PF Moves
The Pokémon Factory doesn't just make new species. Sometimes new attacks, stat-changing or other kinds of moves are needed to complete an idea. Listed here are all the new moves that PF pokémon use.
You can click on the column headers to reorder this list, or on a move's name for more information about it.
If you're looking for a specific move, try the Move Search.
655 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Breeze | 40 | 25 | 100% | -- | A gentle breeze is released at foe. | |
Fetch | 40 | -- | -- | -- | Retrieve items or other Pokémon. | |
Acid Spit | 35 | 35 | 70% | -- | Aim for the face to blind enemy. | |
Cold Glance | 35 | -- | 85% | -- | The user insults the foe with a cold, arrogant look. It lowers the target's Attack and Defense. | |
Lava Spit | 35 | 15 | 100% | -- | Spit a small blob of lava at foe. | |
Life Pulse | 35 | 50 | 100% | -- | An attack with raw vital energy. It also damages the user a little, however. | |
Nibble | 35 | 15 | 95% | -- | A small bite that may startle foe. | |
Sonar | 35 | 40 | 90% | -- | The echo tells you where your foe is. | |
Spit | 35 | -- | 100% | -- | A spit aimed at the foe's eyes. | |
Conversion 3 | 30 | -- | -- | -- | The user changes its type to become the same type as the target. | |
Erosion | 30 | -- | -- | -- | Erode own body to minimize drag. | |
Iron Curtain | 30 | -- | -- | -- | Protect self with a wall of metal. | |
Laser | 30 | 45 | 100% | -- | A simple laser beam is fired. | |
Lucky Spell | 30 | -- | -- | -- | Spell raises your luck in battle. | |
Micromissile | 30 | 25 | 100% | -- | A swarm of tiny missiles is launched at the target. It strikes two to five times in a row. | |
Pincushion | 30 | 10 | -- | -- | Attack with pins. Also hurts user. | |
Polarity | 30 | -- | 100% | 10% | The user releases a charge. The effect depends on whether the charge is positive, negative or neutral. | |
Pounce | 30 | 30 | 100% | -- | Startle opponent by jumping on it. | |
Psy Orb | 30 | 40 | 90% | -- | Shoot a simple orb of psychic energy. | |
Quick Spell | 30 | 40 | 100% | 10% | The user casts a simple spell that always goes first. It may also leave the foe confused. | |
Quick Sting | 30 | 40 | 100% | -- | The user haphazardly rushes toward the target stinger-first. This move is certain to strike first. | |
Ring | 30 | -- | -- | -- | A piercing ring distracts the foe. | |
Sharpener | 30 | -- | -- | -- | Sharpen an object to attack with. | |
Shout | 30 | 40 | 100% | -- | A sound-based attack. | |
Skitter | 30 | -- | -- | -- | The user darts around on its many legs to raise its Speed and Evasion. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Snuggle | 30 | -- | 100% | -- | Snuggles the foe to prevent attack. | |
Spark Show | 30 | -- | -- | -- | A shower of sparks startles the target and lowers its Special Defence. | |
Spike Ball | 30 | 20* | 85% | -- | Curl up into a spiky ball. | |
Swirl | 30 | 20 | 100% | 30% | The user spirals downward in an irregular pattern. It may confuse the target. | |
Tractor Beam | 30 | -- | 100% | -- | A mysterious ray attracts foe. | |
Whetstone | 30 | -- | -- | -- | Sharpen a weapon by rubbing a rock. | |
Bad Breath | 25 | 35 | 95% | 10% | The user attacks with a foul odour. The target may also be left poisoned or it may flinch. | |
Dart Barrage | 25 | 15 | 90% | -- | Fires a series of toxic darts. | |
Depth Charge | 25 | 55 | 90% | -- | In water, drops a sinking bomb. | |
Dirt Lump | 25 | 50 | 100% | -- | A ball of dirt may break on contact. | |
Disenchant | 25 | -- | 90% | -- | All illusions of power disappear. | |
Elec.magnet | 25 | -- | 90% | -- | Traps certain foes magnetically. | |
Magic Arrow | 25 | 15 | 100% | -- | Create glowing arrows and attack. | |
Neon | 25 | -- | -- | -- | User is coated in glowing neon. | |
Prod | 25 | 15 | 95% | -- | Pokes foe to lower defense. | |
Root Plant | 25 | -- | -- | -- | Brace yourself vs. forced run/switch. | |
Rust | 25 | 40 | 100% | -- | Will cause metal to rust. | |
Shrapnel Cut | 25 | 55 | 95% | -- | Cut opponent with sharp debris. | |
Spicy Powder | 25 | -- | 75% | -- | Burns foe with irritating powder. | |
Stun Burst | 25 | 40 | 90% | -- | A bright burst of light. May stun. | |
Trip | 25 | -- | -- | -- | Make the foe fall for some damage. | |
Uproot | 25 | 40 | 95% | -- | Pull foe off the ground forcefully. | |
Weld | 25 | 40 | 95% | -- | An attack that makes metal fuse. | |
Whisper | 25 | -- | 100% | -- | Draws foe w/barely audible sounds. | |
Aimed Shot | 20 | 50 | 100% | -- | A move that hits no matter what. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Barbed Spear | 20 | -- | 90% | -- | Impale foe with a spiked spear. | |
Bellow | 20 | 20 | 100% | -- | A short bellow makes foe tremble. | |
Card Toss | 20 | 60 | 100% | -- | Playing cards are tossed at the foe. | |
Chain Whip | 20 | 80 | 90% | -- | A strong blow with a long chain. | |
Circulate | 20 | -- | -- | -- | Circulating air surrounds user. | |
Crimson Daze | 20 | 40 | 100% | 100% | The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |
Cuddle | 20 | -- | -- | -- | The user restores HP to an ally with a hug. The happier the user is, the more HP is restored. | |
Dancinglight | 20 | -- | 90% | -- | Small lights dance in foe's face. | |
Defensecharm | 20 | -- | -- | -- | A simple spell to raise defenses. | |
Diamond Glow | 20 | -- | 100% | -- | Hypnotize foe into dropping guard. | |
Dragon Roar | 20 | -- | -- | -- | A powerful bellow to terrorize foes. | |
Duel | 20 | 15* | 90% | -- | A swordfight with swords/arm blades. | |
Dust Cloud | 20 | -- | 100% | -- | Cover foe in thick cloud of dust. | |
Echo | 20 | -- | 90% | -- | Use echo of foe's move against it. | |
Enlighten | 20 | -- | -- | -- | Sudden inspiration improves the mind. | |
Eye Beam | 20 | 55 | 100% | -- | A laser beam fired from the eyes. | |
Face Slap | 20 | 45 | 100% | -- | A slap brings foe to its senses. | |
Force Dash | 20 | 90 | 85% | -- | A full-body charge of psychic energy. | |
Gale Burst | 20 | 65 | 100% | -- | A powerful blast of wind hits foe. | |
Haunted Wind | 20 | 20 | 100% | -- | A sudden breeze of invisible fists. | |
Headstrike | 20 | 60 | 95% | -- | An attack to the target's head. | |
Heartchange | 20 | 50* | 95% | -- | The user may have a change of heart! | |
Hiss | 20 | -- | 95% | -- | The user hisses loudly to cow the target, lowering their Attack and Special Attack stats. | |
Horn Glow | 20 | -- | 100% | -- | Flashes a light that ups SP. ATK. | |
Horoscope | 20 | -- | -- | -- | The user attacks with a move based on a randomly selected zodiac sign. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Hydrogen Gun | 20 | 20 | 100% | -- | The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row. | |
Hypochondria | 20 | -- | 85% | -- | The user shares its suffering with the target by convincing them that they have the same condition. | |
Inflame | 20 | -- | -- | -- | The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |
Itchy Bite | 20 | -- | 100% | 100% | The user attacks with a faint bite to cause lingering, distracting itchiness that paralyzes the target. | |
