PF Moves
The Pokémon Factory doesn't just make new species. Sometimes new attacks, stat-changing or other kinds of moves are needed to complete an idea. Listed here are all the new moves that PF pokémon use.
You can click on the column headers to reorder this list, or on a move's name for more information about it.
If you're looking for a specific move, try the Move Search.
655 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Zeus Thunder | 15 | 25* | 80% | -- | Calls down heaven- ly thunderbursts. | |
Zero Oxygen | 5 | -- | -- | -- | Drive all oxygen away from field. | |
Zap Needle | 15 | 50 | 90% | -- | An electric needle is shot at foe. | |
Wrench Smack | 20 | 65 | 85% | -- | An attack with a grimy wrench. | |
Wreckingball | 10 | 55 | 85% | -- | A ball of steel to bring down foe. | |
Windstorm | 5 | 100 | 100% | -- | The user causes a violent storm that hits all battlers. The target is also switched out. | |
Windburn | 15 | 60 | 95% | -- | A harsh wind may irritate the skin. | |
Wind Surf | 15 | 80 | 95% | 10% | The user surfs on the wind to crash down on the target. The target may also be left confused. | |
Wild Growth | 5 | 60 | 100% | 10% | The user attacks by growing wildly. It may also raise all of the user's stats. | |
Whisperwind | 10 | -- | 100% | -- | Whispers in the wind confuse foe. | |
Whisper | 25 | -- | 100% | -- | Draws foe w/barely audible sounds. | |
Whirl Dive | 10 | 80 | 80% | -- | A spinning attack may dizzy the foe. | |
Whetstone | 30 | -- | -- | -- | Sharpen a weapon by rubbing a rock. | |
Weld | 25 | 40 | 95% | -- | An attack that makes metal fuse. | |
Wave Shot | 10 | 75 | 100% | -- | A blast of water clears the field. | |
Water Cage | 10 | -- | -- | -- | Surround with a watery barrier. | |
War March | 20 | -- | 100% | -- | The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |
War Cry | 15 | -- | -- | -- | A declaration of war towards foe. | |
Wand Shake | 10 | -- | 100% | -- | Shake the wand for a random effect. | |
Vital Sieve | 10 | -- | 85% | -- | Slowly draws out the foe's energy. | |
Virus | 10 | -- | 75% | -- | Inflicts a random status problem. | |
Virga | 10 | -- | -- | -- | Stop precipitation from falling down. | |
Viral Mist | 5 | -- | -- | -- | A poison cloud fills the air. | |
Vertigo | 10 | -- | -- | 100% | Subtle wind currents confuse all Pokémon on the field. Opposing Pokémons' Defense stats are lowered. | |
Verdure | 5 | -- | -- | -- | Field is filled with vegetation. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Venom Sweat | 10 | -- | -- | -- | Cover self in a coat of poison. | |
Vengeance | 15 | -- | -- | -- | Prepare to deal some payback. | |
Vapor Wall | 10 | -- | -- | -- | Atmosphere becomes too damp for FIRE. | |
Vapor Phase | 15 | -- | -- | -- | Put your body into a gaseous state. | |
Vanishingact | 15 | -- | -- | -- | Disappear in front of the foe's eyes. | |
UV Ray | 5 | 120 | 70% | -- | Give the enemy a serious sunburn. | |
Uproot | 25 | 40 | 95% | -- | Pull foe off the ground forcefully. | |
Uppercut | 10 | 80 | 85% | -- | A rising smack to the jaw. | |
Upchuck | 15 | varies | 90% | -- | Acidic projectile is vomited at foe. | |
Ultimatum | 5 | -- | -- | -- | Give your enemy an ultimatum. | |
Typhoon | 5 | 140 | 90% | -- | The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
Twoself | 5 | -- | -- | -- | Unleashes the two halves of oneself. | |
TwisterPunch | 10 | 60 | 90% | -- | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Turning | 10 | -- | -- | -- | The wind turns to another direction. | |
Tumble | 15 | 60 | 90% | -- | Chunks of metal cascade over foe. | |
Tsunami Drop | 20 | varies | 100% | -- | Tidal wave carries foe up, drops. | |
Trip | 25 | -- | -- | -- | Make the foe fall for some damage. | |
Tribute | 15 | varies | 95% | -- | Pay tribute to the spirits with an item for favor. | |
Tri-Wave | 10 | 40 | 90% | 30% | The target is buffeted by three consecutive waves of water. It may also raise the user's Sp. Atk stat. | |
Tremor | 10 | 100* | 100% | -- | An earthquake with some aftershocks. | |
Tree Smash | 5 | 100 | 50% | -- | A tree collapses onto the target. | |
Travel | 15 | 80 | 95% | -- | The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |
Trapdoor | 10 | 100 | -- | -- | Go underground to set up a trap. | |
Trap | 5 | -- | 55% | -- | Set up a trap to immobilize foe. | |
Transpire | 5 | -- | -- | -- | The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Trailblaze | 20 | varies | 100% | 10% | A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. | |
Trade Wind | 10 | 55 | 85% | -- | A sudden wind that trades items away. | |
Tractor Beam | 30 | -- | 100% | -- | A mysterious ray attracts foe. | |
Toxin Scour | 10 | 60 | 100% | -- | A harsh rub with a cleansing balm. | |
Toxic Kiss | 10 | -- | 75% | -- | A kiss with toxic lips. May poison. | |
Toxic Haze | 5 | -- | 85% | -- | Aerial toxins may affect Pokéballs. | |
Toxic Bait | 5 | -- | 65% | -- | An alluring poison may get a foe out. | |
Torpedo Kick | 5 | 120 | 100% | -- | A powerful kick used in water. | |
Torpedo | 10 | 105 | 90% | -- | In water, fires a speeding missile. | |
Tornado Spin | 10 | 120 | 100% | -- | The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however. | |
Tornado | 5 | -- | -- | -- | A tornado rages over the field. | |
Tongue Lash | 5 | 40 | 80% | -- | An attack with a forked tongue. | |
Tongue Flick | 10 | 35 | 100% | -- | An attack with a forked tongue. | |
Toll | 20 | 60 | 100% | -- | A painfully loud ring is sounded. | |
Titaniumkick | 15 | 80 | 95% | -- | A kick with a metallic foot. | |
Time Travel | 5 | -- | -- | -- | Go back in time to try again. | |
Time Slice | 10 | -- | -- | -- | Time is slowed down for five turns to allow the user to attack the target before they can react. | |
Time Bomb | 5 | 90-- | -- | Throw a bomb set to detonate later. | | |
Thunderstorm | 5 | -- | -- | -- | A lightning storm covers the field. | |
Thunderblade | 5 | 80 | 95% | -- | A slash with a static blade. | |
Throttlekick | 10 | 50 | 95% | -- | A rapid and well- placed kick. | |
ThornMissile | 15 | 25 | 85% | 10% | Sharp thorns are shot at the target two to five times in a row. It may cause the target to flinch. | |
Thor Hammer | 10 | 90 | 85% | -- | Slams foe with a charged hammer. | |
Thermal | 10 | 50 | 90% | -- | A gust of hot air offers a powerup. | |
TerrainBlast | 5 | 85 | 90% | -- | The user attacks by drawing power from its environment. The move's type varies depending on the environment. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Tempest | 10 | 100 | 80% | -- | A violent storm that humbles foe. | |
Temper | 20 | -- | -- | -- | Temper your body to fight better. | |
Teeth Swap | 5 | -- | -- | -- | The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks. | |
Tectonics | 5 | 75 | 90% | -- | The Earth's plates shift slightly. | |
Tech.error | 20 | -- | 70% | -- | Causes foe to use the wrong move. | |
Taser Claw | 15 | 80 | 100% | -- | A slash with an electroshock claw. | |
