PF Move: Faintfear
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Faintfear | ||
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Type -type | Category | Origin |
A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | ||
Power0 | Accuracy0 | PP05 |
Priority3 | TargetUser | Signature moveNo |
Contact: No Blocked by Protect: No Blocked by Magic Coat: No Stolen by Snatch: Yes Used by Mirror Move: No Boosted by King's Rock: No Sound-based: No |
For the next three turns (including turn of use), attacks that would faint the user of this move have a 75% chance to be endured (The ability Serene Grace does not boost the chance of triggering this effect).
This move has a priority of +3, and thus will be performed earlier in the turn than moves with a lower priority value. If a target uses a move with the same priority, then move order is once again determined by Speed. If the user faints while Faintfear is in effect, the user loses 5 happiness points instead of one. |
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