Lead Spikes | 20 | -- | -- | -- | Lead spikes cover the field. | |
Leap | 20 | -- | -- | -- | The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |
Lure | 20 | -- | 90% | -- | A strange sound lures foe near. | |
Maximize | 20 | -- | -- | -- | Increase size to resist attacks. | |
Mirror Snare | 20 | -- | -- | -- | Breaking a mirror brings bad luck. | |
Misery Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Mote Summon | 20 | -- | -- | -- | The user summons a mote that raises both its Defense and Sp. Def. The move can be used up to four times. | |
Nail | 20 | 30 | 85% | -- | Pound a sharp nail into the enemy. | |
Oil Up | 20 | -- | -- | -- | Oil your joints to increase agility. | |
Pesticide | 20 | -- | 100% | -- | A formula extra lethal to insects. | |
Phantasm | 20 | -- | 100% | -- | The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |
Poison Prod | 20 | 20 | 95% | -- | A toxic touch may bear side effects. | |
Portents | 20 | varies | 100% | 40% | Omens of evil are delivered. | |
Power Hex | 20 | 65 | 100% | -- | Cast a spell to damage foe. | |
Pride Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the more the user likes its Trainer. | |
Psy Pulse | 20 | 70 | 100% | -- | A pulse of energy that envelops all. | |
Radiant Beam | 20 | 65 | 100% | -- | A strong laser. May blind foe. | |
Range Punch | 20 | 65 | 95% | -- | A mighty punch projects energy. | |
Recall | 20 | -- | -- | -- | Remember something to raise SP. ATK. | |
Regift | 20 | -- | -- | -- | Regift a present for twice the use. | |
Rotten Treat | 20 | -- | 95% | -- | Throw rancid food at your enemy. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sand Blast | 20 | 30 | 85% | -- | Toss up sand until arena caves in. | |
Sand Castle | 20 | -- | -- | -- | Build sand castle to take foe hits. | |
Sand Jet | 20 | 40 | 100% | -- | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
Scale Rain | 20 | 60 | -- | -- | A shower of loose scales slices foe. | |
Scrap Metal | 20 | -- | -- | -- | Metallic junk covers the field. | |
Sediment | 20 | -- | -- | -- | Draw, absorb rocks to build defense. | |
Show Off | 20 | varies | 90% | -- | Show your foe just how good you are. | |
Shuffle | 20 | -- | -- | -- | Card-based user shuffles itself. | |
Slug Slime | 20 | -- | 100% | -- | The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats. | |
Smash Kick | 20 | 65 | 85% | -- | A kick in the leg may cripple foe. | |
Sneak Up | 20 | 30 | 95% | -- | The user sneaks up on the foe and attacks for five turns, doubling in power for each consecutive hit. | |
Snowball | 20 | 15 | 85% | -- | Hurl snowballs at the target. | |
Soothe Chime | 20 | -- | 70% | -- | A soft metallic sound calms all. | |
Stalactites | 20 | 14 | 85% | -- | Drop stalactites on the enemy. | |
Sticky Mud | 20 | -- | 100% | -- | Sticky mud keeps foe in the field. | |
Tech.error | 20 | -- | 70% | -- | Causes foe to use the wrong move. | |
Temper | 20 | -- | -- | -- | Temper your body to fight better. | |
Toll | 20 | 60 | 100% | -- | A painfully loud ring is sounded. | |
Trailblaze | 20 | varies | 100% | 10% | A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. | |
Tsunami Drop | 20 | varies | 100% | -- | Tidal wave carries foe up, drops. | |
War March | 20 | -- | 100% | -- | The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |
Wrench Smack | 20 | 65 | 85% | -- | An attack with a grimy wrench. | |
Alchemy | 15 | -- | 100% | -- | Transmutate items to recover. | |
Amplifiers | 15 | -- | -- | -- | Amplify all sound on the field. | |
Apport | 15 | 70 | 95% | -- | Ambush foe from another dimension. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Armor | 15 | -- | -- | -- | Coat self in a layer of metal. | |
Aurora Flash | 15 | 30 | 90% | -- | Flashing colors. May hypnotize foe. | |
Backlash | 15 | varies | 100% | -- | Use the foe's own power against it. | |
Battle Cry | 15 | -- | -- | -- | Prepare for an all-out battle. | |
Belch | 15 | 20* | 100% | -- | A nasty expulsion of gastric gas. | |
Binary Flux | 15 | 50 | 100% | -- | Raw information dazzles the senses. | |
Black Web | 15 | 55 | 90% | 100% | The user traps and attacks opposing Pokémon with a black net. It lowers the targets' Speed stat and may also make the target flinch. | |
Boil | 15 | 75 | 95% | -- | Heat liquids to the boiling point. | |
Branch Blow | 15 | 55 | 90% | -- | The user strikes the target with its woody, branchlike limbs. | |
Brassknuckle | 15 | 75 | 100% | -- | A punch from a metallic fist. | |
Breath Blast | 15 | 85 | 100% | -- | A volatile gust is exhaled at foe. | |
Bribe | 15 | -- | -- | -- | The user and target exchange items, striking a deal to make the target execute half-powered attacks. | |
Broom Dive | 15 | 90 | 95% | -- | Ride a broom for an aerial attack. | |
Calibrate | 15 | -- | -- | -- | Programmed Pokémon adjusts its aim. | |
Chains | 15 | 15 | 85% | -- | Trap foe in chains and squeeze hard. | |
Channel | 15 | -- | -- | -- | Channel spiritual energy to attack. | |
Chime | 15 | -- | -- | -- | Relax target with a peaceful chime. | |
Chloroblast | 15 | 65 | 90% | -- | A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |
CloseCurtain | 15 | -- | -- | -- | Finish your act and run away. | |
Combo | 15 | varies | 100% | -- | The user executes a three-turn combo of punches that varies in effect. | |
Concentrate | 15 | -- | -- | -- | Focus your mind on the battle. | |
Configure | 15 | 75 | 85% | -- | Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |
Creep | 15 | 30 | 100% | 30% | The user lands on the target and crawls creepily. It may also make the target flinch. | |
Cupid Arrow | 15 | -- | 85% | -- | An attack with an arrow of love. | |
Diamond Hoof | 15 | 80 | 95% | -- | Stomp your foe with a hard hoof. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Dive Kick | 15 | 100 | 90% | -- | A powerful diving kick from the sky. | |
Downpour | 15 | 70 | 100% | 20% | A heavy downpour falls upon the opposing team. It may lower their accuracy. | |
ElementForce | 15 | 50 | 90% | -- | Use the raw power of your element. | |
Epidemic | 15 | -- | 55% | -- | A virus targets a single group. | |
Fairy Powder | 15 | -- | 100% | -- | Magic powder makes the target float around for 3 turns. | |
FeatherSalvo | 15 | 25 | 85% | -- | Fires a series of sharp feathers. | |
Flare Field | 15 | -- | -- | -- | Explosive flares cover the ground. | |
Force Punch | 15 | 75 | 100% | -- | Punch with a fist of psychic energy. | |
Fossilize | 15 | -- | 85% | -- | Turn foe to stone. Takes some time. | |
Glass Shards | 15 | 80 | 100% | -- | Drive glass shards into the foe. | |
Harpoon | 15 | 35 | 90% | -- | Fire harpoon with rope at the enemy. | |
Haywire | 15 | -- | -- | -- | User becomes dangerously hyper. | |
HealingSpell | 15 | -- | -- | -- | Summon life energy to heal yourself. | |
Hex Claw | 15 | 75 | 100% | -- | Swipe with claws that bear a curse. | |
Hide | 15 | -- | -- | -- | Become invisible to dodge attacks. | |