Targeting | 5 | -- | -- | -- | Stressing arrows mark the target's location, causing all attacks to home in on that position. | |
Tar Pit | 15 | -- | 100% | -- | Forms a sticky tar pit below foe. | |
Taintedwater | 15 | 85 | 95% | -- | Soak the foe with polluted water. | |
Tail Spread | 10 | -- | 90% | -- | Spread fancy tail to impose. | |
Tail Decoy | 10 | -- | -- | -- | Detach own tail to throw off pursuer. | |
Sword Edge | 10 | 120 | 50% | -- | Use a sharp limb as a mighty sword. | |
Sword Basket | 10 | -- | 85% | -- | Basket holds foe, swords pierce. | |
Swirl | 30 | 20 | 100% | 30% | The user spirals downward in an irregular pattern. It may confuse the target. | |
Swindle | 10 | -- | -- | -- | Trick foe into making a bad deal. | |
Swelter | 5 | -- | -- | -- | Stifling heat fills the field. | |
Sweet Dreams | 10 | -- | -- | -- | Send foe and self to a deep sleep. | |
Superconduct | 5 | -- | -- | -- | Build extra energy for sheer power. | |
Summon | 10 | -- | -- | -- | Summon pokémon to strike down foe. | |
Sulfur Plume | 5 | 120 | 90% | -- | An eruption of toxic sulfur gas. | |
Stun Burst | 25 | 40 | 90% | -- | A bright burst of light. May stun. | |
Strafe Dive | 15 | 15 | 85% | -- | The user soars to dive bomb the foe for five turns, doubling in power for each consecutive hit. | |
Storm Surge | 15 | 85 | 90% | -- | Create a storm by blowing the area. | |
Stingknuckle | 15 | 75 | 100% | -- | Punch using a fist with a stinger. | |
StingerLance | 10 | 100 | 100% | 30% | The user raises its abdomen to raise its Defense on the first turn, then stings the target on the next turn. It may poison them. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Still Strike | 10 | 130 | 100% | -- | A strike triggered by motion. | |
Sticky Sap | 10 | -- | 100% | -- | The target is covered in a sticky fluid. The target cannot switch out while the user is in battle. | |
Sticky Mud | 20 | -- | 100% | -- | Sticky mud keeps foe in the field. | |
Stealth | 15 | -- | -- | 30% | The user hides to raise its evasion. It may also leave the target confused. | |
Steady Wind | 5 | -- | -- | -- | The air becomes more navigable. | |
Static Shock | 10 | 100 | 100% | -- | Build static power and then shock. | |
Static Field | 5 | -- | -- | -- | Charges the air with electricity. | |
Stargaze | 5 | -- | -- | -- | The user gazes at the stars the first turn. Its HP is restored to full on the second turn. | |
Stamina Flow | 10 | -- | -- | -- | Transfer vitality to a tired ally. | |
Stalactites | 20 | 14 | 85% | -- | Drop stalactites on the enemy. | |
Stainless | 5 | -- | -- | -- | The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops. | |
Stage Helper | 10 | -- | -- | -- | Help your ally to cast a spell. | |
Squeak | 15 | 30 | 100% | -- | Startle foe with a sudden squeak. | |
Squall | 5 | -- | -- | -- | A sudden storm is drawn to the area. | |
Spore Burst | 10 | 80 | 85% | 50% | The user charges up to release a massive cloud of toxic spores that will hit, and may poison, everyone around it. | |
Splitstrike | 10 | 50 | 90% | -- | The user splits itself into two forms to deal both physical and special damage in the same turn. | |
Spit | 35 | -- | 100% | -- | A spit aimed at the foe's eyes. | |
Spiritualism | 10 | 20 | 100% | -- | Nearby spirits rise against foe. | |
Spirit Bomb | 5 | 150 | 90% | -- | The user attacks with an extremely powerful blast of energy. The user must rest on the next turn. | |
Spiral Drain | 10 | 75 | 100% | -- | The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |
Spinningblow | 15 | 75 | 100% | -- | Spin at high speed with open arms. | |
Spinning Saw | 10 | 75 | 95% | -- | Spins sharp body to attack the foe. | |
Spindrift | 10 | 40 | 100% | 100% | The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |
Spiked Armor | 15 | -- | -- | -- | Coat self in metal with sharp spikes. | |
Spike Ball | 30 | 20* | 85% | -- | Curl up into a spiky ball. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Spicy Powder | 25 | -- | 75% | -- | Burns foe with irritating powder. | |
Spark Show | 30 | -- | -- | -- | A shower of sparks startles the target and lowers its Special Defence. | |
Space Rift | 5 | 150 | 90% | -- | A spell to rip the fabric of space. | |
Soul Devour | 5 | -- | 40% | -- | Consumes the life force of the foe. | |
Soothe Chime | 20 | -- | 70% | -- | A soft metallic sound calms all. | |
Sonic Wind | 15 | 60 | -- | -- | A quick gale that can't be blocked. | |
Sonic Wave | 15 | 60 | 100% | -- | A sound wave that covers the area. | |
Sonic Quake | 5 | Varies | 100% | -- | The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. | |
Sonic Pulse | 5 | 100 | 75% | -- | A concentrated pulse of sound. | |
Sonar | 35 | 40 | 90% | -- | The echo tells you where your foe is. | |
Solid Phase | 15 | -- | -- | -- | Put your body into a solid state. | |
Solder | 10 | -- | -- | -- | Solder your joints to raise DEFENSE. | |
Sob | 5 | -- | 75% | -- | Lowers all of the opponent's stats by one level. | |
Soar | 5 | -- | -- | -- | The user flies up into the sky to avoid attacks for two to five turns. | |
Snuggle | 30 | -- | 100% | -- | Snuggles the foe to prevent attack. | |
Snowboard | 15 | 95 | 100% | -- | The user rides a mount of snow over the foe. It can also be used to turn at any time on ice. | |
Snowball | 20 | 15 | 85% | -- | Hurl snowballs at the target. | |
Snow Fort | 10 | -- | -- | -- | A wall of snow to raise Defense. | |
Sneer | 10 | -- | *% | -- | Sneers to sharply weaken target's defenses. | |
Sneaky Jab | 10 | 50 | 95% | -- | Throw a punch when least expected. | |
Sneak Up | 20 | 30 | 95% | -- | The user sneaks up on the foe and attacks for five turns, doubling in power for each consecutive hit. | |
Smoke Lunge | 10 | 75 | -- | -- | Vanishes in smoke, hits from behind. | |
Smelt Punch | 15 | 95 | 85% | -- | Punch the foe with a molten fist. | |
Smashknuckle | 5 | 65 | 95% | -- | A punch that can break large rocks. | |
Smash Kick | 20 | 65 | 85% | -- | A kick in the leg may cripple foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Slug Slime | 20 | -- | 100% | -- | The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats. | |
Sludge Punch | 15 | 75 | 100% | -- | Punch with a fist covered in sludge. | |
Slots | 5 | -- | -- | -- | A game of chance. See what happens! | |
Skitter | 30 | -- | -- | -- | The user darts around on its many legs to raise its Speed and Evasion. | |
Skill Cast | 10 | -- | -- | -- | Cast spell to change ability. | |
Siphon Life | 10 | 75 | 100% | -- | The user drains all of the target's blood. The user's HP is restored by half the damage inflicted on the target. | |
Siphon | 10 | 25 | 85% | -- | The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |
Silver Teeth | 15 | 80 | 100% | 20% | The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. | |
Shuffle | 20 | -- | -- | -- | Card-based user shuffles itself. | |
Shrapnel Cut | 25 | 55 | 95% | -- | Cut opponent with sharp debris. | |
Show Off | 20 | varies | 90% | -- | Show your foe just how good you are. | |
Shout | 30 | 40 | 100% | -- | A sound-based attack. | |
