PF Moves
The Pokémon Factory doesn't just make new species. Sometimes new attacks, stat-changing or other kinds of moves are needed to complete an idea. Listed here are all the new moves that PF pokémon use.
You can click on the column headers to reorder this list, or on a move's name for more information about it.
If you're looking for a specific move, try the Move Search.
655 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Abrasivewind | 5 | 60 | 100% | -- | Abrasive sand lashes opponent. | |
Aimed Shot | 20 | 50 | 100% | -- | A move that hits no matter what. | |
Alchemy | 15 | -- | 100% | -- | Transmutate items to recover. | |
Ancient Wind | 10 | -- | 100% | -- | The user hits the target with a gust of mystical wind that eliminates the effect of the target's Ability. | |
Atom Split | 10 | 70 | 100% | -- | A cut so thin that may go unnoticed. | |
Autumn Wind | 5 | 80 | 100% | -- | Strikes with en- during autumnwind. | |
Backlash | 15 | varies | 100% | -- | Use the foe's own power against it. | |
Belch | 15 | 20* | 100% | -- | A nasty expulsion of gastric gas. | |
Bellow | 20 | 20 | 100% | -- | A short bellow makes foe tremble. | |
Berry Bait | 10 | -- | 100% | -- | The user throws a Berry to lower the target's evasion. It might also sharply lower the target's Defense. | |
Binary Flux | 15 | 50 | 100% | -- | Raw information dazzles the senses. | |
Blight | 10 | varies | 100% | -- | The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks. | |
Blitz-charge | 10 | 100 | 100% | -- | Fill entire field with electricity. | |
Blue Fire | 5 | 100* | 100% | -- | Freezing flames are thrown at foe. | |
Brassknuckle | 15 | 75 | 100% | -- | A punch from a metallic fist. | |
Breath Blast | 15 | 85 | 100% | -- | A volatile gust is exhaled at foe. | |
Breeze | 40 | 25 | 100% | -- | A gentle breeze is released at foe. | |
Bullseye | 10 | 40 | 100% | -- | The user aims for a direct hit. If the user hits the foe, it will always be a critical hit. | |
Cackle | 10 | 40 | 100% | 100% | Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
Capsize | 10 | 60 | 100% | 30% | The user forcefully smashes the foe into the water. The target may be left confused. | |
Card Toss | 20 | 60 | 100% | -- | Playing cards are tossed at the foe. | |
Combo | 15 | varies | 100% | -- | The user executes a three-turn combo of punches that varies in effect. | |
Creep | 15 | 30 | 100% | 30% | The user lands on the target and crawls creepily. It may also make the target flinch. | |
Crimson Daze | 20 | 40 | 100% | 100% | The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |
Crybaby | 5 | -- | 100% | 100% | The user sobs to make the target flinch. The chance of failing rises for each subsequent use. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Demolisher | 5 | varies | 100% | -- | A move aimed at crushing defenses. | |
Diamond Glow | 20 | -- | 100% | -- | Hypnotize foe into dropping guard. | |
Dirt Lump | 25 | 50 | 100% | -- | A ball of dirt may break on contact. | |
Downpour | 15 | 70 | 100% | 20% | A heavy downpour falls upon the opposing team. It may lower their accuracy. | |
Dust Cloud | 20 | -- | 100% | -- | Cover foe in thick cloud of dust. | |
Earthbind | 10 | 75 | 100% | -- | The user controls the ground beneath the target to restrain and damage it for four to seven turns. | |
Exorcise | 5 | -- | 100% | -- | Banishes all dark spirits. | |
Eye Beam | 20 | 55 | 100% | -- | A laser beam fired from the eyes. | |
Face Slap | 20 | 45 | 100% | -- | A slap brings foe to its senses. | |
Fairy Powder | 15 | -- | 100% | -- | Magic powder makes the target float around for 3 turns. | |
Fiendishplot | 5 | 50 | 100% | -- | A conspiracy against the foe. | |
Fire Bomb | 5 | 200 | 100% | 10% | The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |
Flare | 5 | -- | 100% | 30% | A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |
Food Fight | 10 | varies | 100% | -- | Use collected food to attack the foe. | |
Force Punch | 15 | 75 | 100% | -- | Punch with a fist of psychic energy. | |
Freezer Burn | 10 | 20 | 100% | -- | Exposure to raw, searing cold. | |
Gale Burst | 20 | 65 | 100% | -- | A powerful blast of wind hits foe. | |
Glass Shards | 15 | 80 | 100% | -- | Drive glass shards into the foe. | |
Glassbreaker | 5 | 95 | 100% | -- | High-pitched cry to shatter glass. | |
GuidingLight | 5 | -- | 100% | -- | The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |
Haunted Wind | 20 | 20 | 100% | -- | A sudden breeze of invisible fists. | |
Hex Claw | 15 | 75 | 100% | -- | Swipe with claws that bear a curse. | |
Horn Glow | 20 | -- | 100% | -- | Flashes a light that ups SP. ATK. | |