Hover | 15 | 65 | 100% | -- | The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |
Huff 'n Puff | 15 | 65 | 90% | 100% | Take a deep breath to blow away foe. | |
Incantation | 15 | -- | -- | -- | Recite magic words to boost a spell. | |
Infection | 15 | -- | 85% | -- | Concentrate poison on enemy's wounds. | |
Laughing Gas | 15 | -- | 90% | -- | Laughing gas immobilizes the foe. | |
Lead Fang | 15 | 65 | 95% | -- | The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned. | |
Lightning | 15 | 70 | 100% | -- | A lightning bolt to frighten foe. | |
Lightninggun | 15 | 15 | 100% | -- | Fires a series of small sparks. | |
Liquid Phase | 15 | -- | -- | -- | Put your body into a liquid state. | |
Love Crush | 15 | 60* | 100% | -- | Uses infatuation to damage the foe. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Love Powder | 15 | -- | 100% | -- | Magic powder makes foe fall in love. | |
Madness | 15 | -- | -- | -- | Makes you stronger but also dizzy. | |
Magic Hat | 15 | -- | -- | -- | Look for an object inside your hat. | |
MeteorStrike | 15 | 25 | 85% | -- | The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |
Migraine | 15 | 20 | 70% | -- | Give the foe a massive headache. | |
Mine Field | 15 | -- | -- | -- | Lace the ground with many mines. | |
Mount | 15 | 80 | 95% | -- | Summon a magical steed and charge. | |
Mutiny | 15 | -- | 80% | -- | The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |
Nose Dive | 15 | 100 | 85% | -- | The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |
Opening | 15 | 50 | 60% | -- | Watch for a chance to bypass defense. | |
Panic Sweat | 15 | -- | -- | -- | Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |
Peril Tomb | 15 | 70 | 100% | -- | Lock the opponent into its doom. | |
PH Spit | 15 | varies | 95% | 26% | Acid or alkali of varying intensity. | |
Pillar Swing | 15 | 80 | 95% | -- | Pole-swing to deal heavy damage. | |
Poker Face | 15 | -- | 85% | 30% | The user's emotionless face confuses the foe. It may leave the target paralyzed. | |
Power Drill | 15 | 50 | 95% | -- | Attack with a drill of steel. | |
Psy Bolt | 15 | 45 | 95% | -- | Shocks of pain overwhelm foe. | |
Pyrotechnics | 15 | -- | -- | -- | The foe's accuracy is lowered by dazzling fireworks. If the foe is in the air, damage is inflicted. | |
Rabies | 15 | 50 | 85% | -- | Rabid user bites foe; may infect. | |
Ring Slicer | 15 | 90 | 100% | 20% | The user forms sharp psychic rings that deal physical damage. It may lower the target's Defense and Sp. Def. | |
Sandboard | 15 | 90 | 95% | -- | Ride a mound of sand over foe. | |
Sawdust | 15 | -- | 100% | -- | Throw sawdust in the enemy's eyes. | |
Scale Shield | 15 | -- | -- | -- | Protect self with steel-hard scales. | |
Screwdriver | 15 | 70 | 90% | -- | A spinning attack that dents metal. | |
Seed Cannon | 15 | 80 | 100% | 10% | An array of seeds is fired at target. It may lower Defense. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sentry | 15 | -- | -- | -- | One head watches as another fights. | |
Shadowy Eyes | 15 | 30 | 100% | -- | A ghastly glare to scare the target. | |
Shine Sabre | 15 | 75 | 100% | -- | The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect. | |
Silver Teeth | 15 | 80 | 100% | 20% | The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. | |
Sludge Punch | 15 | 75 | 100% | -- | Punch with a fist covered in sludge. | |
Smelt Punch | 15 | 95 | 85% | -- | Punch the foe with a molten fist. | |
Snowboard | 15 | 95 | 100% | -- | The user rides a mount of snow over the foe. It can also be used to turn at any time on ice. | |
Solid Phase | 15 | -- | -- | -- | Put your body into a solid state. | |
Sonic Wave | 15 | 60 | 100% | -- | A sound wave that covers the area. | |
Sonic Wind | 15 | 60 | -- | -- | A quick gale that can't be blocked. | |
Spiked Armor | 15 | -- | -- | -- | Coat self in metal with sharp spikes. | |
Spinningblow | 15 | 75 | 100% | -- | Spin at high speed with open arms. | |
Squeak | 15 | 30 | 100% | -- | Startle foe with a sudden squeak. | |
Stealth | 15 | -- | -- | 30% | The user hides to raise its evasion. It may also leave the target confused. | |
Stingknuckle | 15 | 75 | 100% | -- | Punch using a fist with a stinger. | |
Storm Surge | 15 | 85 | 90% | -- | Create a storm by blowing the area. | |
Strafe Dive | 15 | 15 | 85% | -- | The user soars to dive bomb the foe for five turns, doubling in power for each consecutive hit. | |
Taintedwater | 15 | 85 | 95% | -- | Soak the foe with polluted water. | |
Tar Pit | 15 | -- | 100% | -- | Forms a sticky tar pit below foe. | |
Taser Claw | 15 | 80 | 100% | -- | A slash with an electroshock claw. | |
ThornMissile | 15 | 25 | 85% | 10% | Sharp thorns are shot at the target two to five times in a row. It may cause the target to flinch. | |
Titaniumkick | 15 | 80 | 95% | -- | A kick with a metallic foot. | |
Travel | 15 | 80 | 95% | -- | The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |
Tribute | 15 | varies | 95% | -- | Pay tribute to the spirits with an item for favor. | |
Tumble | 15 | 60 | 90% | -- | Chunks of metal cascade over foe. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Upchuck | 15 | varies | 90% | -- | Acidic projectile is vomited at foe. | |
Vanishingact | 15 | -- | -- | -- | Disappear in front of the foe's eyes. | |
Vapor Phase | 15 | -- | -- | -- | Put your body into a gaseous state. | |
Vengeance | 15 | -- | -- | -- | Prepare to deal some payback. | |
War Cry | 15 | -- | -- | -- | A declaration of war towards foe. | |
Wind Surf | 15 | 80 | 95% | 10% | The user surfs on the wind to crash down on the target. The target may also be left confused. | |
Windburn | 15 | 60 | 95% | -- | A harsh wind may irritate the skin. | |
Zap Needle | 15 | 50 | 90% | -- | An electric needle is shot at foe. | |
Zeus Thunder | 15 | 25* | 80% | -- | Calls down heaven- ly thunderbursts. | |
AchillesHeel | 10 | -- | 60% | -- | Expose your foe's weak point. | |
Acid Drip | 10 | -- | 90% | -- | User slowly drips corrosive acid. | |
Adrenaline | 10 | -- | -- | -- | Temporarily boosts speed and power. | |
Aerial Virus | 10 | -- | 80% | -- | The user unleashes an aerosol containing a virulent pathogen that badly poisons the target. Can hit targets that are in the air. | |
Air Pressure | 10 | -- | 90% | -- | A heavy atmosphere pins foes down. | |
Ancient Wind | 10 | -- | 100% | -- | The user hits the target with a gust of mystical wind that eliminates the effect of the target's Ability. | |
Antibodies | 10 | -- | -- | -- | Fake poison alerts immune system. | |
Atom Split | 10 | 70 | 100% | -- | A cut so thin that may go unnoticed. | |
Aura Boost | 10 | -- | -- | -- | Pressure-point to rouse own spirit. | |
Aura Jab | 10 | 50 | 85% | -- | Pressure-point to dampen foe spirit. | |
Berry Bait | 10 | -- | 100% | -- | The user throws a Berry to lower the target's evasion. It might also sharply lower the target's Defense. | |
Berry Growth | 10 | -- | -- | -- | The user creates a random berry for itself to use before the end of the battle. | |