Shock Therapy | 5 | -- | -- | -- | Use electricity to boost condition. | |
Shock Sphere | 5 | -- | -- | -- | A static sphere surrounds user. | |
Shine Sabre | 15 | 75 | 100% | -- | The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect. | |
Sharpener | 30 | -- | -- | -- | Sharpen an object to attack with. | |
Shards | 10 | 80 | 90% | -- | Drive metal shards into the foe. | |
Shadowy Eyes | 15 | 30 | 100% | -- | A ghastly glare to scare the target. | |
Shadowbox | 5 | -- | -- | -- | The user becomes a shadow that copies an opponent's attacks and movements exactly. | |
Shadow Ray | 5 | 120 | 100% | -- | A two-turn attack. The user gathers darkness, then blasts a bundled beam on the second turn. | |
Shadow Grasp | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Sentry | 15 | -- | -- | -- | One head watches as another fights. | |
Self-inflict | 5 | -- | -- | -- | Deliberately make self suffer. | |
Seed Cannon | 15 | 80 | 100% | 10% | An array of seeds is fired at target. It may lower Defense. | |
Sediment | 20 | -- | -- | -- | Draw, absorb rocks to build defense. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Secretweapon | 5 | -- | -- | -- | Unleashes a secret weapon when weak. | |
Screwdriver | 15 | 70 | 90% | -- | A spinning attack that dents metal. | |
Scream | 5 | -- | 30% | -- | A sound-based attack. | |
Scrap Metal | 20 | -- | -- | -- | Metallic junk covers the field. | |
Scorch | 10 | -- | 75% | -- | The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |
Scented Oil | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Scale Shield | 15 | -- | -- | -- | Protect self with steel-hard scales. | |
Scale Rain | 20 | 60 | -- | -- | A shower of loose scales slices foe. | |
Sawdust | 15 | -- | 100% | -- | Throw sawdust in the enemy's eyes. | |
Saw Trick | 5 | 20* | 80% | -- | Cage foe in a box, cut it in half. | |
Sauna | 5 | -- | -- | -- | Create a hot and humid atmosphere. | |
Sappingspell | 10 | 60 | 100% | -- | A spell to drain the foe's HP. | |
Sandboard | 15 | 90 | 95% | -- | Ride a mound of sand over foe. | |
Sand Trap | 10 | 10 | 90% | -- | The ground becomes a slippery pit. | |
Sand Jet | 20 | 40 | 100% | -- | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
Sand Castle | 20 | -- | -- | -- | Build sand castle to take foe hits. | |
Sand Cannon | 5 | 120 | 50% | -- | A ball of sand is blasted at foe. | |
Sand Blast | 20 | 30 | 85% | -- | Toss up sand until arena caves in. | |
Salt Pan | 10 | -- | 100% | 10% | The ground is sown with salt. | |
Sakura Blast | 10 | 70 | 95% | -- | A spiral of cherry blossoms strikes. | |
Sadism | 5 | -- | -- | -- | The user restores 1/8th of its maximum HP each time the foe loses HP by any means. | |
Sacrifice | 10 | -- | 40% | -- | User's pain is directed into foe. | |
Rust | 25 | 40 | 100% | -- | Will cause metal to rust. | |
Roundhouse | 10 | 80 | 100% | -- | The user delivers a high-power spinning kick to everyone around it. | |
Roulette | 5 | -- | -- | -- | A game of chance. See what happens! | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Rotten Treat | 20 | -- | 95% | -- | Throw rancid food at your enemy. | |
Root Plant | 25 | -- | -- | -- | Brace yourself vs. forced run/switch. | |
Root Crush | 5 | 110 | 80% | -- | Rising roots envelop and crush foe. | |
Rocket Rise | 10 | -- | -- | -- | The user levitates using downward-pointing jets of flame for five turns. | |
Rite Of Day | 10 | varies | 100% | -- | The user charges on the first turn, then calls on the power of the Sun or Moon the second turn. | |
Rising Storm | 10 | 20* | 95% | -- | A lightning storm builds over time. | |
Riptide | 10 | 120 | 75% | -- | The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |
Ring Slicer | 15 | 90 | 100% | 20% | The user forms sharp psychic rings that deal physical damage. It may lower the target's Defense and Sp. Def. | |
Ring | 30 | -- | -- | -- | A piercing ring distracts the foe. | |
Ridicule | 10 | 40 | 70% | -- | Fills the target with shame. | |
Rev. Up | 5 | 140 | 70% | -- | Revs up to attack with full power. | |
Resurrect | 5 | -- | -- | -- | Prepares to rise from the dead. | |
Reset | 5 | -- | -- | -- | Programmed Pokémon clears variables. | |
Requiem | 5 | -- | -- | -- | A macabre song fills the air. | |
Repetoire | 10 | -- | -- | -- | Use stored sounds to attack the foe. | |
Reload | 5 | -- | -- | -- | The user replenishes its ammo reserves to restore 4 PP to its ranged moves. | |
Rejuvenate | 5 | -- | -- | -- | Use magical power to restore energy. | |
Reincarnate | 5 | -- | -- | -- | A fallen friend reincarnates. | |
Regift | 20 | -- | -- | -- | Regift a present for twice the use. | |
Reflection | 10 | -- | -- | -- | A copy of foe that fights on its own. | |
Recall | 20 | -- | -- | -- | Remember something to raise SP. ATK. | |
Re-animate | 5 | -- | 90% | -- | Revives self but loses senses. | |
Range Punch | 20 | 65 | 95% | -- | A mighty punch projects energy. | |
Rainbow | 5 | 100 | 70% | -- | Fire beams of various powers. | |
Raid | 5 | 100 | 75% | -- | A risky charge to shatter defenses. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Radiant Beam | 20 | 65 | 100% | -- | A strong laser. May blind foe. | |
Radiance | 5 | -- | -- | -- | The user forms a paradise of light and peace for five turns, powering up Light-type moves. | |
Rabies | 15 | 50 | 85% | -- | Rabid user bites foe; may infect. | |
Quicksand | 5 | -- | 30% | -- | Drag opponent down into a sandy mire. | |
Quick Sting | 30 | 40 | 100% | -- | The user haphazardly rushes toward the target stinger-first. This move is certain to strike first. | |
Quick Spell | 30 | 40 | 100% | 10% | The user casts a simple spell that always goes first. It may also leave the foe confused. | |
Quick Jab | 5 | 70 | 100% | -- | A very fast and powerful punch. | |
Quantumspeed | 5 | 120 | -- | -- | An attack at the speed of light. | |
Qi Flow | 10 | -- | -- | -- | Transfer inner power to an ally. | |
Pyrotechnics | 15 | -- | -- | -- | The foe's accuracy is lowered by dazzling fireworks. If the foe is in the air, damage is inflicted. | |
Pure Fear | 10 | -- | -- | -- | Project raw terror into your enemy. | |
Psy Pulse | 20 | 70 | 100% | -- | A pulse of energy that envelops all. | |
Psy Orb | 30 | 40 | 90% | -- | Shoot a simple orb of psychic energy. | |
Psy Bolt | 15 | 45 | 95% | -- | Shocks of pain overwhelm foe. | |
Proxy | 5 | -- | 50% | -- | Cause attacks on you to affect foe. | |
Prominence | 5 | 180 | 90% | -- | The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats. | |
Prod | 25 | 15 | 95% | -- | Pokes foe to lower defense. | |
Problem? | 5 | -- | 100% | 100% | Inflicts a random status ailment on the target. | |
Prism Shield | 10 | -- | -- | -- | Create a shield that splits light. | |
Pride Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the more the user likes its Trainer. | |
Presentation | 10 | -- | -- | -- | Introduce your act with a flash. | |
Prediction | 5 | -- | -- | -- | Predict what the weather will do. | |
