A powerful diving kick from the sky. | |
Doodle | 1 | -- | 95% | -- | User doodles a picture of enemy. | |
Doom Crux | 10 | -- | -- | -- | Channel spirits of tragic deaths. | |
Doom Spell | 5 | -- | 30% | -- | A complicated but devastating spell. | |
Doomsday | 5 | 110 | 50% | -- | Unleashes a doomsday device. | |
Downpour | 15 | 70 | 100% | 20% | A heavy downpour falls upon the opposing team. It may lower their accuracy. | |
Dragon Dream | 10 | -- | -- | -- | A dream reveals a secret of yore. | |
Dragon Rise | 5 | 150 | 90% | -- | Take the foe up to the sky in flames. | |
Dragon Roar | 20 | -- | -- | -- | A powerful bellow to terrorize foes. | |
Dragon Ruins | 5 | -- | -- | -- | Ancient monoliths enclose the field. | |
DragonSpirit | 10 | 90 | 85% | -- | Summon the ancient might of dragons. | |
Drowsy Daze | 10 | 85 | 95% | 40% | The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness. | |
Duel | 20 | 15* | 90% | -- | A swordfight with swords/arm blades. | |
Dust Cloud | 20 | -- | 100% | -- | Cover foe in thick cloud of dust. | |
Dying Embers | 10 | 160 | 90% | -- | The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. | |
Dynamic Rush | 10 | 100 | 70% | -- | Turn body into an aerodynamic form. | |
Earthbind | 10 | 75 | 100% | -- | The user controls the ground beneath the target to restrain and damage it for four to seven turns. | |
Echo | 20 | -- | 90% | -- | Use echo of foe's move against it. | |
Eclipse | 5 | -- | -- | -- | Light from the sun and moon is blocked out, making moves involving the sun or the moon unusable for three turns. | |
Effect Push | 5 | -- | 80% | -- | Use type's power to push away foe. | |
Elec.magnet | 25 | -- | 90% | -- | Traps certain foes magnetically. | |
ElementForce | 15 | 50 | 90% | -- | Use the raw power of your element. | |
Embalm | 10 | -- | --% | 100% | Preserve the body for the afterlife. | |
Enlighten | 20 | -- | -- | -- | Sudden inspiration improves the mind. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Epidemic | 15 | -- | 55% | -- | A virus targets a single group. | |
Equality | 10 | -- | -- | -- | Remove differences in attack form. | |
Equip Armor | 10 | -- | -- | -- | Equip armor to protect key areas. | |
Erosion | 30 | -- | -- | -- | Erode own body to minimize drag. | |
Ethereal Ray | 5 | 70 | 90% | -- | Otherworldly light engulfs target. | |
Excavate | 10 | 120 | 85% | 30% | The user burrows, stays underground for a turn, then attacks the third turn. It may also find items. | |
Exhale | 5 | 150 | 85% | -- | The user expels hot air at a high velocity at its foe. | |
Exorcise | 5 | -- | 100% | -- | Banishes all dark spirits. | |
Eye Beam | 20 | 55 | 100% | -- | A laser beam fired from the eyes. | |
Face Slap | 20 | 45 | 100% | -- | A slap brings foe to its senses. | |
Faintfear | 5 | -- | -- | -- | A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | |
Fairy Powder | 15 | -- | 100% | -- | Magic powder makes the target float around for 3 turns. | |
FeatherSalvo | 15 | 25 | 85% | -- | Fires a series of sharp feathers. | |
Feed Frenzy | 10 | -- | -- | -- | The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves. | |
Fetch | 40 | -- | -- | -- | Retrieve items or other Pokémon. | |
Fiendishplot | 5 | 50 | 100% | -- | A conspiracy against the foe. | |
Fire Bomb | 5 | 200 | 100% | 10% | The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |
Flame Sword | 5 | 80 | 95% | -- | A slash with a burning blade. | |
Flame War | 5 | -- | 90% | 100% | A flame war provokes all battlers, making all moves Fire-type. | |
Flare | 5 | -- | 100% | 30% | A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |
Flare Field | 15 | -- | -- | -- | Explosive flares cover the ground. | |
Flash Freeze | 5 | 100 | 50% | 50% | The user attempts to immobilize the target by freezing the moisture in the air around them. | |
Flock | 5 | -- | -- | -- | A flock of birds crosses the field. | |
Food Fight | 10 | varies | 100% | -- | Use collected food to attack the foe. | |
Food Poison | 10 | -- | -- | -- | Poisonous food is consumed. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Force Dash | 20 | 90 | 85% | -- | A full-body charge of psychic energy. | |
Force Field | 5 | -- | -- | -- | A containing field surrounds arena. | |
Force Punch | 15 | 75 | 100% | -- | Punch with a fist of psychic energy. | |
Forge | 10 | -- | -- | -- | Take time to forge a stronger armor. | |
Fossilize | 15 | -- | 85% | -- | Turn foe to stone. Takes some time. | |
Freezer Burn | 10 | 20 | 100% | -- | Exposure to raw, searing cold. | |
FrenzyTackle | 10 | 120 | 95% | -- | User enters into a psychotic rage. | |
Frost Cannon | 5 | 100 | 50% | -- | Fires a large ball of snow and frost. | |
Frost Tower | 10 | -- | -- | -- | Cover self in a spiky ice tower. | |
Frostbite | 5 | -- | 50% | -- | Inflict stinging frostbite on foe. | |
Fume Veil | 10 | -- | 85% | 100% | Opposing Pokémon are poisoned with a noxious gas. Another use will leave them badly poisoned. | |
Funnel Horn | 10 | -- | -- | -- | The user funnels wind, electrically charging it before unleashing. | |
Gaea Force | 10 | varies | 80% | -- | Exploding rocks damage and trap the target for 4-5 turns. The attack varies in intensity. | |
Gale Burst | 20 | 65 | 100% | -- | A powerful blast of wind hits foe. | |
Gamble | 5 | -- | -- | -- | The stakes are all or nothing. | |
Gamma Ray | 5 | 150 | 90% | -- | A radioactive ray of enormous power. | |
Garrote Vine | 5 | -- | 30% | -- | Vines are pulled tight around foe. | |
Gigacharge | 10 | -- | -- | -- | The user gathers power to cancel the need for charging turns for three turns. | |