Bibliomancy | 10 | -- | -- | -- | Pick a page, any page. | |
Black Hole | 10 | -- | -- | -- | The user forms a dense orb of darkness that lasts for five turns. It hurts all except for Dark types. | |
Blight | 10 | varies | 100% | -- | The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks. | |
Blinding | 10 | -- | 90% | -- | A blinding light cuts accuracy. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Blitz-charge | 10 | 100 | 100% | -- | Fill entire field with electricity. | |
Body Boost | 10 | -- | -- | -- | Pressure-point to invigorate self. | |
Body Jab | 10 | 50 | 85% | -- | Pressure-point to weaken the target. | |
Bound Wrench | 10 | 50 | 90% | -- | A grimy wrench is thrown, rebounds. | |
Brainstorm | 10 | -- | -- | -- | Focus on battle. Discussion helps. | |
Bullseye | 10 | 40 | 100% | -- | The user aims for a direct hit. If the user hits the foe, it will always be a critical hit. | |
Cackle | 10 | 40 | 100% | 100% | Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Calcify | 10 | -- | -- | -- | A mineral coating guards but slows. | |
Callus Armor | 10 | -- | -- | -- | Past beatings have toughened you. | |
Cannonball | 10 | 130 | 80% | -- | Curl up and charge like a cannonball. | |
Capsize | 10 | 60 | 100% | 30% | The user forcefully smashes the foe into the water. The target may be left confused. | |
Card Trick | 10 | -- | -- | -- | Shuffle opponent's items with magic. | |
Ceremony | 10 | -- | -- | -- | A long rite that grants power. | |
Cliff Climb | 10 | 120 | 85% | -- | Climb up to crash down next turn. | |
Cloud Call | 10 | -- | -- | -- | The user summons a cloud to levitate for five turns. It can also ride over water and ground obstacles. | |
Cocoon | 10 | -- | -- | -- | The user spins a cocoon to regain HP and reduce damage. The user is prevented from using contact moves. | |
Coin Toss | 10 | -- | -- | -- | The user flips a coin to inflict damage. The power differs for heads and tails. | |
Collect | 10 | -- | -- | -- | Collect food to attack or consume. | |
Construction | 10 | -- | -- | -- | Better body parts are fabricated. | |
Consume | 10 | -- | -- | -- | Eat collected food to recover energy. | |
Corrode | 10 | -- | 95% | -- | Drench the foe in corrosive acid. | |
Crush Hug | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Cure Point | 10 | -- | -- | -- | Pressure-point to revitalize self. | |
Data Absorb | 10 | -- | -- | -- | Robotic user draws data on foe moves. | |
Deep Freeze | 10 | -- | -- | -- | Arena will freeze. Hibernaters avoid. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Desert Sands | 10 | 60 | 95% | -- | Draw sand from the field to attack. | |
Disastercast | 10 | -- | -- | -- | Summon a force of nature to attack. | |
Dispel | 10 | -- | -- | -- | All incantations are driven away. | |
Distort | 10 | -- | 75% | -- | Severely distort the foe's senses. | |
Doom Crux | 10 | -- | -- | -- | Channel spirits of tragic deaths. | |
Dragon Dream | 10 | -- | -- | -- | A dream reveals a secret of yore. | |
DragonSpirit | 10 | 90 | 85% | -- | Summon the ancient might of dragons. | |
Drowsy Daze | 10 | 85 | 95% | 40% | The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness. | |
Dying Embers | 10 | 160 | 90% | -- | The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. | |
Dynamic Rush | 10 | 100 | 70% | -- | Turn body into an aerodynamic form. | |
Earthbind | 10 | 75 | 100% | -- | The user controls the ground beneath the target to restrain and damage it for four to seven turns. | |
Embalm | 10 | -- | --% | 100% | Preserve the body for the afterlife. | |
Equality | 10 | -- | -- | -- | Remove differences in attack form. | |
Equip Armor | 10 | -- | -- | -- | Equip armor to protect key areas. | |
Excavate | 10 | 120 | 85% | 30% | The user burrows, stays underground for a turn, then attacks the third turn. It may also find items. | |
Feed Frenzy | 10 | -- | -- | -- | The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves. | |
Food Fight | 10 | varies | 100% | -- | Use collected food to attack the foe. | |
Food Poison | 10 | -- | -- | -- | Poisonous food is consumed. | |
Forge | 10 | -- | -- | -- | Take time to forge a stronger armor. | |
Freezer Burn | 10 | 20 | 100% | -- | Exposure to raw, searing cold. | |
FrenzyTackle | 10 | 120 | 95% | -- | User enters into a psychotic rage. | |
Frost Tower | 10 | -- | -- | -- | Cover self in a spiky ice tower. | |
Fume Veil | 10 | -- | 85% | 100% | Opposing Pokémon are poisoned with a noxious gas. Another use will leave them badly poisoned. | |
Funnel Horn | 10 | -- | -- | -- | The user funnels wind, electrically charging it before unleashing. | |
Gaea Force | 10 | varies | 80% | -- | Exploding rocks damage and trap the target for 4-5 turns. The attack varies in intensity. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Gigacharge | 10 | -- | -- | -- | The user gathers power to cancel the need for charging turns for three turns. | |
Grapple | 10 | -- | -- | -- | Grabs to prevent the foe's escape. | |
Guard Slip | 10 | 50 | 85% | -- | Pressure-point to cripple defense. | |
Harmonize | 10 | -- | 95% | -- | Match the enemy perfectly. | |
Harmony | 10 | -- | 90% | -- | Fill arena with soothing harmony. | |
Holy Shield | 10 | -- | -- | -- | A shield of light makes the user immune to Dark-type moves for 5 turns. | |
Holy Water | 10 | -- | -- | -- | Sprinkle blessed water over field. | |
Hope Beacon | 10 | -- | -- | -- | The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP. | |
Ice Floe | 10 | -- | 60% | -- | Covers the foe in a casing of ice. | |
Ignite | 10 | -- | -- | -- | Set fire to self. Discourages hits. | |
Impose | 10 | varies | -- | -- | A frightening presence. The stronger the user and the weaker the foe, the more accurate. | |
Incense | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Inflate | 10 | -- | -- | -- | Inhale helium to ascend. | |
Inhale | 10 | -- | -- | -- | The user puffs itself up with huge amounts of air. | |
Invert | 10 | -- | -- | -- | Invert colors to invert relations. | |
Irate Trance | 10 | 60 | 95% | -- | Whip self into a rage to attack. | |
Iron Casting | 10 | -- | -- | -- | Adapt to use a random STEEL move. | |
Itch Powder | 10 | -- | 100% | -- | The user sprays the target with powder that causes lingering, distracting itchiness. The target becomes less likely to attack. | |
Joust | 10 | 110 | 75% | -- | Rams foe with lance forward. | |
Judo Slam | 10 | varies | 95% | -- | Use foe's strength against itself. | |
Kindle | 10 | -- | -- | -- | Start a burn to boost Special. | |
Landslide | 10 | 80 | 90% | -- | Target is buried in an avalanche. | |
Lava Bomb | 10 | 80 | 80% | -- | Launch exploding ball of magma. | |
Lava River | 10 | -- | 95% | -- | A river of lava flows toward foe. | |
Lead Weight | 10 | 100 | 100% | -- | Crush enemy with your heavy body. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Leaf Helix | 10 | 20 | 80% | -- | A spinning helix damages the foe. | |
Leaf Trail | 10 | * | *% | -- | Slippery leaves may trip the foe. Power depends on the foe's height. | |