Precognition | 10 | 90 | 100% | -- | Accurately predict a powerful attack. | |
Powerstrike | 10 | 50 | 85% | -- | Aim to lower foe's main strength. | |
Power Thief | 10 | -- | 90% | -- | Drain the foe's fighting ability. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Power Tail | 10 | 100 | 75% | 15% | The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |
Power Surge | 1 | 100 | 95% | -- | A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe. | |
Power Hex | 20 | 65 | 100% | -- | Cast a spell to damage foe. | |
Power Flow | 10 | -- | -- | -- | Transfer fighting power to an ally. | |
Power Drill | 15 | 50 | 95% | -- | Attack with a drill of steel. | |
Power Arena | 5 | -- | -- | -- | A fighting ring of pure energy. | |
Pounce | 30 | 30 | 100% | -- | Startle opponent by jumping on it. | |
Possess | 5 | -- | 70% | -- | Briefly take over the target's body. | |
Portents | 20 | varies | 100% | 40% | Omens of evil are delivered. | |
Portal Trap | 10 | -- | 100% | -- | Holes through space are created to redirect attacks back to their source. | |
Poof! | 10 | -- | -- | -- | Snap your fingers, see what happens. | |
Poltergeist | 10 | -- | 80% | -- | Send a spirit to foul up technique. | |
Pollution | 5 | -- | -- | -- | The battlefield becomes tainted. | |
PollenSeason | 5 | -- | -- | -- | Air is filled with allergic pollen. | |
Polarity | 30 | -- | 100% | 10% | The user releases a charge. The effect depends on whether the charge is positive, negative or neutral. | |
Poker Face | 15 | -- | 85% | 30% | The user's emotionless face confuses the foe. It may leave the target paralyzed. | |
Poison Web | 5 | -- | 95% | -- | Trap enemy in a poisonous web. | |
Poison Swipe | 10 | 75 | 95% | -- | Swipe with a claw covered in poison. | |
Poison Prod | 20 | 20 | 95% | -- | A toxic touch may bear side effects. | |
Poison Mix | 5 | -- | -- | -- | Pick a poison at random to attack. | |
Poison Arrow | 10 | 60 | 75% | -- | A poison-tipped arrow strikes foe. | |
Play Dead | 10 | -- | -- | -- | The user stays immobile for two turns, thereby tricking the target into not attacking. | |
Plasma Tail | 5 | 100 | 75% | 40% | The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn. | |
Plague | 5 | -- | -- | -- | The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns. | |
Pitch-Black | 5 | -- | 100% | -- | All non-100% accuracy moves miss for the rest of the turn. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Pins&Needles | 5 | -- | -- | -- | Make the foe feel painfully numb. | |
Pincushion | 30 | 10 | -- | -- | Attack with pins. Also hurts user. | |
Pillar Swing | 15 | 80 | 95% | -- | Pole-swing to deal heavy damage. | |
Piledriver | 10 | 100 | 85% | -- | Foe is driven hard into the ground. | |
Phantom Moan | 10 | -- | -- | -- | An eerie moan floats on the air. | |
Phantasm | 20 | -- | 100% | -- | The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |
PH Spit | 15 | varies | 95% | 26% | Acid or alkali of varying intensity. | |
Petrify | 5 | -- | 30% | -- | Turn your opponent into stone. | |
Pesticide | 20 | -- | 100% | -- | A formula extra lethal to insects. | |
Pester | 10 | -- | -- | -- | Use taunting to lead on opponent. | |
Pessimism | 10 | -- | -- | -- | Negative thoughts affect the field. | |
Peril Tomb | 15 | 70 | 100% | -- | Lock the opponent into its doom. | |
Pendulum | 10 | -- | 90% | -- | A pendulum swings and clobbers foe. | |
Panic Sweat | 15 | -- | -- | -- | Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |
Panic Attack | 10 | 65 | 90% | -- | A frenzied attack powered by fear and strengthened by confusion. | |
Pagan Rite | 10 | -- | -- | -- | A dark ritual for black magic users. | |
Overdrive | 5 | -- | -- | 0-100% | The user forces its body beyond its limits, raising all of its stats. However, the user may faint. | |
Overclock | 5 | -- | -- | -- | Work much faster than recommended. | |
Orbit Smash | 5 | 120 | 85% | 40% | The user crashes into the target like a rogue asteroid. It may harshly lower the target's Defense stat. | |
Optimism | 10 | -- | -- | -- | Positive thoughts affect the field. | |
Opening | 15 | 50 | 60% | -- | Watch for a chance to bypass defense. | |
Open Space | 10 | -- | -- | -- | Give yourself more room to work with. | |
Oil Up | 20 | -- | -- | -- | Oil your joints to increase agility. | |
Oil Spill | 10 | -- | 75% | -- | Toxic oil covers the entire field. | |
Oil Shot | 10 | 80 | 100% | -- | Shoot sticky oil to cover the foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Numen | 10 | -- | -- | -- | A local deity is summoned to help. | |
Nullify | 10 | -- | -- | -- | Ends all ongoing effects. | |
Nuclearblast | 5 | 150 | 85% | -- | A blast that blows everyone away. | |
Nose Dive | 15 | 100 | 85% | -- | The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |
Nibble | 35 | 15 | 95% | -- | A small bite that may startle foe. | |
Neon | 25 | -- | -- | -- | User is coated in glowing neon. | |
NegativeWave | 5 | 70 | 95% | -- | Attack with the enemy's weakness. | |
Nectar Bomb | 10 | 75 | 85% | -- | Drench the foe in sticky nectar. | |
Necromancy | 10 | varies | 90% | -- | Call upon the fallen to attack. | |
Nail | 20 | 30 | 85% | -- | Pound a sharp nail into the enemy. | |
Mystic Mist | 10 | -- | 95% | -- | An ominous mist envelopes foe. | |
Mystic Lock | 10 | -- | -- | -- | A spell to lock up your foe's moves. | |
Mystic Blade | 5 | 100 | 80% | -- | Conjure a blade of pure mystic force. | |
Mystic Aura | 10 | 60 | 95% | -- | Attack with aura. May cause changes. | |
Mutiny | 15 | -- | 80% | -- | The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |
Murmur | 5 | -- | 75% | -- | Inflicts a random status condition on the opponent. | |
Mug | 5 | 60 | 100% | -- | After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. | |
Muddy Swamp | 5 | -- | -- | -- | Field is flooded with dirty mud. | |
Mount | 15 | 80 | 95% | -- | Summon a magical steed and charge. | |
Mote Thunder | 10 | Varies | 100% | Varies% | Motes attack the target with lightning. The more motes, the greater the damage and chance to cause paralysis. | |
Mote Summon | 20 | -- | -- | -- | The user summons a mote that raises both its Defense and Sp. Def. The move can be used up to four times. | |
Mote Strike | 10 | Varies | 100% | -- | The user commands its motes to attack the target simultaneously. The more motes summoned, the greater the damage. | |
Mote Aid | 10 | -- | -- | -- | The user commands its motes to transfer their energy to restore its HP. Having more motes heals more HP. | |
Morale Armor | 10 | -- | -- | -- | Use faith in the trainer to endure. | |
Molten Steel | 10 | 70 | 100% | -- | Drop molten steel on your enemy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Molten Glass | 5 | 120 | 50% | -- | Heated sand is blasted at foe. | |
Molt | 10 | -- | -- | -- | Shed feathers to escape bad status. | |
Modulation | 5 | -- | -- | -- | Change your pitch to raise power. | |
Misery Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Mirror Snare | 20 | -- | -- | -- | Breaking a mirror brings bad luck. | |