Glacier | 5 | 150 | 75% | -- | Build a glacier to crash down on foe. | |
Glass Shards | 15 | 80 | 100% | -- | Drive glass shards into the foe. | |
Glassbreaker | 5 | 95 | 100% | -- | High-pitched cry to shatter glass. | |
Grapple | 10 | -- | -- | -- | Grabs to prevent the foe's escape. | |
Greenhouse | 5 | -- | -- | -- | Poisonous clouds retain all heat. | |
Guard Slip | 10 | 50 | 85% | -- | Pressure-point to cripple defense. | |
GuidingLight | 5 | -- | 100% | -- | The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Harmonize | 10 | -- | 95% | -- | Match the enemy perfectly. | |
Harmony | 10 | -- | 90% | -- | Fill arena with soothing harmony. | |
Harpoon | 15 | 35 | 90% | -- | Fire harpoon with rope at the enemy. | |
Haunted Wind | 20 | 20 | 100% | -- | A sudden breeze of invisible fists. | |
Haywire | 15 | -- | -- | -- | User becomes dangerously hyper. | |
Headstrike | 20 | 60 | 95% | -- | An attack to the target's head. | |
HealingSpell | 15 | -- | -- | -- | Summon life energy to heal yourself. | |
Heartchange | 20 | 50* | 95% | -- | The user may have a change of heart! | |
Heat Spear | 5 | 100 | 95% | 20% | A superheated spear attack that has a raised critical hit rate. It may leave the target with a burn. | |
Heat Up | 5 | -- | -- | -- | The temperature climbs briefly. | |
Hex Claw | 15 | 75 | 100% | -- | Swipe with claws that bear a curse. | |
Hide | 15 | -- | -- | -- | Become invisible to dodge attacks. | |
Hiss | 20 | -- | 95% | -- | The user hisses loudly to cow the target, lowering their Attack and Special Attack stats. | |
Holy Shield | 10 | -- | -- | -- | A shield of light makes the user immune to Dark-type moves for 5 turns. | |
Holy Water | 10 | -- | -- | -- | Sprinkle blessed water over field. | |
Hope Beacon | 10 | -- | -- | -- | The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP. | |
Horn Glow | 20 | -- | 100% | -- | Flashes a light that ups SP. ATK. | |
Horoscope | 20 | -- | -- | -- | The user attacks with a move based on a randomly selected zodiac sign. | |
Hover | 15 | 65 | 100% | -- | The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |
Huff 'n Puff | 15 | 65 | 90% | 100% | Take a deep breath to blow away foe. | |
Hydrogen Gun | 20 | 20 | 100% | -- | The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row. | |
Hyper Spin | 5 | -- | -- | -- | Spin to fire shock waves then strike. | |
Hypochondria | 20 | -- | 85% | -- | The user shares its suffering with the target by convincing them that they have the same condition. | |
Ice Floe | 10 | -- | 60% | -- | Covers the foe in a casing of ice. | |
Ice Prison | 5 | -- | --% | -- | The target is encircled by ice to prevent escape. This drastically lowers the target's Speed stat. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Icy Floor | 5 | -- | -- | -- | Slippery ice makes footing unsteady. | |
Ignite | 10 | -- | -- | -- | Set fire to self. Discourages hits. | |
Illusion | 5 | -- | 100% | -- | Creates copies of user to fool foe. | |
Impose | 10 | varies | -- | -- | A frightening presence. The stronger the user and the weaker the foe, the more accurate. | |
Incantation | 15 | -- | -- | -- | Recite magic words to boost a spell. | |
Incense | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Infection | 15 | -- | 85% | -- | Concentrate poison on enemy's wounds. | |
Infernoblaze | 5 | -- | 30% | -- | The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |
Inflame | 20 | -- | -- | -- | The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |
Inflate | 10 | -- | -- | -- | Inhale helium to ascend. | |
Inhale | 10 | -- | -- | -- | The user puffs itself up with huge amounts of air. | |
Inject | 5 | -- | 45% | -- | Attack with a lethal injection. | |
Invert | 10 | -- | -- | -- | Invert colors to invert relations. | |
Invisibility | 5 | -- | -- | -- | Bend light around you to disappear. | |
Ion Capture | 5 | -- | -- | -- | Draw electric energy from charged air. | |
Irate Trance | 10 | 60 | 95% | -- | Whip self into a rage to attack. | |
Iron Blade | 5 | -- | 30% | -- | Finish foe with 1 well-timed stroke. | |
Iron Casting | 10 | -- | -- | -- | Adapt to use a random STEEL move. | |
Iron Curtain | 30 | -- | -- | -- | Protect self with a wall of metal. | |
Iron Dust | 5 | -- | -- | -- | Scatter metallic dust into the air. | |
Irradiate | 5 | -- | 65% | -- | Foe is inflicted with radiation. | |
Itch Powder | 10 | -- | 100% | -- | The user sprays the target with powder that causes lingering, distracting itchiness. The target becomes less likely to attack. | |
Itchy Bite | 20 | -- | 100% | 100% | The user attacks with a faint bite to cause lingering, distracting itchiness that paralyzes the target. | |
Jet Stream | 5 | 120 | 90% | -- | A powerful, quick current hits foe. | |
Joust | 10 | 110 | 75% | -- | Rams foe with lance forward. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Judo Slam | 10 | varies | 95% | -- | Use foe's strength against itself. | |
Justice | 5 | -- | 100% | -- | Gather power, then deal punishment. | |
Karma Blast | 5 | 150 | 80% | -- | Negative energies hurt user and foe. | |
Kindle | 10 | -- | -- | -- | Start a burn to boost Special. | |
Landslide | 10 | 80 | 90% | -- | Target is buried in an avalanche. | |
Laser | 30 | 45 | 100% | -- | A simple laser beam is fired. | |
Last Stand | 5 | -- | -- | -- | The user's defenses are raised to the maximum when its HP is low, but it can't attack. | |
Laughing Gas | 15 | -- | 90% | -- | Laughing gas immobilizes the foe. | |
Lava Bomb | 10 | 80 | 80% | -- | Launch exploding ball of magma. | |