Levitation | 10 | -- | -- | -- | Concentrate to float in mid-air. | |
Liquidmetal | 10 | 50 | 98% | -- | Spray mercury on foe. ICE freezes. | |
Luster Burst | 10 | 120 | 80% | -- | A strong light- burst hits foe. | |
Luster Flash | 10 | 50 | 90% | -- | A flash of light envelops foe team. | |
Lux Buster | 10 | 120 | 100% | -- | The user gathers ambient energy, then shoots it as a ray of light on the second turn. | |
MacabreDance | 10 | -- | -- | -- | A dance of death raises the user's Attack and Speed. It also leaves the foe confused. | |
Magic Bean | 10 | 90 | 100% | -- | A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky. | |
Magic Drain | 10 | -- | 100% | -- | The user lowers the target's ability to attack by removing 4 PP from a move they have not yet used. | |
Magic Flames | 10 | 80 | 80% | -- | Drilling flames encircle foe. | |
Magneticwave | 10 | 70 | 90% | -- | A magnetic pulse to cut resistance. | |
Magnetize | 10 | -- | -- | -- | Magnetize body to boost resistance. | |
Malice Eater | 10 | 100 | 100% | -- | The user eats the thoughts of a disobedient target. Half the damage caused is sent to heal the user's HP. | |
Memory Wipe | 10 | -- | -- | -- | Scramble your enemy's memory. | |
Metalgrinder | 10 | 60 | 100% | -- | The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so. | |
Metamorph | 10 | -- | -- | -- | Take on the powers of a recent foe. | |
Miasma Blow | 10 | 85 | 90% | 50% | The user punches the target with a fist enveloped in a corrupt aura. It may lower Defense. | |
Mind Assault | 10 | 120 | 70% | -- | A powerful but inaccurate attack. | |
Mirror House | 10 | -- | -- | -- | Magical mirrors mislead attackers. | |
Molt | 10 | -- | -- | -- | Shed feathers to escape bad status. | |
Molten Steel | 10 | 70 | 100% | -- | Drop molten steel on your enemy. | |
Morale Armor | 10 | -- | -- | -- | Use faith in the trainer to endure. | |
Mote Aid | 10 | -- | -- | -- | The user commands its motes to transfer their energy to restore its HP. Having more motes heals more HP. | |
Mote Strike | 10 | Varies | 100% | -- | The user commands its motes to attack the target simultaneously. The more motes summoned, the greater the damage. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Mote Thunder | 10 | Varies | 100% | Varies% | Motes attack the target with lightning. The more motes, the greater the damage and chance to cause paralysis. | |
Mystic Aura | 10 | 60 | 95% | -- | Attack with aura. May cause changes. | |
Mystic Lock | 10 | -- | -- | -- | A spell to lock up your foe's moves. | |
Mystic Mist | 10 | -- | 95% | -- | An ominous mist envelopes foe. | |
Necromancy | 10 | varies | 90% | -- | Call upon the fallen to attack. | |
Nectar Bomb | 10 | 75 | 85% | -- | Drench the foe in sticky nectar. | |
Nullify | 10 | -- | -- | -- | Ends all ongoing effects. | |
Numen | 10 | -- | -- | -- | A local deity is summoned to help. | |
Oil Shot | 10 | 80 | 100% | -- | Shoot sticky oil to cover the foe. | |
Oil Spill | 10 | -- | 75% | -- | Toxic oil covers the entire field. | |
Open Space | 10 | -- | -- | -- | Give yourself more room to work with. | |
Optimism | 10 | -- | -- | -- | Positive thoughts affect the field. | |
Pagan Rite | 10 | -- | -- | -- | A dark ritual for black magic users. | |
Panic Attack | 10 | 65 | 90% | -- | A frenzied attack powered by fear and strengthened by confusion. | |
Pendulum | 10 | -- | 90% | -- | A pendulum swings and clobbers foe. | |
Pessimism | 10 | -- | -- | -- | Negative thoughts affect the field. | |
Pester | 10 | -- | -- | -- | Use taunting to lead on opponent. | |
Phantom Moan | 10 | -- | -- | -- | An eerie moan floats on the air. | |
Piledriver | 10 | 100 | 85% | -- | Foe is driven hard into the ground. | |
Play Dead | 10 | -- | -- | -- | The user stays immobile for two turns, thereby tricking the target into not attacking. | |
Poison Arrow | 10 | 60 | 75% | -- | A poison-tipped arrow strikes foe. | |
Poison Swipe | 10 | 75 | 95% | -- | Swipe with a claw covered in poison. | |
Poltergeist | 10 | -- | 80% | -- | Send a spirit to foul up technique. | |
Poof! | 10 | -- | -- | -- | Snap your fingers, see what happens. | |
Portal Trap | 10 | -- | 100% | -- | Holes through space are created to redirect attacks back to their source. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Power Flow | 10 | -- | -- | -- | Transfer fighting power to an ally. | |
Power Tail | 10 | 100 | 75% | 15% | The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |
Power Thief | 10 | -- | 90% | -- | Drain the foe's fighting ability. | |
Powerstrike | 10 | 50 | 85% | -- | Aim to lower foe's main strength. | |
Precognition | 10 | 90 | 100% | -- | Accurately predict a powerful attack. | |
Presentation | 10 | -- | -- | -- | Introduce your act with a flash. | |
Prism Shield | 10 | -- | -- | -- | Create a shield that splits light. | |
Pure Fear | 10 | -- | -- | -- | Project raw terror into your enemy. | |
Qi Flow | 10 | -- | -- | -- | Transfer inner power to an ally. | |
Reflection | 10 | -- | -- | -- | A copy of foe that fights on its own. | |
Repetoire | 10 | -- | -- | -- | Use stored sounds to attack the foe. | |
Ridicule | 10 | 40 | 70% | -- | Fills the target with shame. | |
Riptide | 10 | 120 | 75% | -- | The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |
Rising Storm | 10 | 20* | 95% | -- | A lightning storm builds over time. | |
Rite Of Day | 10 | varies | 100% | -- | The user charges on the first turn, then calls on the power of the Sun or Moon the second turn. | |
Rocket Rise | 10 | -- | -- | -- | The user levitates using downward-pointing jets of flame for five turns. | |
Roundhouse | 10 | 80 | 100% | -- | The user delivers a high-power spinning kick to everyone around it. | |
Sacrifice | 10 | -- | 40% | -- | User's pain is directed into foe. | |
Sakura Blast | 10 | 70 | 95% | -- | A spiral of cherry blossoms strikes. | |
Salt Pan | 10 | -- | 100% | 10% | The ground is sown with salt. | |
Sand Trap | 10 | 10 | 90% | -- | The ground becomes a slippery pit. | |
Sappingspell | 10 | 60 | 100% | -- | A spell to drain the foe's HP. | |
Scented Oil | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Scorch | 10 | -- | 75% | -- | The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |
Shadow Grasp | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Shards | 10 | 80 | 90% | -- | Drive metal shards into the foe. | |
Siphon | 10 | 25 | 85% | -- | The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |
Siphon Life | 10 | 75 | 100% | -- | The user drains all of the target's blood. The user's HP is restored by half the damage inflicted on the target. | |
Skill Cast | 10 | -- | -- | -- | Cast spell to change ability. | |
Smoke Lunge | 10 | 75 | -- | -- | Vanishes in smoke, hits from behind. | |
Sneaky Jab | 10 | 50 | 95% | -- | Throw a punch when least expected. | |
Sneer | 10 | -- | *% | -- | Sneers to sharply weaken target's defenses. | |
Snow Fort | 10 | -- | -- | -- | A wall of snow to raise Defense. | |
Solder | 10 | -- | -- | -- | Solder your joints to raise DEFENSE. | |