Mirror House | 10 | -- | -- | -- | Magical mirrors mislead attackers. | |
Mine Field | 15 | -- | -- | -- | Lace the ground with many mines. | |
Mindmeld | 5 | -- | -- | -- | Join other mind to learn its secrets. | |
Mindkill | 5 | 50 | 90% | -- | The brain cells are the victims. | |
Mind Swipe | 5 | -- | 55% | -- | Viciously empty the foe's mind. | |
Mind Assault | 10 | 120 | 70% | -- | A powerful but inaccurate attack. | |
Migraine | 15 | 20 | 70% | -- | Give the foe a massive headache. | |
Midnight | 5 | -- | -- | -- | The user summons pitch-black darkness for five turns, powering up Dark-type moves. | |
Micromissile | 30 | 25 | 100% | -- | A swarm of tiny missiles is launched at the target. It strikes two to five times in a row. | |
Miasma Blow | 10 | 85 | 90% | 50% | The user punches the target with a fist enveloped in a corrupt aura. It may lower Defense. | |
MeteorStrike | 15 | 25 | 85% | -- | The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |
Metamorph | 10 | -- | -- | -- | Take on the powers of a recent foe. | |
Metalgrinder | 10 | 60 | 100% | -- | The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so. | |
Mercury Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Memory Wipe | 10 | -- | -- | -- | Scramble your enemy's memory. | |
Meltdown | 5 | -- | 30% | -- | Radioactive sludge flows towards foe. | |
Melt | 5 | 200 | 100% | -- | Deals heavy damage but user faints. | |
Megavolt | 5 | -- | 30% | -- | Electrocute foe into submission. | |
Megastorm | 5 | 130 | 90% | -- | The user summons a massive and potentially dangerous storm. | |
Mega Missile | 5 | 100 | 80% | -- | The user preps a giant missile to launch on the next turn. The explosion also damages Pokémon next to the target. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Maximize | 20 | -- | -- | -- | Increase size to resist attacks. | |
Mana | 5 | -- | -- | -- | A mystical energy replenishes power. | |
Malice Eater | 10 | 100 | 100% | -- | The user eats the thoughts of a disobedient target. Half the damage caused is sent to heal the user's HP. | |
Magnetize | 10 | -- | -- | -- | Magnetize body to boost resistance. | |
Magneticwave | 10 | 70 | 90% | -- | A magnetic pulse to cut resistance. | |
Magnet Field | 5 | -- | -- | -- | Magnetize the area to prevent escape. | |
Magma Cager | 5 | 60 | 90% | -- | A sphere of magma that will harden. | |
Magic Spell | 5 | -- | -- | -- | The Trainer speaks out a rhyming incantation, then the user attacks with extreme elemental power. | |
Magic Hat | 15 | -- | -- | -- | Look for an object inside your hat. | |
Magic Flames | 10 | 80 | 80% | -- | Drilling flames encircle foe. | |
Magic Drain | 10 | -- | 100% | -- | The user lowers the target's ability to attack by removing 4 PP from a move they have not yet used. | |
Magic Cure | 5 | -- | -- | -- | A vital infusion of healing energy. | |
Magic Circle | 5 | -- | 85% | -- | A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. | |
Magic Cape | 5 | -- | -- | -- | Disappear behind a magic cloak. | |
Magic Cancel | 5 | -- | -- | -- | Remove all magic from the arena. | |
Magic Bean | 10 | 90 | 100% | -- | A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky. | |
Magic Arrow | 25 | 15 | 100% | -- | Create glowing arrows and attack. | |
Madness | 15 | -- | -- | -- | Makes you stronger but also dizzy. | |
MacabreDance | 10 | -- | -- | -- | A dance of death raises the user's Attack and Speed. It also leaves the foe confused. | |
Lux Buster | 10 | 120 | 100% | -- | The user gathers ambient energy, then shoots it as a ray of light on the second turn. | |
Luster Flash | 10 | 50 | 90% | -- | A flash of light envelops foe team. | |
Luster Burst | 10 | 120 | 80% | -- | A strong light- burst hits foe. | |
Lure | 20 | -- | 90% | -- | A strange sound lures foe near. | |
Lullaby | 5 | -- | 100% | -- | The user sings a song that lulls all other Pokémon into falling asleep on the next turn. | |
Lucky Spell | 30 | -- | -- | -- | Spell raises your luck in battle. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Love Powder | 15 | -- | 100% | -- | Magic powder makes foe fall in love. | |
Love Crush | 15 | 60* | 100% | -- | Uses infatuation to damage the foe. | |
Liquidmetal | 10 | 50 | 98% | -- | Spray mercury on foe. ICE freezes. | |
Liquid Phase | 15 | -- | -- | -- | Put your body into a liquid state. | |
Lightninggun | 15 | 15 | 100% | -- | Fires a series of small sparks. | |
Lightning | 15 | 70 | 100% | -- | A lightning bolt to frighten foe. | |
Life Stream | 5 | -- | -- | -- | Healing energy floods the arena. | |
Life Spring | 5 | -- | -- | -- | Life-imbued water heals status changes and up to a quarter of the user's maximum HP. | |
Life Pulse | 35 | 50 | 100% | -- | An attack with raw vital energy. It also damages the user a little, however. | |
Levitation | 10 | -- | -- | -- | Concentrate to float in mid-air. | |
Legacy | 5 | -- | -- | -- | Pass on your power to your successor. | |
Leap | 20 | -- | -- | -- | The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |
Leaf Trail | 10 | * | *% | -- | Slippery leaves may trip the foe. Power depends on the foe's height. | |
Leaf Helix | 10 | 20 | 80% | -- | A spinning helix damages the foe. | |
Lead Weight | 10 | 100 | 100% | -- | Crush enemy with your heavy body. | |
Lead Spikes | 20 | -- | -- | -- | Lead spikes cover the field. | |
Lead Fang | 15 | 65 | 95% | -- | The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned. | |
Lead Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Lazy Day | 5 | -- | 100% | -- | The user infects the foe with laziness, changing the target's ability into Truant. | |
Lava Spit | 35 | 15 | 100% | -- | Spit a small blob of lava at foe. | |
Lava River | 10 | -- | 95% | -- | A river of lava flows toward foe. | |
Lava Bomb | 10 | 80 | 80% | -- | Launch exploding ball of magma. | |
Laughing Gas | 15 | -- | 90% | -- | Laughing gas immobilizes the foe. | |
Last Stand | 5 | -- | -- | -- | The user's defenses are raised to the maximum when its HP is low, but it can't attack. | |
Laser | 30 | 45 | 100% | -- | A simple laser beam is fired. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Landslide | 10 | 80 | 90% | -- | Target is buried in an avalanche. | |
Kindle | 10 | -- | -- | -- | Start a burn to boost Special. | |
Karma Blast | 5 | 150 | 80% | -- | Negative energies hurt user and foe. | |
Justice | 5 | -- | 100% | -- | Gather power, then deal punishment. | |
Judo Slam | 10 | varies | 95% | -- | Use foe's strength against itself. | |
Joust | 10 | 110 | 75% | -- | Rams foe with lance forward. | |
Jet Stream | 5 | 120 | 90% | -- | A powerful, quick current hits foe. | |
Itchy Bite | 20 | -- | 100% | 100% | The user attacks with a faint bite to cause lingering, distracting itchiness that paralyzes the target. | |
Itch Powder | 10 | -- | 100% | -- | The user sprays the target with powder that causes lingering, distracting itchiness. The target becomes less likely to attack. | |
Irradiate | 5 | -- | 65% | -- | Foe is inflicted with radiation. | |