Lava River | 10 | -- | 95% | -- | A river of lava flows toward foe. | |
Lava Spit | 35 | 15 | 100% | -- | Spit a small blob of lava at foe. | |
Lazy Day | 5 | -- | 100% | -- | The user infects the foe with laziness, changing the target's ability into Truant. | |
Lead Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Lead Fang | 15 | 65 | 95% | -- | The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned. | |
Lead Spikes | 20 | -- | -- | -- | Lead spikes cover the field. | |
Lead Weight | 10 | 100 | 100% | -- | Crush enemy with your heavy body. | |
Leaf Helix | 10 | 20 | 80% | -- | A spinning helix damages the foe. | |
Leaf Trail | 10 | * | *% | -- | Slippery leaves may trip the foe. Power depends on the foe's height. | |
Leap | 20 | -- | -- | -- | The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |
Legacy | 5 | -- | -- | -- | Pass on your power to your successor. | |
Levitation | 10 | -- | -- | -- | Concentrate to float in mid-air. | |
Life Pulse | 35 | 50 | 100% | -- | An attack with raw vital energy. It also damages the user a little, however. | |
Life Spring | 5 | -- | -- | -- | Life-imbued water heals status changes and up to a quarter of the user's maximum HP. | |
Life Stream | 5 | -- | -- | -- | Healing energy floods the arena. | |
Lightning | 15 | 70 | 100% | -- | A lightning bolt to frighten foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Lightninggun | 15 | 15 | 100% | -- | Fires a series of small sparks. | |
Liquid Phase | 15 | -- | -- | -- | Put your body into a liquid state. | |
Liquidmetal | 10 | 50 | 98% | -- | Spray mercury on foe. ICE freezes. | |
Love Crush | 15 | 60* | 100% | -- | Uses infatuation to damage the foe. | |
Love Powder | 15 | -- | 100% | -- | Magic powder makes foe fall in love. | |
Lucky Spell | 30 | -- | -- | -- | Spell raises your luck in battle. | |
Lullaby | 5 | -- | 100% | -- | The user sings a song that lulls all other Pokémon into falling asleep on the next turn. | |
Lure | 20 | -- | 90% | -- | A strange sound lures foe near. | |
Luster Burst | 10 | 120 | 80% | -- | A strong light- burst hits foe. | |
Luster Flash | 10 | 50 | 90% | -- | A flash of light envelops foe team. | |
Lux Buster | 10 | 120 | 100% | -- | The user gathers ambient energy, then shoots it as a ray of light on the second turn. | |
MacabreDance | 10 | -- | -- | -- | A dance of death raises the user's Attack and Speed. It also leaves the foe confused. | |
Madness | 15 | -- | -- | -- | Makes you stronger but also dizzy. | |
Magic Arrow | 25 | 15 | 100% | -- | Create glowing arrows and attack. | |
Magic Bean | 10 | 90 | 100% | -- | A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky. | |
Magic Cancel | 5 | -- | -- | -- | Remove all magic from the arena. | |
Magic Cape | 5 | -- | -- | -- | Disappear behind a magic cloak. | |
Magic Circle | 5 | -- | 85% | -- | A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. | |
Magic Cure | 5 | -- | -- | -- | A vital infusion of healing energy. | |
Magic Drain | 10 | -- | 100% | -- | The user lowers the target's ability to attack by removing 4 PP from a move they have not yet used. | |
Magic Flames | 10 | 80 | 80% | -- | Drilling flames encircle foe. | |
Magic Hat | 15 | -- | -- | -- | Look for an object inside your hat. | |
Magic Spell | 5 | -- | -- | -- | The Trainer speaks out a rhyming incantation, then the user attacks with extreme elemental power. | |
Magma Cager | 5 | 60 | 90% | -- | A sphere of magma that will harden. | |
Magnet Field | 5 | -- | -- | -- | Magnetize the area to prevent escape. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Magneticwave | 10 | 70 | 90% | -- | A magnetic pulse to cut resistance. | |
Magnetize | 10 | -- | -- | -- | Magnetize body to boost resistance. | |
Malice Eater | 10 | 100 | 100% | -- | The user eats the thoughts of a disobedient target. Half the damage caused is sent to heal the user's HP. | |
Mana | 5 | -- | -- | -- | A mystical energy replenishes power. | |
Maximize | 20 | -- | -- | -- | Increase size to resist attacks. | |
Mega Missile | 5 | 100 | 80% | -- | The user preps a giant missile to launch on the next turn. The explosion also damages Pokémon next to the target. | |
Megastorm | 5 | 130 | 90% | -- | The user summons a massive and potentially dangerous storm. | |
Megavolt | 5 | -- | 30% | -- | Electrocute foe into submission. | |
Melt | 5 | 200 | 100% | -- | Deals heavy damage but user faints. | |
Meltdown | 5 | -- | 30% | -- | Radioactive sludge flows towards foe. | |
Memory Wipe | 10 | -- | -- | -- | Scramble your enemy's memory. | |
Mercury Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Metalgrinder | 10 | 60 | 100% | -- | The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so. | |
Metamorph | 10 | -- | -- | -- | Take on the powers of a recent foe. | |
MeteorStrike | 15 | 25 | 85% | -- | The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |
Miasma Blow | 10 | 85 | 90% | 50% | The user punches the target with a fist enveloped in a corrupt aura. It may lower Defense. | |
Micromissile | 30 | 25 | 100% | -- | A swarm of tiny missiles is launched at the target. It strikes two to five times in a row. | |
Midnight | 5 | -- | -- | -- | The user summons pitch-black darkness for five turns, powering up Dark-type moves. | |
Migraine | 15 | 20 | 70% | -- | Give the foe a massive headache. | |
Mind Assault | 10 | 120 | 70% | -- | A powerful but inaccurate attack. | |
Mind Swipe | 5 | -- | 55% | -- | Viciously empty the foe's mind. | |
Mindkill | 5 | 50 | 90% | -- | The brain cells are the victims. | |