Spindrift | 10 | 40 | 100% | 100% | The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |
Spinning Saw | 10 | 75 | 95% | -- | Spins sharp body to attack the foe. | |
Spiral Drain | 10 | 75 | 100% | -- | The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |
Spiritualism | 10 | 20 | 100% | -- | Nearby spirits rise against foe. | |
Splitstrike | 10 | 50 | 90% | -- | The user splits itself into two forms to deal both physical and special damage in the same turn. | |
Spore Burst | 10 | 80 | 85% | 50% | The user charges up to release a massive cloud of toxic spores that will hit, and may poison, everyone around it. | |
Stage Helper | 10 | -- | -- | -- | Help your ally to cast a spell. | |
Stamina Flow | 10 | -- | -- | -- | Transfer vitality to a tired ally. | |
Static Shock | 10 | 100 | 100% | -- | Build static power and then shock. | |
Sticky Sap | 10 | -- | 100% | -- | The target is covered in a sticky fluid. The target cannot switch out while the user is in battle. | |
Still Strike | 10 | 130 | 100% | -- | A strike triggered by motion. | |
StingerLance | 10 | 100 | 100% | 30% | The user raises its abdomen to raise its Defense on the first turn, then stings the target on the next turn. It may poison them. | |
Summon | 10 | -- | -- | -- | Summon pokémon to strike down foe. | |
Sweet Dreams | 10 | -- | -- | -- | Send foe and self to a deep sleep. | |
Swindle | 10 | -- | -- | -- | Trick foe into making a bad deal. | |
Sword Basket | 10 | -- | 85% | -- | Basket holds foe, swords pierce. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sword Edge | 10 | 120 | 50% | -- | Use a sharp limb as a mighty sword. | |
Tail Decoy | 10 | -- | -- | -- | Detach own tail to throw off pursuer. | |
Tail Spread | 10 | -- | 90% | -- | Spread fancy tail to impose. | |
Tempest | 10 | 100 | 80% | -- | A violent storm that humbles foe. | |
Thermal | 10 | 50 | 90% | -- | A gust of hot air offers a powerup. | |
Thor Hammer | 10 | 90 | 85% | -- | Slams foe with a charged hammer. | |
Throttlekick | 10 | 50 | 95% | -- | A rapid and well- placed kick. | |
Time Slice | 10 | -- | -- | -- | Time is slowed down for five turns to allow the user to attack the target before they can react. | |
Tongue Flick | 10 | 35 | 100% | -- | An attack with a forked tongue. | |
Tornado Spin | 10 | 120 | 100% | -- | The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however. | |
Torpedo | 10 | 105 | 90% | -- | In water, fires a speeding missile. | |
Toxic Kiss | 10 | -- | 75% | -- | A kiss with toxic lips. May poison. | |
Toxin Scour | 10 | 60 | 100% | -- | A harsh rub with a cleansing balm. | |
Trade Wind | 10 | 55 | 85% | -- | A sudden wind that trades items away. | |
Trapdoor | 10 | 100 | -- | -- | Go underground to set up a trap. | |
Tremor | 10 | 100* | 100% | -- | An earthquake with some aftershocks. | |
Tri-Wave | 10 | 40 | 90% | 30% | The target is buffeted by three consecutive waves of water. It may also raise the user's Sp. Atk stat. | |
Turning | 10 | -- | -- | -- | The wind turns to another direction. | |
TwisterPunch | 10 | 60 | 90% | -- | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Uppercut | 10 | 80 | 85% | -- | A rising smack to the jaw. | |
Vapor Wall | 10 | -- | -- | -- | Atmosphere becomes too damp for FIRE. | |
Venom Sweat | 10 | -- | -- | -- | Cover self in a coat of poison. | |
Vertigo | 10 | -- | -- | 100% | Subtle wind currents confuse all Pokémon on the field. Opposing Pokémons' Defense stats are lowered. | |
Virga | 10 | -- | -- | -- | Stop precipitation from falling down. | |
Virus | 10 | -- | 75% | -- | Inflicts a random status problem. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Vital Sieve | 10 | -- | 85% | -- | Slowly draws out the foe's energy. | |
Wand Shake | 10 | -- | 100% | -- | Shake the wand for a random effect. | |
Water Cage | 10 | -- | -- | -- | Surround with a watery barrier. | |
Wave Shot | 10 | 75 | 100% | -- | A blast of water clears the field. | |
Whirl Dive | 10 | 80 | 80% | -- | A spinning attack may dizzy the foe. | |
Whisperwind | 10 | -- | 100% | -- | Whispers in the wind confuse foe. | |
Wreckingball | 10 | 55 | 85% | -- | A ball of steel to bring down foe. | |
Abrasivewind | 5 | 60 | 100% | -- | Abrasive sand lashes opponent. | |
Absolutezero | 5 | -- | 75% | -- | Foe is exposed to the coldest temp. | |
Acid Rain | 5 | -- | -- | 10% | Contaminated rain damages all battlers for five turns. It may also lower the target's Defense. | |
Aquagel | 5 | -- | -- | -- | The user becomes immune to Fire-type attacks. It can also be used to cross lava and fiery areas. | |
Arboreum | 5 | -- | -- | -- | Field is filled with many trees. | |
Armor Polish | 5 | -- | -- | -- | Polished armor turns reflective. | |
Autumn Wind | 5 | 80 | 100% | -- | Strikes with en- during autumnwind. | |
Balance | 5 | -- | -- | -- | Remove all element relationships. | |
Berry Drink | 5 | -- | -- | -- | The user drinks a potent draught made from Berries to provide benefits that vary by composition. | |
Betrayal | 5 | -- | 80% | -- | Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns. | |
Blue Fire | 5 | 100* | 100% | -- | Freezing flames are thrown at foe. | |
Blue Moon | 5 | -- | -- | -- | The user initiates a rare lunar phase for five turns, powering up Magic-type moves. | |
Broomstick | 5 | -- | -- | -- | An enchanted rod helps user to fly. | |
Burnt Leaf | 5 | 60 | 80% | -- | Burning leaves are swung at the foe. | |
Cage Drop | 5 | -- | 95% | -- | Metal bars hold victim in place. | |
Call to Arms | 5 | -- | 90% | -- | An ancient warrior's call that raises the power and spirits of the user. The user must rest on the next turn. | |
Chaos | 5 | -- | -- | -- | The user summons an extradimensional force that causes all combatants to use random moves at random targets for 5 turns. | |
Chaos Bolt | 5 | Varies | 90% | 100% | The user fires an unstable energy bolt that varies in power and leaves the target with a random status condition. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Charge Spin | 5 | 150 | 90% | -- | The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. | |
Clear Skies | 5 | -- | -- | -- | A calming aura ends violent weather. | |
Clone | 5 | -- | -- | -- | Makes a clone to help fight. | |
Cold Snap | 5 | -- | -- | -- | A freezing cold front moves in. | |
Comatose | 5 | -- | 80% | -- | A nitrogen cloud puts foe to sleep. | |
Compile | 5 | -- | -- | -- | The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |
Crybaby | 5 | -- | 100% | 100% | The user sobs to make the target flinch. The chance of failing rises for each subsequent use. | |
Crystal Cut | 5 | 80 | 95% | -- | A slash with a frozen blade. | |
Crystalstorm | 5 | 150 | 90% | -- | Very powerful, but skips next turn. | |
Curare Dart | 5 | -- | 30% | -- | A tiny dart imbued with lethal venom. | |
Cyclone | 5 | 120 | 85% | -- | The user whips up a powerful cyclone to blast the target. It may make them flinch. | |
Dead Silence | 5 | -- | -- | -- | Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working. | |