Iron Dust | 5 | -- | -- | -- | Scatter metallic dust into the air. | |
Iron Curtain | 30 | -- | -- | -- | Protect self with a wall of metal. | |
Iron Casting | 10 | -- | -- | -- | Adapt to use a random STEEL move. | |
Iron Blade | 5 | -- | 30% | -- | Finish foe with 1 well-timed stroke. | |
Irate Trance | 10 | 60 | 95% | -- | Whip self into a rage to attack. | |
Ion Capture | 5 | -- | -- | -- | Draw electric energy from charged air. | |
Invisibility | 5 | -- | -- | -- | Bend light around you to disappear. | |
Invert | 10 | -- | -- | -- | Invert colors to invert relations. | |
Inject | 5 | -- | 45% | -- | Attack with a lethal injection. | |
Inhale | 10 | -- | -- | -- | The user puffs itself up with huge amounts of air. | |
Inflate | 10 | -- | -- | -- | Inhale helium to ascend. | |
Inflame | 20 | -- | -- | -- | The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |
Infernoblaze | 5 | -- | 30% | -- | The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |
Infection | 15 | -- | 85% | -- | Concentrate poison on enemy's wounds. | |
Incense | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Incantation | 15 | -- | -- | -- | Recite magic words to boost a spell. | |
Impose | 10 | varies | -- | -- | A frightening presence. The stronger the user and the weaker the foe, the more accurate. | |
Illusion | 5 | -- | 100% | -- | Creates copies of user to fool foe. | |
Ignite | 10 | -- | -- | -- | Set fire to self. Discourages hits. | |
Icy Floor | 5 | -- | -- | -- | Slippery ice makes footing unsteady. | |
Ice Prison | 5 | -- | --% | -- | The target is encircled by ice to prevent escape. This drastically lowers the target's Speed stat. | |
Ice Floe | 10 | -- | 60% | -- | Covers the foe in a casing of ice. | |
Hypochondria | 20 | -- | 85% | -- | The user shares its suffering with the target by convincing them that they have the same condition. | |
Hyper Spin | 5 | -- | -- | -- | Spin to fire shock waves then strike. | |
Hydrogen Gun | 20 | 20 | 100% | -- | The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row. | |
Huff 'n Puff | 15 | 65 | 90% | 100% | Take a deep breath to blow away foe. | |
Hover | 15 | 65 | 100% | -- | The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |
Horoscope | 20 | -- | -- | -- | The user attacks with a move based on a randomly selected zodiac sign. | |
Horn Glow | 20 | -- | 100% | -- | Flashes a light that ups SP. ATK. | |
Hope Beacon | 10 | -- | -- | -- | The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP. | |
Holy Water | 10 | -- | -- | -- | Sprinkle blessed water over field. | |
Holy Shield | 10 | -- | -- | -- | A shield of light makes the user immune to Dark-type moves for 5 turns. | |
Hiss | 20 | -- | 95% | -- | The user hisses loudly to cow the target, lowering their Attack and Special Attack stats. | |
Hide | 15 | -- | -- | -- | Become invisible to dodge attacks. | |
Hex Claw | 15 | 75 | 100% | -- | Swipe with claws that bear a curse. | |
Heat Up | 5 | -- | -- | -- | The temperature climbs briefly. | |
Heat Spear | 5 | 100 | 95% | 20% | A superheated spear attack that has a raised critical hit rate. It may leave the target with a burn. | |
Heartchange | 20 | 50* | 95% | -- | The user may have a change of heart! | |
HealingSpell | 15 | -- | -- | -- | Summon life energy to heal yourself. | |
Headstrike | 20 | 60 | 95% | -- | An attack to the target's head. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Haywire | 15 | -- | -- | -- | User becomes dangerously hyper. | |
Haunted Wind | 20 | 20 | 100% | -- | A sudden breeze of invisible fists. | |
Harpoon | 15 | 35 | 90% | -- | Fire harpoon with rope at the enemy. | |
Harmony | 10 | -- | 90% | -- | Fill arena with soothing harmony. | |
Harmonize | 10 | -- | 95% | -- | Match the enemy perfectly. | |
GuidingLight | 5 | -- | 100% | -- | The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |
Guard Slip | 10 | 50 | 85% | -- | Pressure-point to cripple defense. | |
Greenhouse | 5 | -- | -- | -- | Poisonous clouds retain all heat. | |
Grapple | 10 | -- | -- | -- | Grabs to prevent the foe's escape. | |
Glassbreaker | 5 | 95 | 100% | -- | High-pitched cry to shatter glass. | |
Glass Shards | 15 | 80 | 100% | -- | Drive glass shards into the foe. | |
Glacier | 5 | 150 | 75% | -- | Build a glacier to crash down on foe. | |
Gigacharge | 10 | -- | -- | -- | The user gathers power to cancel the need for charging turns for three turns. | |
Garrote Vine | 5 | -- | 30% | -- | Vines are pulled tight around foe. | |
Gamma Ray | 5 | 150 | 90% | -- | A radioactive ray of enormous power. | |
Gamble | 5 | -- | -- | -- | The stakes are all or nothing. | |
Gale Burst | 20 | 65 | 100% | -- | A powerful blast of wind hits foe. | |
Gaea Force | 10 | varies | 80% | -- | Exploding rocks damage and trap the target for 4-5 turns. The attack varies in intensity. | |
Funnel Horn | 10 | -- | -- | -- | The user funnels wind, electrically charging it before unleashing. | |
Fume Veil | 10 | -- | 85% | 100% | Opposing Pokémon are poisoned with a noxious gas. Another use will leave them badly poisoned. | |
Frostbite | 5 | -- | 50% | -- | Inflict stinging frostbite on foe. | |
Frost Tower | 10 | -- | -- | -- | Cover self in a spiky ice tower. | |
Frost Cannon | 5 | 100 | 50% | -- | Fires a large ball of snow and frost. | |
FrenzyTackle | 10 | 120 | 95% | -- | User enters into a psychotic rage. | |
Freezer Burn | 10 | 20 | 100% | -- | Exposure to raw, searing cold. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Fossilize | 15 | -- | 85% | -- | Turn foe to stone. Takes some time. | |
Forge | 10 | -- | -- | -- | Take time to forge a stronger armor. | |
Force Punch | 15 | 75 | 100% | -- | Punch with a fist of psychic energy. | |
Force Field | 5 | -- | -- | -- | A containing field surrounds arena. | |
Force Dash | 20 | 90 | 85% | -- | A full-body charge of psychic energy. | |
Food Poison | 10 | -- | -- | -- | Poisonous food is consumed. | |
Food Fight | 10 | varies | 100% | -- | Use collected food to attack the foe. | |
Flock | 5 | -- | -- | -- | A flock of birds crosses the field. | |
Flash Freeze | 5 | 100 | 50% | 50% | The user attempts to immobilize the target by freezing the moisture in the air around them. | |
Flare Field | 15 | -- | -- | -- | Explosive flares cover the ground. | |
Flare | 5 | -- | 100% | 30% | A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |
Flame War | 5 | -- | 90% | 100% | A flame war provokes all battlers, making all moves Fire-type. | |
Flame Sword | 5 | 80 | 95% | -- | A slash with a burning blade. | |
Fire Bomb | 5 | 200 | 100% | 10% | The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |
Fiendishplot | 5 | 50 | 100% | -- | A conspiracy against the foe. | |
Fetch | 40 | -- | -- | -- | Retrieve items or other Pokémon. | |
Feed Frenzy | 10 | -- | -- | -- | The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves. | |
FeatherSalvo | 15 | 25 | 85% | -- | Fires a series of sharp feathers. | |
Fairy Powder | 15 | -- | 100% | -- | Magic powder makes the target float around for 3 turns. | |
Faintfear | 5 | -- | -- | -- | A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | |
Face Slap | 20 | 45 | 100% | -- | A slap brings foe to its senses. | |
Eye Beam | 20 | 55 | 100% | -- | A laser beam fired from the eyes. | |
Exorcise | 5 | -- | 100% | -- | Banishes all dark spirits. | |
Exhale | 5 | 150 | 85% | -- | The user expels hot air at a high velocity at its foe. | |
Excavate | 10 | 120 | 85% | 30% | The user burrows, stays underground for a turn, then attacks the third turn. It may also find items. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Ethereal Ray | 5 | 70 | 90% | -- | Otherworldly light engulfs target. | |
Erosion | 30 | -- | -- | -- | Erode own body to minimize drag. | |
Equip Armor | 10 | -- | -- | -- | Equip armor to protect key areas. | |
Equality | 10 | -- | -- | -- | Remove differences in attack form. | |
Epidemic | 15 | -- | 55% | -- | A virus targets a single group. | |
Enlighten | 20 | -- | -- | -- | Sudden inspiration improves the mind. | |
Embalm | 10 | -- | --% | 100% | Preserve the body for the afterlife. | |
ElementForce | 15 | 50 | 90% | -- | Use the raw power of your element. | |
Elec.magnet | 25 | -- | 90% | -- | Traps certain foes magnetically. | |
Effect Push | 5 | -- | 80% | -- | Use type's power to push away foe. | |
Eclipse | 5 | -- | -- | -- | Light from the sun and moon is blocked out, making moves involving the sun or the moon unusable for three turns. | |
Echo | 20 | -- | 90% | -- | Use echo of foe's move against it. | |
Earthbind | 10 | 75 | 100% | -- | The user controls the ground beneath the target to restrain and damage it for four to seven turns. | |
Dynamic Rush | 10 | 100 | 70% | -- | Turn body into an aerodynamic form. | |
Dying Embers | 10 | 160 | 90% | -- | The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. | |
Dust Cloud | 20 | -- | 100% | -- | Cover foe in thick cloud of dust. | |
Duel | 20 | 15* | 90% | -- | A swordfight with swords/arm blades. | |
Drowsy Daze | 10 | 85 | 95% | 40% | The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness. | |
DragonSpirit | 10 | 90 | 85% | -- | Summon the ancient might of dragons. | |
Dragon Ruins | 5 | -- | -- | -- | Ancient monoliths enclose the field. | |
Dragon Roar | 20 | -- | -- | -- | A powerful bellow to terrorize foes. | |
Dragon Rise | 5 | 150 | 90% | -- | Take the foe up to the sky in flames. | |
Dragon Dream | 10 | -- | -- | -- | A dream reveals a secret of yore. | |
Downpour | 15 | 70 | 100% | 20% | A heavy downpour falls upon the opposing team. It may lower their accuracy. | |
Doomsday | 5 | 110 | 50% | -- | Unleashes a doomsday device. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Doom Spell | 5 | -- | 30% | -- | A complicated but devastating spell. | |
Doom Crux | 10 | -- | -- | -- | Channel spirits of tragic deaths. | |
Doodle | 1 | -- | 95% | -- | User doodles a picture of enemy. | |
Dive Kick | 15 | 100 | 90% | -- | A powerful diving kick from the sky. | |
Distort | 10 | -- | 75% | -- | Severely distort the foe's senses. | |
Dispel | 10 | -- | -- | -- | All incantations are driven away. | |
Disenchant | 25 | -- | 90% | -- | All illusions of power disappear. | |
Disastercast | 10 | -- | -- | -- | Summon a force of nature to attack. | |
Dirt Lump | 25 | 50 | 100% | -- | A ball of dirt may break on contact. | |
Diffusion | 5 | 100 | 75% | -- | A blast of energy that spreads out. | |
Diamond Hoof | 15 | 80 | 95% | -- | Stomp your foe with a hard hoof. | |
Diamond Glow | 20 | -- | 100% | -- | Hypnotize foe into dropping guard. | |
Desert Sands | 10 | 60 | 95% | -- | Draw sand from the field to attack. | |
Depth Charge | 25 | 55 | 90% | -- | In water, drops a sinking bomb. | |
Demolisher | 5 | varies | 100% | -- | A move aimed at crushing defenses. | |
Defensecharm | 20 | -- | -- | -- | A simple spell to raise defenses. | |
Deep Freeze | 10 | -- | -- | -- | Arena will freeze. Hibernaters avoid. | |
Decay | 5 | -- | -- | -- | All life slowly withers away. | |
Dead Silence | 5 | -- | -- | -- | Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working. | |
Data Absorb | 10 | -- | -- | -- | Robotic user draws data on foe moves. | |
Dart Barrage | 25 | 15 | 90% | -- | Fires a series of toxic darts. | |
Dancinglight | 20 | -- | 90% | -- | Small lights dance in foe's face. | |
Cyclone | 5 | 120 | 85% | -- | The user whips up a powerful cyclone to blast the target. It may make them flinch. | |
Cure Point | 10 | -- | -- | -- | Pressure-point to revitalize self. | |
Curare Dart | 5 | -- | 30% | -- | A tiny dart imbued with lethal venom. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Cupid Arrow | 15 | -- | 85% | -- | An attack with an arrow of love. | |
Cuddle | 20 | -- | -- | -- | The user restores HP to an ally with a hug. The happier the user is, the more HP is restored. | |
Crystalstorm | 5 | 150 | 90% | -- | Very powerful, but skips next turn. | |
Crystal Cut | 5 | 80 | 95% | -- | A slash with a frozen blade. | |
Crybaby | 5 | -- | 100% | 100% | The user sobs to make the target flinch. The chance of failing rises for each subsequent use. | |
Crush Hug | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Crimson Daze | 20 | 40 | 100% | 100% | The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |
Creep | 15 | 30 | 100% | 30% | The user lands on the target and crawls creepily. It may also make the target flinch. | |
Corrode | 10 | -- | 95% | -- | Drench the foe in corrosive acid. | |
Conversion 3 | 30 | -- | -- | -- | The user changes its type to become the same type as the target. | |
Consume | 10 | -- | -- | -- | Eat collected food to recover energy. | |
Construction | 10 | -- | -- | -- | Better body parts are fabricated. | |
Configure | 15 | 75 | 85% | -- | Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |
Concentrate | 15 | -- | -- | -- | Focus your mind on the battle. | |
Compile | 5 | -- | -- | -- | The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |
Combo | 15 | varies | 100% | -- | The user executes a three-turn combo of punches that varies in effect. | |
Comatose | 5 | -- | 80% | -- | A nitrogen cloud puts foe to sleep. | |
Collect | 10 | -- | -- | -- | Collect food to attack or consume. | |
Cold Snap | 5 | -- | -- | -- | A freezing cold front moves in. | |
Cold Glance | 35 | -- | 85% | -- | The user insults the foe with a cold, arrogant look. It lowers the target's Attack and Defense. | |
Coin Toss | 10 | -- | -- | -- | The user flips a coin to inflict damage. The power differs for heads and tails. | |
Cocoon | 10 | -- | -- | -- | The user spins a cocoon to regain HP and reduce damage. The user is prevented from using contact moves. | |
Cloud Call | 10 | -- | -- | -- | The user summons a cloud to levitate for five turns. It can also ride over water and ground obstacles. | |
CloseCurtain | 15 | -- | -- | -- | Finish your act and run away. | |
Clone | 5 | -- | -- | -- | Makes a clone to help fight. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Cliff Climb | 10 | 120 | 85% | -- | Climb up to crash down next turn. | |
Clear Skies | 5 | -- | -- | -- | A calming aura ends violent weather. | |