Mindmeld | 5 | -- | -- | -- | Join other mind to learn its secrets. | |
Mine Field | 15 | -- | -- | -- | Lace the ground with many mines. | |
Mirror House | 10 | -- | -- | -- | Magical mirrors mislead attackers. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Mirror Snare | 20 | -- | -- | -- | Breaking a mirror brings bad luck. | |
Misery Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Modulation | 5 | -- | -- | -- | Change your pitch to raise power. | |
Molt | 10 | -- | -- | -- | Shed feathers to escape bad status. | |
Molten Glass | 5 | 120 | 50% | -- | Heated sand is blasted at foe. | |
Molten Steel | 10 | 70 | 100% | -- | Drop molten steel on your enemy. | |
Morale Armor | 10 | -- | -- | -- | Use faith in the trainer to endure. | |
Mote Aid | 10 | -- | -- | -- | The user commands its motes to transfer their energy to restore its HP. Having more motes heals more HP. | |
Mote Strike | 10 | Varies | 100% | -- | The user commands its motes to attack the target simultaneously. The more motes summoned, the greater the damage. | |
Mote Summon | 20 | -- | -- | -- | The user summons a mote that raises both its Defense and Sp. Def. The move can be used up to four times. | |
Mote Thunder | 10 | Varies | 100% | Varies% | Motes attack the target with lightning. The more motes, the greater the damage and chance to cause paralysis. | |
Mount | 15 | 80 | 95% | -- | Summon a magical steed and charge. | |
Muddy Swamp | 5 | -- | -- | -- | Field is flooded with dirty mud. | |
Mug | 5 | 60 | 100% | -- | After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. | |
Murmur | 5 | -- | 75% | -- | Inflicts a random status condition on the opponent. | |
Mutiny | 15 | -- | 80% | -- | The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |
Mystic Aura | 10 | 60 | 95% | -- | Attack with aura. May cause changes. | |
Mystic Blade | 5 | 100 | 80% | -- | Conjure a blade of pure mystic force. | |
Mystic Lock | 10 | -- | -- | -- | A spell to lock up your foe's moves. | |
Mystic Mist | 10 | -- | 95% | -- | An ominous mist envelopes foe. | |
Nail | 20 | 30 | 85% | -- | Pound a sharp nail into the enemy. | |
Necromancy | 10 | varies | 90% | -- | Call upon the fallen to attack. | |
Nectar Bomb | 10 | 75 | 85% | -- | Drench the foe in sticky nectar. | |
NegativeWave | 5 | 70 | 95% | -- | Attack with the enemy's weakness. | |
Neon | 25 | -- | -- | -- | User is coated in glowing neon. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Nibble | 35 | 15 | 95% | -- | A small bite that may startle foe. | |
Nose Dive | 15 | 100 | 85% | -- | The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |
Nuclearblast | 5 | 150 | 85% | -- | A blast that blows everyone away. | |
Nullify | 10 | -- | -- | -- | Ends all ongoing effects. | |
Numen | 10 | -- | -- | -- | A local deity is summoned to help. | |
Oil Shot | 10 | 80 | 100% | -- | Shoot sticky oil to cover the foe. | |
Oil Spill | 10 | -- | 75% | -- | Toxic oil covers the entire field. | |
Oil Up | 20 | -- | -- | -- | Oil your joints to increase agility. | |
Open Space | 10 | -- | -- | -- | Give yourself more room to work with. | |
Opening | 15 | 50 | 60% | -- | Watch for a chance to bypass defense. | |
Optimism | 10 | -- | -- | -- | Positive thoughts affect the field. | |
Orbit Smash | 5 | 120 | 85% | 40% | The user crashes into the target like a rogue asteroid. It may harshly lower the target's Defense stat. | |
Overclock | 5 | -- | -- | -- | Work much faster than recommended. | |
Overdrive | 5 | -- | -- | 0-100% | The user forces its body beyond its limits, raising all of its stats. However, the user may faint. | |
Pagan Rite | 10 | -- | -- | -- | A dark ritual for black magic users. | |
Panic Attack | 10 | 65 | 90% | -- | A frenzied attack powered by fear and strengthened by confusion. | |
Panic Sweat | 15 | -- | -- | -- | Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |
Pendulum | 10 | -- | 90% | -- | A pendulum swings and clobbers foe. | |
Peril Tomb | 15 | 70 | 100% | -- | Lock the opponent into its doom. | |
Pessimism | 10 | -- | -- | -- | Negative thoughts affect the field. | |
Pester | 10 | -- | -- | -- | Use taunting to lead on opponent. | |
Pesticide | 20 | -- | 100% | -- | A formula extra lethal to insects. | |
Petrify | 5 | -- | 30% | -- | Turn your opponent into stone. | |
PH Spit | 15 | varies | 95% | 26% | Acid or alkali of varying intensity. | |
Phantasm | 20 | -- | 100% | -- | The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Phantom Moan | 10 | -- | -- | -- | An eerie moan floats on the air. | |
Piledriver | 10 | 100 | 85% | -- | Foe is driven hard into the ground. | |
Pillar Swing | 15 | 80 | 95% | -- | Pole-swing to deal heavy damage. | |
Pincushion | 30 | 10 | -- | -- | Attack with pins. Also hurts user. | |
Pins&Needles | 5 | -- | -- | -- | Make the foe feel painfully numb. | |
Pitch-Black | 5 | -- | 100% | -- | All non-100% accuracy moves miss for the rest of the turn. | |
Plague | 5 | -- | -- | -- | The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns. | |
Plasma Tail | 5 | 100 | 75% | 40% | The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn. | |
Play Dead | 10 | -- | -- | -- | The user stays immobile for two turns, thereby tricking the target into not attacking. | |
Poison Arrow | 10 | 60 | 75% | -- | A poison-tipped arrow strikes foe. | |
Poison Mix | 5 | -- | -- | -- | Pick a poison at random to attack. | |
Poison Prod | 20 | 20 | 95% | -- | A toxic touch may bear side effects. | |
Poison Swipe | 10 | 75 | 95% | -- | Swipe with a claw covered in poison. | |
Poison Web | 5 | -- | 95% | -- | Trap enemy in a poisonous web. | |