Decay | 5 | -- | -- | -- | All life slowly withers away. | |
Demolisher | 5 | varies | 100% | -- | A move aimed at crushing defenses. | |
Diffusion | 5 | 100 | 75% | -- | A blast of energy that spreads out. | |
Doom Spell | 5 | -- | 30% | -- | A complicated but devastating spell. | |
Doomsday | 5 | 110 | 50% | -- | Unleashes a doomsday device. | |
Dragon Rise | 5 | 150 | 90% | -- | Take the foe up to the sky in flames. | |
Dragon Ruins | 5 | -- | -- | -- | Ancient monoliths enclose the field. | |
Eclipse | 5 | -- | -- | -- | Light from the sun and moon is blocked out, making moves involving the sun or the moon unusable for three turns. | |
Effect Push | 5 | -- | 80% | -- | Use type's power to push away foe. | |
Ethereal Ray | 5 | 70 | 90% | -- | Otherworldly light engulfs target. | |
Exhale | 5 | 150 | 85% | -- | The user expels hot air at a high velocity at its foe. | |
Exorcise | 5 | -- | 100% | -- | Banishes all dark spirits. | |
Faintfear | 5 | -- | -- | -- | A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Fiendishplot | 5 | 50 | 100% | -- | A conspiracy against the foe. | |
Fire Bomb | 5 | 200 | 100% | 10% | The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |
Flame Sword | 5 | 80 | 95% | -- | A slash with a burning blade. | |
Flame War | 5 | -- | 90% | 100% | A flame war provokes all battlers, making all moves Fire-type. | |
Flare | 5 | -- | 100% | 30% | A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |
Flash Freeze | 5 | 100 | 50% | 50% | The user attempts to immobilize the target by freezing the moisture in the air around them. | |
Flock | 5 | -- | -- | -- | A flock of birds crosses the field. | |
Force Field | 5 | -- | -- | -- | A containing field surrounds arena. | |
Frost Cannon | 5 | 100 | 50% | -- | Fires a large ball of snow and frost. | |
Frostbite | 5 | -- | 50% | -- | Inflict stinging frostbite on foe. | |
Gamble | 5 | -- | -- | -- | The stakes are all or nothing. | |
Gamma Ray | 5 | 150 | 90% | -- | A radioactive ray of enormous power. | |
Garrote Vine | 5 | -- | 30% | -- | Vines are pulled tight around foe. | |
Glacier | 5 | 150 | 75% | -- | Build a glacier to crash down on foe. | |
Glassbreaker | 5 | 95 | 100% | -- | High-pitched cry to shatter glass. | |
Greenhouse | 5 | -- | -- | -- | Poisonous clouds retain all heat. | |
GuidingLight | 5 | -- | 100% | -- | The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |
Heat Spear | 5 | 100 | 95% | 20% | A superheated spear attack that has a raised critical hit rate. It may leave the target with a burn. | |
Heat Up | 5 | -- | -- | -- | The temperature climbs briefly. | |
Hyper Spin | 5 | -- | -- | -- | Spin to fire shock waves then strike. | |
Ice Prison | 5 | -- | --% | -- | The target is encircled by ice to prevent escape. This drastically lowers the target's Speed stat. | |
Icy Floor | 5 | -- | -- | -- | Slippery ice makes footing unsteady. | |
Illusion | 5 | -- | 100% | -- | Creates copies of user to fool foe. | |
Infernoblaze | 5 | -- | 30% | -- | The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |
Inject | 5 | -- | 45% | -- | Attack with a lethal injection. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Invisibility | 5 | -- | -- | -- | Bend light around you to disappear. | |
Ion Capture | 5 | -- | -- | -- | Draw electric energy from charged air. | |
Iron Blade | 5 | -- | 30% | -- | Finish foe with 1 well-timed stroke. | |
Iron Dust | 5 | -- | -- | -- | Scatter metallic dust into the air. | |
Irradiate | 5 | -- | 65% | -- | Foe is inflicted with radiation. | |
Jet Stream | 5 | 120 | 90% | -- | A powerful, quick current hits foe. | |
Justice | 5 | -- | 100% | -- | Gather power, then deal punishment. | |
Karma Blast | 5 | 150 | 80% | -- | Negative energies hurt user and foe. | |
Last Stand | 5 | -- | -- | -- | The user's defenses are raised to the maximum when its HP is low, but it can't attack. | |
Lazy Day | 5 | -- | 100% | -- | The user infects the foe with laziness, changing the target's ability into Truant. | |
Lead Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Legacy | 5 | -- | -- | -- | Pass on your power to your successor. | |
Life Spring | 5 | -- | -- | -- | Life-imbued water heals status changes and up to a quarter of the user's maximum HP. | |
Life Stream | 5 | -- | -- | -- | Healing energy floods the arena. | |
Lullaby | 5 | -- | 100% | -- | The user sings a song that lulls all other Pokémon into falling asleep on the next turn. | |
Magic Cancel | 5 | -- | -- | -- | Remove all magic from the arena. | |
Magic Cape | 5 | -- | -- | -- | Disappear behind a magic cloak. | |
Magic Circle | 5 | -- | 85% | -- | A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. | |
Magic Cure | 5 | -- | -- | -- | A vital infusion of healing energy. | |
Magic Spell | 5 | -- | -- | -- | The Trainer speaks out a rhyming incantation, then the user attacks with extreme elemental power. | |
Magma Cager | 5 | 60 | 90% | -- | A sphere of magma that will harden. | |
Magnet Field | 5 | -- | -- | -- | Magnetize the area to prevent escape. | |
Mana | 5 | -- | -- | -- | A mystical energy replenishes power. | |
Mega Missile | 5 | 100 | 80% | -- | The user preps a giant missile to launch on the next turn. The explosion also damages Pokémon next to the target. | |
Megastorm | 5 | 130 | 90% | -- | The user summons a massive and potentially dangerous storm. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Megavolt | 5 | -- | 30% | -- | Electrocute foe into submission. | |
Melt | 5 | 200 | 100% | -- | Deals heavy damage but user faints. | |
Meltdown | 5 | -- | 30% | -- | Radioactive sludge flows towards foe. | |
Mercury Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Midnight | 5 | -- | -- | -- | The user summons pitch-black darkness for five turns, powering up Dark-type moves. | |
Mind Swipe | 5 | -- | 55% | -- | Viciously empty the foe's mind. | |
Mindkill | 5 | 50 | 90% | -- | The brain cells are the victims. | |
Mindmeld | 5 | -- | -- | -- | Join other mind to learn its secrets. | |
Modulation | 5 | -- | -- | -- | Change your pitch to raise power. | |
Molten Glass | 5 | 120 | 50% | -- | Heated sand is blasted at foe. | |
Muddy Swamp | 5 | -- | -- | -- | Field is flooded with dirty mud. | |
Mug | 5 | 60 | 100% | -- | After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. | |
Murmur | 5 | -- | 75% | -- | Inflicts a random status condition on the opponent. | |
Mystic Blade | 5 | 100 | 80% | -- | Conjure a blade of pure mystic force. | |
NegativeWave | 5 | 70 | 95% | -- | Attack with the enemy's weakness. | |
Nuclearblast | 5 | 150 | 85% | -- | A blast that blows everyone away. | |
Orbit Smash | 5 | 120 | 85% | 40% | The user crashes into the target like a rogue asteroid. It may harshly lower the target's Defense stat. | |
Overclock | 5 | -- | -- | -- | Work much faster than recommended. | |
Overdrive | 5 | -- | -- | 0-100% | The user forces its body beyond its limits, raising all of its stats. However, the user may faint. | |
Petrify | 5 | -- | 30% | -- | Turn your opponent into stone. | |
Pins&Needles | 5 | -- | -- | -- | Make the foe feel painfully numb. | |