Circulate | 20 | -- | -- | -- | Circulating air surrounds user. | |
Chloroblast | 15 | 65 | 90% | -- | A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |
Chime | 15 | -- | -- | -- | Relax target with a peaceful chime. | |
Charge Spin | 5 | 150 | 90% | -- | The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. | |
Chaos Bolt | 5 | Varies | 90% | 100% | The user fires an unstable energy bolt that varies in power and leaves the target with a random status condition. | |
Chaos | 5 | -- | -- | -- | The user summons an extradimensional force that causes all combatants to use random moves at random targets for 5 turns. | |
Channel | 15 | -- | -- | -- | Channel spiritual energy to attack. | |
Chains | 15 | 15 | 85% | -- | Trap foe in chains and squeeze hard. | |
Chain Whip | 20 | 80 | 90% | -- | A strong blow with a long chain. | |
Ceremony | 10 | -- | -- | -- | A long rite that grants power. | |
Card Trick | 10 | -- | -- | -- | Shuffle opponent's items with magic. | |
Card Toss | 20 | 60 | 100% | -- | Playing cards are tossed at the foe. | |
Capsize | 10 | 60 | 100% | 30% | The user forcefully smashes the foe into the water. The target may be left confused. | |
Cannonball | 10 | 130 | 80% | -- | Curl up and charge like a cannonball. | |
Callus Armor | 10 | -- | -- | -- | Past beatings have toughened you. | |
Call to Arms | 5 | -- | 90% | -- | An ancient warrior's call that raises the power and spirits of the user. The user must rest on the next turn. | |
Calibrate | 15 | -- | -- | -- | Programmed Pokémon adjusts its aim. | |
Calcify | 10 | -- | -- | -- | A mineral coating guards but slows. | |
Cage Drop | 5 | -- | 95% | -- | Metal bars hold victim in place. | |
Cackle | 10 | 40 | 100% | 100% | Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Burnt Leaf | 5 | 60 | 80% | -- | Burning leaves are swung at the foe. | |
Bullseye | 10 | 40 | 100% | -- | The user aims for a direct hit. If the user hits the foe, it will always be a critical hit. | |
Broomstick | 5 | -- | -- | -- | An enchanted rod helps user to fly. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Broom Dive | 15 | 90 | 95% | -- | Ride a broom for an aerial attack. | |
Bribe | 15 | -- | -- | -- | The user and target exchange items, striking a deal to make the target execute half-powered attacks. | |
Breeze | 40 | 25 | 100% | -- | A gentle breeze is released at foe. | |
Breath Blast | 15 | 85 | 100% | -- | A volatile gust is exhaled at foe. | |
Brassknuckle | 15 | 75 | 100% | -- | A punch from a metallic fist. | |
Branch Blow | 15 | 55 | 90% | -- | The user strikes the target with its woody, branchlike limbs. | |
Brainstorm | 10 | -- | -- | -- | Focus on battle. Discussion helps. | |
Bound Wrench | 10 | 50 | 90% | -- | A grimy wrench is thrown, rebounds. | |
Boil | 15 | 75 | 95% | -- | Heat liquids to the boiling point. | |
Body Jab | 10 | 50 | 85% | -- | Pressure-point to weaken the target. | |
Body Boost | 10 | -- | -- | -- | Pressure-point to invigorate self. | |
Blue Moon | 5 | -- | -- | -- | The user initiates a rare lunar phase for five turns, powering up Magic-type moves. | |
Blue Fire | 5 | 100* | 100% | -- | Freezing flames are thrown at foe. | |
Blitz-charge | 10 | 100 | 100% | -- | Fill entire field with electricity. | |
Blinding | 10 | -- | 90% | -- | A blinding light cuts accuracy. | |
Blight | 10 | varies | 100% | -- | The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks. | |
Black Web | 15 | 55 | 90% | 100% | The user traps and attacks opposing Pokémon with a black net. It lowers the targets' Speed stat and may also make the target flinch. | |
Black Hole | 10 | -- | -- | -- | The user forms a dense orb of darkness that lasts for five turns. It hurts all except for Dark types. | |
Binary Flux | 15 | 50 | 100% | -- | Raw information dazzles the senses. | |
Bibliomancy | 10 | -- | -- | -- | Pick a page, any page. | |
Betrayal | 5 | -- | 80% | -- | Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns. | |
Berry Growth | 10 | -- | -- | -- | The user creates a random berry for itself to use before the end of the battle. | |
Berry Drink | 5 | -- | -- | -- | The user drinks a potent draught made from Berries to provide benefits that vary by composition. | |
Berry Bait | 10 | -- | 100% | -- | The user throws a Berry to lower the target's evasion. It might also sharply lower the target's Defense. | |
Bellow | 20 | 20 | 100% | -- | A short bellow makes foe tremble. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Belch | 15 | 20* | 100% | -- | A nasty expulsion of gastric gas. | |
Battle Cry | 15 | -- | -- | -- | Prepare for an all-out battle. | |
Barbed Spear | 20 | -- | 90% | -- | Impale foe with a spiked spear. | |
Balance | 5 | -- | -- | -- | Remove all element relationships. | |
Bad Breath | 25 | 35 | 95% | 10% | The user attacks with a foul odour. The target may also be left poisoned or it may flinch. | |
Backlash | 15 | varies | 100% | -- | Use the foe's own power against it. | |
Autumn Wind | 5 | 80 | 100% | -- | Strikes with en- during autumnwind. | |
Aurora Flash | 15 | 30 | 90% | -- | Flashing colors. May hypnotize foe. | |
Aura Jab | 10 | 50 | 85% | -- | Pressure-point to dampen foe spirit. | |
Aura Boost | 10 | -- | -- | -- | Pressure-point to rouse own spirit. | |
Atom Split | 10 | 70 | 100% | -- | A cut so thin that may go unnoticed. | |
Armor Polish | 5 | -- | -- | -- | Polished armor turns reflective. | |
Armor | 15 | -- | -- | -- | Coat self in a layer of metal. | |
Arboreum | 5 | -- | -- | -- | Field is filled with many trees. | |
Aquagel | 5 | -- | -- | -- | The user becomes immune to Fire-type attacks. It can also be used to cross lava and fiery areas. | |
Apport | 15 | 70 | 95% | -- | Ambush foe from another dimension. | |
Antibodies | 10 | -- | -- | -- | Fake poison alerts immune system. | |
Ancient Wind | 10 | -- | 100% | -- | The user hits the target with a gust of mystical wind that eliminates the effect of the target's Ability. | |
Amplifiers | 15 | -- | -- | -- | Amplify all sound on the field. | |
Alchemy | 15 | -- | 100% | -- | Transmutate items to recover. | |
Air Pressure | 10 | -- | 90% | -- | A heavy atmosphere pins foes down. | |
Aimed Shot | 20 | 50 | 100% | -- | A move that hits no matter what. | |
Aerial Virus | 10 | -- | 80% | -- | The user unleashes an aerosol containing a virulent pathogen that badly poisons the target. Can hit targets that are in the air. | |
Adrenaline | 10 | -- | -- | -- | Temporarily boosts speed and power. | |
Acid Spit | 35 | 35 | 70% | -- | Aim for the face to blind enemy. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Acid Rain | 5 | -- | -- | 10% | Contaminated rain damages all battlers for five turns. It may also lower the target's Defense. | |
Acid Drip | 10 | -- | 90% | -- | User slowly drips corrosive acid. | |
AchillesHeel | 10 | -- | 60% | -- | Expose your foe's weak point. | |
Absolutezero | 5 | -- | 75% | -- | Foe is exposed to the coldest temp. | |
Abrasivewind | 5 | 60 | 100% | -- | Abrasive sand lashes opponent. |