Poker Face | 15 | -- | 85% | 30% | The user's emotionless face confuses the foe. It may leave the target paralyzed. | |
Polarity | 30 | -- | 100% | 10% | The user releases a charge. The effect depends on whether the charge is positive, negative or neutral. | |
PollenSeason | 5 | -- | -- | -- | Air is filled with allergic pollen. | |
Pollution | 5 | -- | -- | -- | The battlefield becomes tainted. | |
Poltergeist | 10 | -- | 80% | -- | Send a spirit to foul up technique. | |
Poof! | 10 | -- | -- | -- | Snap your fingers, see what happens. | |
Portal Trap | 10 | -- | 100% | -- | Holes through space are created to redirect attacks back to their source. | |
Portents | 20 | varies | 100% | 40% | Omens of evil are delivered. | |
Possess | 5 | -- | 70% | -- | Briefly take over the target's body. | |
Pounce | 30 | 30 | 100% | -- | Startle opponent by jumping on it. | |
Power Arena | 5 | -- | -- | -- | A fighting ring of pure energy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Power Drill | 15 | 50 | 95% | -- | Attack with a drill of steel. | |
Power Flow | 10 | -- | -- | -- | Transfer fighting power to an ally. | |
Power Hex | 20 | 65 | 100% | -- | Cast a spell to damage foe. | |
Power Surge | 1 | 100 | 95% | -- | A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe. | |
Power Tail | 10 | 100 | 75% | 15% | The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |
Power Thief | 10 | -- | 90% | -- | Drain the foe's fighting ability. | |
Powerstrike | 10 | 50 | 85% | -- | Aim to lower foe's main strength. | |
Precognition | 10 | 90 | 100% | -- | Accurately predict a powerful attack. | |
Prediction | 5 | -- | -- | -- | Predict what the weather will do. | |
Presentation | 10 | -- | -- | -- | Introduce your act with a flash. | |
Pride Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the more the user likes its Trainer. | |
Prism Shield | 10 | -- | -- | -- | Create a shield that splits light. | |
Problem? | 5 | -- | 100% | 100% | Inflicts a random status ailment on the target. | |
Prod | 25 | 15 | 95% | -- | Pokes foe to lower defense. | |
Prominence | 5 | 180 | 90% | -- | The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats. | |
Proxy | 5 | -- | 50% | -- | Cause attacks on you to affect foe. | |
Psy Bolt | 15 | 45 | 95% | -- | Shocks of pain overwhelm foe. | |
Psy Orb | 30 | 40 | 90% | -- | Shoot a simple orb of psychic energy. | |
Psy Pulse | 20 | 70 | 100% | -- | A pulse of energy that envelops all. | |
Pure Fear | 10 | -- | -- | -- | Project raw terror into your enemy. | |
Pyrotechnics | 15 | -- | -- | -- | The foe's accuracy is lowered by dazzling fireworks. If the foe is in the air, damage is inflicted. | |
Qi Flow | 10 | -- | -- | -- | Transfer inner power to an ally. | |
Quantumspeed | 5 | 120 | -- | -- | An attack at the speed of light. | |
Quick Jab | 5 | 70 | 100% | -- | A very fast and powerful punch. | |
Quick Spell | 30 | 40 | 100% | 10% | The user casts a simple spell that always goes first. It may also leave the foe confused. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Quick Sting | 30 | 40 | 100% | -- | The user haphazardly rushes toward the target stinger-first. This move is certain to strike first. | |
Quicksand | 5 | -- | 30% | -- | Drag opponent down into a sandy mire. | |
Rabies | 15 | 50 | 85% | -- | Rabid user bites foe; may infect. | |
Radiance | 5 | -- | -- | -- | The user forms a paradise of light and peace for five turns, powering up Light-type moves. | |
Radiant Beam | 20 | 65 | 100% | -- | A strong laser. May blind foe. | |
Raid | 5 | 100 | 75% | -- | A risky charge to shatter defenses. | |
Rainbow | 5 | 100 | 70% | -- | Fire beams of various powers. | |
Range Punch | 20 | 65 | 95% | -- | A mighty punch projects energy. | |
Re-animate | 5 | -- | 90% | -- | Revives self but loses senses. | |
Recall | 20 | -- | -- | -- | Remember something to raise SP. ATK. | |
Reflection | 10 | -- | -- | -- | A copy of foe that fights on its own. | |
Regift | 20 | -- | -- | -- | Regift a present for twice the use. | |
Reincarnate | 5 | -- | -- | -- | A fallen friend reincarnates. | |
Rejuvenate | 5 | -- | -- | -- | Use magical power to restore energy. | |
Reload | 5 | -- | -- | -- | The user replenishes its ammo reserves to restore 4 PP to its ranged moves. | |
Repetoire | 10 | -- | -- | -- | Use stored sounds to attack the foe. | |
Requiem | 5 | -- | -- | -- | A macabre song fills the air. | |
Reset | 5 | -- | -- | -- | Programmed Pokémon clears variables. | |
Resurrect | 5 | -- | -- | -- | Prepares to rise from the dead. | |
Rev. Up | 5 | 140 | 70% | -- | Revs up to attack with full power. | |
Ridicule | 10 | 40 | 70% | -- | Fills the target with shame. | |
Ring | 30 | -- | -- | -- | A piercing ring distracts the foe. | |
Ring Slicer | 15 | 90 | 100% | 20% | The user forms sharp psychic rings that deal physical damage. It may lower the target's Defense and Sp. Def. | |
Riptide | 10 | 120 | 75% | -- | The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |
Rising Storm | 10 | 20* | 95% | -- | A lightning storm builds over time. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Rite Of Day | 10 | varies | 100% | -- | The user charges on the first turn, then calls on the power of the Sun or Moon the second turn. | |
Rocket Rise | 10 | -- | -- | -- | The user levitates using downward-pointing jets of flame for five turns. | |
Root Crush | 5 | 110 | 80% | -- | Rising roots envelop and crush foe. | |
Root Plant | 25 | -- | -- | -- | Brace yourself vs. forced run/switch. | |
Rotten Treat | 20 | -- | 95% | -- | Throw rancid food at your enemy. | |