Hover | 15 | 65 | 100% | -- | The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |
Hydrogen Gun | 20 | 20 | 100% | -- | The user fires dense blasts of hydrogen that arc upwards. They hit two to five times in a row. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Illusion | 5 | -- | 100% | -- | Creates copies of user to fool foe. | |
Itch Powder | 10 | -- | 100% | -- | The user sprays the target with powder that causes lingering, distracting itchiness. The target becomes less likely to attack. | |
Itchy Bite | 20 | -- | 100% | 100% | The user attacks with a faint bite to cause lingering, distracting itchiness that paralyzes the target. | |
Justice | 5 | -- | 100% | -- | Gather power, then deal punishment. | |
Laser | 30 | 45 | 100% | -- | A simple laser beam is fired. | |
Lava Spit | 35 | 15 | 100% | -- | Spit a small blob of lava at foe. | |
Lazy Day | 5 | -- | 100% | -- | The user infects the foe with laziness, changing the target's ability into Truant. | |
Lead Weight | 10 | 100 | 100% | -- | Crush enemy with your heavy body. | |
Life Pulse | 35 | 50 | 100% | -- | An attack with raw vital energy. It also damages the user a little, however. | |
Lightning | 15 | 70 | 100% | -- | A lightning bolt to frighten foe. | |
Lightninggun | 15 | 15 | 100% | -- | Fires a series of small sparks. | |
Love Crush | 15 | 60* | 100% | -- | Uses infatuation to damage the foe. | |
Love Powder | 15 | -- | 100% | -- | Magic powder makes foe fall in love. | |
Lullaby | 5 | -- | 100% | -- | The user sings a song that lulls all other Pokémon into falling asleep on the next turn. | |
Lux Buster | 10 | 120 | 100% | -- | The user gathers ambient energy, then shoots it as a ray of light on the second turn. | |
Magic Arrow | 25 | 15 | 100% | -- | Create glowing arrows and attack. | |
Magic Bean | 10 | 90 | 100% | -- | A seed is planted on the first turn, a vine hits on the second turn. It is also used to climb into the sky. | |
Magic Drain | 10 | -- | 100% | -- | The user lowers the target's ability to attack by removing 4 PP from a move they have not yet used. | |
Malice Eater | 10 | 100 | 100% | -- | The user eats the thoughts of a disobedient target. Half the damage caused is sent to heal the user's HP. | |
Melt | 5 | 200 | 100% | -- | Deals heavy damage but user faints. | |
Metalgrinder | 10 | 60 | 100% | -- | The user grinds Steel-type targets into scrap metal, always inflicting a critical hit when it does so. | |
Micromissile | 30 | 25 | 100% | -- | A swarm of tiny missiles is launched at the target. It strikes two to five times in a row. | |
Misery Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the less the user likes its Trainer. | |
Molten Steel | 10 | 70 | 100% | -- | Drop molten steel on your enemy. | |
Mote Strike | 10 | Varies | 100% | -- | The user commands its motes to attack the target simultaneously. The more motes summoned, the greater the damage. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Mote Thunder | 10 | Varies | 100% | Varies% | Motes attack the target with lightning. The more motes, the greater the damage and chance to cause paralysis. | |
Mug | 5 | 60 | 100% | -- | After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. | |
Oil Shot | 10 | 80 | 100% | -- | Shoot sticky oil to cover the foe. | |
Peril Tomb | 15 | 70 | 100% | -- | Lock the opponent into its doom. | |
Pesticide | 20 | -- | 100% | -- | A formula extra lethal to insects. | |
Phantasm | 20 | -- | 100% | -- | The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |
Pitch-Black | 5 | -- | 100% | -- | All non-100% accuracy moves miss for the rest of the turn. | |
Polarity | 30 | -- | 100% | 10% | The user releases a charge. The effect depends on whether the charge is positive, negative or neutral. | |
Portal Trap | 10 | -- | 100% | -- | Holes through space are created to redirect attacks back to their source. | |
Portents | 20 | varies | 100% | 40% | Omens of evil are delivered. | |
Pounce | 30 | 30 | 100% | -- | Startle opponent by jumping on it. | |
Power Hex | 20 | 65 | 100% | -- | Cast a spell to damage foe. | |
Precognition | 10 | 90 | 100% | -- | Accurately predict a powerful attack. | |
Pride Shot | 20 | varies | 100% | -- | A full-power attack that grows more powerful the more the user likes its Trainer. | |
Problem? | 5 | -- | 100% | 100% | Inflicts a random status ailment on the target. | |
Psy Pulse | 20 | 70 | 100% | -- | A pulse of energy that envelops all. | |
Quick Jab | 5 | 70 | 100% | -- | A very fast and powerful punch. | |