Pitch-Black | 5 | -- | 100% | -- | All non-100% accuracy moves miss for the rest of the turn. | |
Plague | 5 | -- | -- | -- | The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns. | |
Plasma Tail | 5 | 100 | 75% | 40% | The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn. | |
Poison Mix | 5 | -- | -- | -- | Pick a poison at random to attack. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Poison Web | 5 | -- | 95% | -- | Trap enemy in a poisonous web. | |
PollenSeason | 5 | -- | -- | -- | Air is filled with allergic pollen. | |
Pollution | 5 | -- | -- | -- | The battlefield becomes tainted. | |
Possess | 5 | -- | 70% | -- | Briefly take over the target's body. | |
Power Arena | 5 | -- | -- | -- | A fighting ring of pure energy. | |
Prediction | 5 | -- | -- | -- | Predict what the weather will do. | |
Problem? | 5 | -- | 100% | 100% | Inflicts a random status ailment on the target. | |
Prominence | 5 | 180 | 90% | -- | The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats. | |
Proxy | 5 | -- | 50% | -- | Cause attacks on you to affect foe. | |
Quantumspeed | 5 | 120 | -- | -- | An attack at the speed of light. | |
Quick Jab | 5 | 70 | 100% | -- | A very fast and powerful punch. | |
Quicksand | 5 | -- | 30% | -- | Drag opponent down into a sandy mire. | |
Radiance | 5 | -- | -- | -- | The user forms a paradise of light and peace for five turns, powering up Light-type moves. | |
Raid | 5 | 100 | 75% | -- | A risky charge to shatter defenses. | |
Rainbow | 5 | 100 | 70% | -- | Fire beams of various powers. | |
Re-animate | 5 | -- | 90% | -- | Revives self but loses senses. | |
Reincarnate | 5 | -- | -- | -- | A fallen friend reincarnates. | |
Rejuvenate | 5 | -- | -- | -- | Use magical power to restore energy. | |
Reload | 5 | -- | -- | -- | The user replenishes its ammo reserves to restore 4 PP to its ranged moves. | |
Requiem | 5 | -- | -- | -- | A macabre song fills the air. | |
Reset | 5 | -- | -- | -- | Programmed Pokémon clears variables. | |
Resurrect | 5 | -- | -- | -- | Prepares to rise from the dead. | |
Rev. Up | 5 | 140 | 70% | -- | Revs up to attack with full power. | |
Root Crush | 5 | 110 | 80% | -- | Rising roots envelop and crush foe. | |
Roulette | 5 | -- | -- | -- | A game of chance. See what happens! | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sadism | 5 | -- | -- | -- | The user restores 1/8th of its maximum HP each time the foe loses HP by any means. | |
Sand Cannon | 5 | 120 | 50% | -- | A ball of sand is blasted at foe. | |
Sauna | 5 | -- | -- | -- | Create a hot and humid atmosphere. | |
Saw Trick | 5 | 20* | 80% | -- | Cage foe in a box, cut it in half. | |
Scream | 5 | -- | 30% | -- | A sound-based attack. | |
Secretweapon | 5 | -- | -- | -- | Unleashes a secret weapon when weak. | |
Self-inflict | 5 | -- | -- | -- | Deliberately make self suffer. | |
Shadow Ray | 5 | 120 | 100% | -- | A two-turn attack. The user gathers darkness, then blasts a bundled beam on the second turn. | |
Shadowbox | 5 | -- | -- | -- | The user becomes a shadow that copies an opponent's attacks and movements exactly. | |
Shock Sphere | 5 | -- | -- | -- | A static sphere surrounds user. | |
Shock Therapy | 5 | -- | -- | -- | Use electricity to boost condition. | |
Slots | 5 | -- | -- | -- | A game of chance. See what happens! | |
Smashknuckle | 5 | 65 | 95% | -- | A punch that can break large rocks. | |
Soar | 5 | -- | -- | -- | The user flies up into the sky to avoid attacks for two to five turns. | |
Sob | 5 | -- | 75% | -- | Lowers all of the opponent's stats by one level. | |
Sonic Pulse | 5 | 100 | 75% | -- | A concentrated pulse of sound. | |
Sonic Quake | 5 | Varies | 100% | -- | The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. | |
Soul Devour | 5 | -- | 40% | -- | Consumes the life force of the foe. | |
Space Rift | 5 | 150 | 90% | -- | A spell to rip the fabric of space. | |
Spirit Bomb | 5 | 150 | 90% | -- | The user attacks with an extremely powerful blast of energy. The user must rest on the next turn. | |
Squall | 5 | -- | -- | -- | A sudden storm is drawn to the area. | |
Stainless | 5 | -- | -- | -- | The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops. | |
Stargaze | 5 | -- | -- | -- | The user gazes at the stars the first turn. Its HP is restored to full on the second turn. | |
Static Field | 5 | -- | -- | -- | Charges the air with electricity. | |
Steady Wind | 5 | -- | -- | -- | The air becomes more navigable. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sulfur Plume | 5 | 120 | 90% | -- | An eruption of toxic sulfur gas. | |
Superconduct | 5 | -- | -- | -- | Build extra energy for sheer power. | |
Swelter | 5 | -- | -- | -- | Stifling heat fills the field. | |
Targeting | 5 | -- | -- | -- | Stressing arrows mark the target's location, causing all attacks to home in on that position. | |
Tectonics | 5 | 75 | 90% | -- | The Earth's plates shift slightly. | |
Teeth Swap | 5 | -- | -- | -- | The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks. | |
TerrainBlast | 5 | 85 | 90% | -- | The user attacks by drawing power from its environment. The move's type varies depending on the environment. | |
Thunderblade | 5 | 80 | 95% | -- | A slash with a static blade. | |
Thunderstorm | 5 | -- | -- | -- | A lightning storm covers the field. | |
Time Bomb | 5 | 90-- | -- | Throw a bomb set to detonate later. | | |
Time Travel | 5 | -- | -- | -- | Go back in time to try again. | |
Tongue Lash | 5 | 40 | 80% | -- | An attack with a forked tongue. | |
Tornado | 5 | -- | -- | -- | A tornado rages over the field. | |
Torpedo Kick | 5 | 120 | 100% | -- | A powerful kick used in water. | |
Toxic Bait | 5 | -- | 65% | -- | An alluring poison may get a foe out. | |
Toxic Haze | 5 | -- | 85% | -- | Aerial toxins may affect Pokéballs. | |
Transpire | 5 | -- | -- | -- | The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |
Trap | 5 | -- | 55% | -- | Set up a trap to immobilize foe. | |
Tree Smash | 5 | 100 | 50% | -- | A tree collapses onto the target. | |
Twoself | 5 | -- | -- | -- | Unleashes the two halves of oneself. | |
Typhoon | 5 | 140 | 90% | -- | The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
Ultimatum | 5 | -- | -- | -- | Give your enemy an ultimatum. | |
UV Ray | 5 | 120 | 70% | -- | Give the enemy a serious sunburn. | |
Verdure | 5 | -- | -- | -- | Field is filled with vegetation. | |
Viral Mist | 5 | -- | -- | -- | A poison cloud fills the air. | |
Back to top | ||||||
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Wild Growth | 5 | 60 | 100% | 10% | The user attacks by growing wildly. It may also raise all of the user's stats. | |
Windstorm | 5 | 100 | 100% | -- | The user causes a violent storm that hits all battlers. The target is also switched out. | |
Zero Oxygen | 5 | -- | -- | -- | Drive all oxygen away from field. | |
Doodle | 1 | -- | 95% | -- | User doodles a picture of enemy. | |
Power Surge | 1 | 100 | 95% | -- | A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe. |