Roulette | 5 | -- | -- | -- | A game of chance. See what happens! | |
Roundhouse | 10 | 80 | 100% | -- | The user delivers a high-power spinning kick to everyone around it. | |
Rust | 25 | 40 | 100% | -- | Will cause metal to rust. | |
Sacrifice | 10 | -- | 40% | -- | User's pain is directed into foe. | |
Sadism | 5 | -- | -- | -- | The user restores 1/8th of its maximum HP each time the foe loses HP by any means. | |
Sakura Blast | 10 | 70 | 95% | -- | A spiral of cherry blossoms strikes. | |
Salt Pan | 10 | -- | 100% | 10% | The ground is sown with salt. | |
Sand Blast | 20 | 30 | 85% | -- | Toss up sand until arena caves in. | |
Sand Cannon | 5 | 120 | 50% | -- | A ball of sand is blasted at foe. | |
Sand Castle | 20 | -- | -- | -- | Build sand castle to take foe hits. | |
Sand Jet | 20 | 40 | 100% | -- | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
Sand Trap | 10 | 10 | 90% | -- | The ground becomes a slippery pit. | |
Sandboard | 15 | 90 | 95% | -- | Ride a mound of sand over foe. | |
Sappingspell | 10 | 60 | 100% | -- | A spell to drain the foe's HP. | |
Sauna | 5 | -- | -- | -- | Create a hot and humid atmosphere. | |
Saw Trick | 5 | 20* | 80% | -- | Cage foe in a box, cut it in half. | |
Sawdust | 15 | -- | 100% | -- | Throw sawdust in the enemy's eyes. | |
Scale Rain | 20 | 60 | -- | -- | A shower of loose scales slices foe. | |
Scale Shield | 15 | -- | -- | -- | Protect self with steel-hard scales. | |
Scented Oil | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Scorch | 10 | -- | 75% | -- | The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |
Scrap Metal | 20 | -- | -- | -- | Metallic junk covers the field. | |
Scream | 5 | -- | 30% | -- | A sound-based attack. | |
Screwdriver | 15 | 70 | 90% | -- | A spinning attack that dents metal. | |
Secretweapon | 5 | -- | -- | -- | Unleashes a secret weapon when weak. | |
Sediment | 20 | -- | -- | -- | Draw, absorb rocks to build defense. | |
Seed Cannon | 15 | 80 | 100% | 10% | An array of seeds is fired at target. It may lower Defense. | |
Self-inflict | 5 | -- | -- | -- | Deliberately make self suffer. | |
Sentry | 15 | -- | -- | -- | One head watches as another fights. | |
Shadow Grasp | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Shadow Ray | 5 | 120 | 100% | -- | A two-turn attack. The user gathers darkness, then blasts a bundled beam on the second turn. | |
Shadowbox | 5 | -- | -- | -- | The user becomes a shadow that copies an opponent's attacks and movements exactly. | |
Shadowy Eyes | 15 | 30 | 100% | -- | A ghastly glare to scare the target. | |
Shards | 10 | 80 | 90% | -- | Drive metal shards into the foe. | |
Sharpener | 30 | -- | -- | -- | Sharpen an object to attack with. | |
Shine Sabre | 15 | 75 | 100% | -- | The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect. | |
Shock Sphere | 5 | -- | -- | -- | A static sphere surrounds user. | |
Shock Therapy | 5 | -- | -- | -- | Use electricity to boost condition. | |
Shout | 30 | 40 | 100% | -- | A sound-based attack. | |
Show Off | 20 | varies | 90% | -- | Show your foe just how good you are. | |
Shrapnel Cut | 25 | 55 | 95% | -- | Cut opponent with sharp debris. | |
Shuffle | 20 | -- | -- | -- | Card-based user shuffles itself. | |
Silver Teeth | 15 | 80 | 100% | 20% | The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. | |
Siphon | 10 | 25 | 85% | -- | The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |
Siphon Life | 10 | 75 | 100% | -- | The user drains all of the target's blood. The user's HP is restored by half the damage inflicted on the target. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Skill Cast | 10 | -- | -- | -- | Cast spell to change ability. | |
Skitter | 30 | -- | -- | -- | The user darts around on its many legs to raise its Speed and Evasion. | |
Slots | 5 | -- | -- | -- | A game of chance. See what happens! | |
Sludge Punch | 15 | 75 | 100% | -- | Punch with a fist covered in sludge. | |
Slug Slime | 20 | -- | 100% | -- | The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats. | |
Smash Kick | 20 | 65 | 85% | -- | A kick in the leg may cripple foe. | |
Smashknuckle | 5 | 65 | 95% | -- | A punch that can break large rocks. | |
Smelt Punch | 15 | 95 | 85% | -- | Punch the foe with a molten fist. | |
Smoke Lunge | 10 | 75 | -- | -- | Vanishes in smoke, hits from behind. | |
Sneak Up | 20 | 30 | 95% | -- | The user sneaks up on the foe and attacks for five turns, doubling in power for each consecutive hit. | |
Sneaky Jab | 10 | 50 | 95% | -- | Throw a punch when least expected. | |
Sneer | 10 | -- | *% | -- | Sneers to sharply weaken target's defenses. | |
Snow Fort | 10 | -- | -- | -- | A wall of snow to raise Defense. | |
Snowball | 20 | 15 | 85% | -- | Hurl snowballs at the target. | |
Snowboard | 15 | 95 | 100% | -- | The user rides a mount of snow over the foe. It can also be used to turn at any time on ice. | |
Snuggle | 30 | -- | 100% | -- | Snuggles the foe to prevent attack. | |
Soar | 5 | -- | -- | -- | The user flies up into the sky to avoid attacks for two to five turns. | |
Sob | 5 | -- | 75% | -- | Lowers all of the opponent's stats by one level. | |
Solder | 10 | -- | -- | -- | Solder your joints to raise DEFENSE. | |
Solid Phase | 15 | -- | -- | -- | Put your body into a solid state. | |
Sonar | 35 | 40 | 90% | -- | The echo tells you where your foe is. | |
Sonic Pulse | 5 | 100 | 75% | -- | A concentrated pulse of sound. | |
Sonic Quake | 5 | Varies | 100% | -- | The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. | |
Sonic Wave | 15 | 60 | 100% | -- | A sound wave that covers the area. | |
Sonic Wind | 15 | 60 | -- | -- | A quick gale that can't be blocked. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Soothe Chime | 20 | -- | 70% | -- | A soft metallic sound calms all. | |
Soul Devour | 5 | -- | 40% | -- | Consumes the life force of the foe. | |
Space Rift | 5 | 150 | 90% | -- | A spell to rip the fabric of space. | |
Spark Show | 30 | -- | -- | -- | A shower of sparks startles the target and lowers its Special Defence. | |
Spicy Powder | 25 | -- | 75% | -- | Burns foe with irritating powder. | |
Spike Ball | 30 | 20* | 85% | -- | Curl up into a spiky ball. | |
Spiked Armor | 15 | -- | -- | -- | Coat self in metal with sharp spikes. | |
Spindrift | 10 | 40 | 100% | 100% | The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |
Spinning Saw | 10 | 75 | 95% | -- | Spins sharp body to attack the foe. | |
Spinningblow | 15 | 75 | 100% | -- | Spin at high speed with open arms. | |
Spiral Drain | 10 | 75 | 100% | -- | The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |
Spirit Bomb | 5 | 150 | 90% | -- | The user attacks with an extremely powerful blast of energy. The user must rest on the next turn. | |
Spiritualism | 10 | 20 | 100% | -- | Nearby spirits rise against foe. | |
Spit | 35 | -- | 100% | -- | A spit aimed at the foe's eyes. | |
Splitstrike | 10 | 50 | 90% | -- | The user splits itself into two forms to deal both physical and special damage in the same turn. | |
Spore Burst | 10 | 80 | 85% | 50% | The user charges up to release a massive cloud of toxic spores that will hit, and may poison, everyone around it. | |
Squall | 5 | -- | -- | -- | A sudden storm is drawn to the area. | |
Squeak | 15 | 30 | 100% | -- | Startle foe with a sudden squeak. | |
Stage Helper | 10 | -- | -- | -- | Help your ally to cast a spell. | |
Stainless | 5 | -- | -- | -- | The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops. | |
Stalactites | 20 | 14 | 85% | -- | Drop stalactites on the enemy. | |
Stamina Flow | 10 | -- | -- | -- | Transfer vitality to a tired ally. | |
Stargaze | 5 | -- | -- | -- | The user gazes at the stars the first turn. Its HP is restored to full on the second turn. | |
Static Field | 5 | -- | -- | -- | Charges the air with electricity. | |
Static Shock | 10 | 100 | 100% | -- | Build static power and then shock. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Steady Wind | 5 | -- | -- | -- | The air becomes more navigable. | |
Stealth | 15 | -- | -- | 30% | The user hides to raise its evasion. It may also leave the target confused. | |
Sticky Mud | 20 | -- | 100% | -- | Sticky mud keeps foe in the field. | |
Sticky Sap | 10 | -- | 100% | -- | The target is covered in a sticky fluid. The target cannot switch out while the user is in battle. | |
Still Strike | 10 | 130 | 100% | -- | A strike triggered by motion. | |
StingerLance | 10 | 100 | 100% | 30% | The user raises its abdomen to raise its Defense on the first turn, then stings the target on the next turn. It may poison them. | |
Stingknuckle | 15 | 75 | 100% | -- | Punch using a fist with a stinger. | |
Storm Surge | 15 | 85 | 90% | -- | Create a storm by blowing the area. | |
Strafe Dive | 15 | 15 | 85% | -- | The user soars to dive bomb the foe for five turns, doubling in power for each consecutive hit. | |
Stun Burst | 25 | 40 | 90% | -- | A bright burst of light. May stun. | |
Sulfur Plume | 5 | 120 | 90% | -- | An eruption of toxic sulfur gas. | |
Summon | 10 | -- | -- | -- | Summon pokémon to strike down foe. | |
Superconduct | 5 | -- | -- | -- | Build extra energy for sheer power. | |
Sweet Dreams | 10 | -- | -- | -- | Send foe and self to a deep sleep. | |
Swelter | 5 | -- | -- | -- | Stifling heat fills the field. | |
Swindle | 10 | -- | -- | -- | Trick foe into making a bad deal. | |
Swirl | 30 | 20 | 100% | 30% | The user spirals downward in an irregular pattern. It may confuse the target. | |
Sword Basket | 10 | -- | 85% | -- | Basket holds foe, swords pierce. | |
Sword Edge | 10 | 120 | 50% | -- | Use a sharp limb as a mighty sword. | |
Tail Decoy | 10 | -- | -- | -- | Detach own tail to throw off pursuer. | |
Tail Spread | 10 | -- | 90% | -- | Spread fancy tail to impose. | |
Taintedwater | 15 | 85 | 95% | -- | Soak the foe with polluted water. | |
Tar Pit | 15 | -- | 100% | -- | Forms a sticky tar pit below foe. | |
Targeting | 5 | -- | -- | -- | Stressing arrows mark the target's location, causing all attacks to home in on that position. | |
Taser Claw | 15 | 80 | 100% | -- | A slash with an electroshock claw. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Tech.error | 20 | -- | 70% | -- | Causes foe to use the wrong move. | |
Tectonics | 5 | 75 | 90% | -- | The Earth's plates shift slightly. | |
Teeth Swap | 5 | -- | -- | -- | The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks. | |
Temper | 20 | -- | -- | -- | Temper your body to fight better. | |
Tempest | 10 | 100 | 80% | -- | A violent storm that humbles foe. | |
TerrainBlast | 5 | 85 | 90% | -- | The user attacks by drawing power from its environment. The move's type varies depending on the environment. | |
Thermal | 10 | 50 | 90% | -- | A gust of hot air offers a powerup. | |
Thor Hammer | 10 | 90 | 85% | -- | Slams foe with a charged hammer. | |
ThornMissile | 15 | 25 | 85% | 10% | Sharp thorns are shot at the target two to five times in a row. It may cause the target to flinch. | |
Throttlekick | 10 | 50 | 95% | -- | A rapid and well- placed kick. | |
Thunderblade | 5 | 80 | 95% | -- | A slash with a static blade. | |
Thunderstorm | 5 | -- | -- | -- | A lightning storm covers the field. | |
Time Bomb | 5 | 90-- | -- | Throw a bomb set to detonate later. | | |
Time Slice | 10 | -- | -- | -- | Time is slowed down for five turns to allow the user to attack the target before they can react. | |
Time Travel | 5 | -- | -- | -- | Go back in time to try again. | |
Titaniumkick | 15 | 80 | 95% | -- | A kick with a metallic foot. | |
Toll | 20 | 60 | 100% | -- | A painfully loud ring is sounded. | |
Tongue Flick | 10 | 35 | 100% | -- | An attack with a forked tongue. | |
Tongue Lash | 5 | 40 | 80% | -- | An attack with a forked tongue. | |
Tornado | 5 | -- | -- | -- | A tornado rages over the field. | |
Tornado Spin | 10 | 120 | 100% | -- | The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however. | |
Torpedo | 10 | 105 | 90% | -- | In water, fires a speeding missile. | |
Torpedo Kick | 5 | 120 | 100% | -- | A powerful kick used in water. | |
Toxic Bait | 5 | -- | 65% | -- | An alluring poison may get a foe out. | |
Toxic Haze | 5 | -- | 85% | -- | Aerial toxins may affect Pokéballs. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Toxic Kiss | 10 | -- | 75% | -- | A kiss with toxic lips. May poison. | |
Toxin Scour | 10 | 60 | 100% | -- | A harsh rub with a cleansing balm. | |
Tractor Beam | 30 | -- | 100% | -- | A mysterious ray attracts foe. | |
Trade Wind | 10 | 55 | 85% | -- | A sudden wind that trades items away. | |
Trailblaze | 20 | varies | 100% | 10% | A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. | |
Transpire | 5 | -- | -- | -- | The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |
Trap | 5 | -- | 55% | -- | Set up a trap to immobilize foe. | |
Trapdoor | 10 | 100 | -- | -- | Go underground to set up a trap. | |
Travel | 15 | 80 | 95% | -- | The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |
Tree Smash | 5 | 100 | 50% | -- | A tree collapses onto the target. | |
Tremor | 10 | 100* | 100% | -- | An earthquake with some aftershocks. | |
Tri-Wave | 10 | 40 | 90% | 30% | The target is buffeted by three consecutive waves of water. It may also raise the user's Sp. Atk stat. | |
Tribute | 15 | varies | 95% | -- | Pay tribute to the spirits with an item for favor. | |
Trip | 25 | -- | -- | -- | Make the foe fall for some damage. | |
Tsunami Drop | 20 | varies | 100% | -- | Tidal wave carries foe up, drops. | |
Tumble | 15 | 60 | 90% | -- | Chunks of metal cascade over foe. | |
Turning | 10 | -- | -- | -- | The wind turns to another direction. | |
TwisterPunch | 10 | 60 | 90% | -- | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Twoself | 5 | -- | -- | -- | Unleashes the two halves of oneself. | |
Typhoon | 5 | 140 | 90% | -- | The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
Ultimatum | 5 | -- | -- | -- | Give your enemy an ultimatum. | |
Upchuck | 15 | varies | 90% | -- | Acidic projectile is vomited at foe. | |
Uppercut | 10 | 80 | 85% | -- | A rising smack to the jaw. | |
Uproot | 25 | 40 | 95% | -- | Pull foe off the ground forcefully. | |
UV Ray | 5 | 120 | 70% | -- | Give the enemy a serious sunburn. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Vanishingact | 15 | -- | -- | -- | Disappear in front of the foe's eyes. | |
Vapor Phase | 15 | -- | -- | -- | Put your body into a gaseous state. | |
Vapor Wall | 10 | -- | -- | -- | Atmosphere becomes too damp for FIRE. | |
Vengeance | 15 | -- | -- | -- | Prepare to deal some payback. | |
Venom Sweat | 10 | -- | -- | -- | Cover self in a coat of poison. | |
Verdure | 5 | -- | -- | -- | Field is filled with vegetation. | |
Vertigo | 10 | -- | -- | 100% | Subtle wind currents confuse all Pokémon on the field. Opposing Pokémons' Defense stats are lowered. | |
Viral Mist | 5 | -- | -- | -- | A poison cloud fills the air. | |
Virga | 10 | -- | -- | -- | Stop precipitation from falling down. | |
Virus | 10 | -- | 75% | -- | Inflicts a random status problem. | |
Vital Sieve | 10 | -- | 85% | -- | Slowly draws out the foe's energy. | |
Wand Shake | 10 | -- | 100% | -- | Shake the wand for a random effect. | |
War Cry | 15 | -- | -- | -- | A declaration of war towards foe. | |
War March | 20 | -- | 100% | -- | The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |
Water Cage | 10 | -- | -- | -- | Surround with a watery barrier. | |
Wave Shot | 10 | 75 | 100% | -- | A blast of water clears the field. | |
Weld | 25 | 40 | 95% | -- | An attack that makes metal fuse. | |
Whetstone | 30 | -- | -- | -- | Sharpen a weapon by rubbing a rock. | |
Whirl Dive | 10 | 80 | 80% | -- | A spinning attack may dizzy the foe. | |
Whisper | 25 | -- | 100% | -- | Draws foe w/barely audible sounds. | |
Whisperwind | 10 | -- | 100% | -- | Whispers in the wind confuse foe. | |
Wild Growth | 5 | 60 | 100% | 10% | The user attacks by growing wildly. It may also raise all of the user's stats. | |
Wind Surf | 15 | 80 | 95% | 10% | The user surfs on the wind to crash down on the target. The target may also be left confused. | |
Windburn | 15 | 60 | 95% | -- | A harsh wind may irritate the skin. | |
Windstorm | 5 | 100 | 100% | -- | The user causes a violent storm that hits all battlers. The target is also switched out. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Wreckingball | 10 | 55 | 85% | -- | A ball of steel to bring down foe. | |
Wrench Smack | 20 | 65 | 85% | -- | An attack with a grimy wrench. | |
Zap Needle | 15 | 50 | 90% | -- | An electric needle is shot at foe. | |
Zero Oxygen | 5 | -- | -- | -- | Drive all oxygen away from field. | |
Zeus Thunder | 15 | 25* | 80% | -- | Calls down heaven- ly thunderbursts. |