Quick Spell | 30 | 40 | 100% | 10% | The user casts a simple spell that always goes first. It may also leave the foe confused. | |
Quick Sting | 30 | 40 | 100% | -- | The user haphazardly rushes toward the target stinger-first. This move is certain to strike first. | |
Radiant Beam | 20 | 65 | 100% | -- | A strong laser. May blind foe. | |
Ring Slicer | 15 | 90 | 100% | 20% | The user forms sharp psychic rings that deal physical damage. It may lower the target's Defense and Sp. Def. | |
Rite Of Day | 10 | varies | 100% | -- | The user charges on the first turn, then calls on the power of the Sun or Moon the second turn. | |
Roundhouse | 10 | 80 | 100% | -- | The user delivers a high-power spinning kick to everyone around it. | |
Rust | 25 | 40 | 100% | -- | Will cause metal to rust. | |
Salt Pan | 10 | -- | 100% | 10% | The ground is sown with salt. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Sand Jet | 20 | 40 | 100% | -- | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
Sappingspell | 10 | 60 | 100% | -- | A spell to drain the foe's HP. | |
Sawdust | 15 | -- | 100% | -- | Throw sawdust in the enemy's eyes. | |
Seed Cannon | 15 | 80 | 100% | 10% | An array of seeds is fired at target. It may lower Defense. | |
Shadow Ray | 5 | 120 | 100% | -- | A two-turn attack. The user gathers darkness, then blasts a bundled beam on the second turn. | |
Shadowy Eyes | 15 | 30 | 100% | -- | A ghastly glare to scare the target. | |
Shine Sabre | 15 | 75 | 100% | -- | The user attacks with a sword of light. It can also break any barrier such as Light Screen and Reflect. | |
Shout | 30 | 40 | 100% | -- | A sound-based attack. | |
Silver Teeth | 15 | 80 | 100% | 20% | The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. | |
Siphon Life | 10 | 75 | 100% | -- | The user drains all of the target's blood. The user's HP is restored by half the damage inflicted on the target. | |
Sludge Punch | 15 | 75 | 100% | -- | Punch with a fist covered in sludge. | |
Slug Slime | 20 | -- | 100% | -- | The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats. | |
Snowboard | 15 | 95 | 100% | -- | The user rides a mount of snow over the foe. It can also be used to turn at any time on ice. | |
Snuggle | 30 | -- | 100% | -- | Snuggles the foe to prevent attack. | |
Sonic Quake | 5 | Varies | 100% | -- | The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. | |
Sonic Wave | 15 | 60 | 100% | -- | A sound wave that covers the area. | |
Spindrift | 10 | 40 | 100% | 100% | The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |
Spinningblow | 15 | 75 | 100% | -- | Spin at high speed with open arms. | |
Spiral Drain | 10 | 75 | 100% | -- | The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |
Spiritualism | 10 | 20 | 100% | -- | Nearby spirits rise against foe. | |
Spit | 35 | -- | 100% | -- | A spit aimed at the foe's eyes. | |
Squeak | 15 | 30 | 100% | -- | Startle foe with a sudden squeak. | |
Static Shock | 10 | 100 | 100% | -- | Build static power and then shock. | |
Sticky Mud | 20 | -- | 100% | -- | Sticky mud keeps foe in the field. | |
Sticky Sap | 10 | -- | 100% | -- | The target is covered in a sticky fluid. The target cannot switch out while the user is in battle. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Still Strike | 10 | 130 | 100% | -- | A strike triggered by motion. | |
StingerLance | 10 | 100 | 100% | 30% | The user raises its abdomen to raise its Defense on the first turn, then stings the target on the next turn. It may poison them. | |
Stingknuckle | 15 | 75 | 100% | -- | Punch using a fist with a stinger. | |
Swirl | 30 | 20 | 100% | 30% | The user spirals downward in an irregular pattern. It may confuse the target. | |
Tar Pit | 15 | -- | 100% | -- | Forms a sticky tar pit below foe. | |
Taser Claw | 15 | 80 | 100% | -- | A slash with an electroshock claw. | |
Toll | 20 | 60 | 100% | -- | A painfully loud ring is sounded. | |
Tongue Flick | 10 | 35 | 100% | -- | An attack with a forked tongue. | |
Tornado Spin | 10 | 120 | 100% | -- | The user spins wildly like a tornado and attacks for two to three turns. It then becomes confused, however. | |
Torpedo Kick | 5 | 120 | 100% | -- | A powerful kick used in water. | |
Toxin Scour | 10 | 60 | 100% | -- | A harsh rub with a cleansing balm. | |
Tractor Beam | 30 | -- | 100% | -- | A mysterious ray attracts foe. | |
Trailblaze | 20 | varies | 100% | 10% | A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. | |
Tremor | 10 | 100* | 100% | -- | An earthquake with some aftershocks. | |
Tsunami Drop | 20 | varies | 100% | -- | Tidal wave carries foe up, drops. | |
Wand Shake | 10 | -- | 100% | -- | Shake the wand for a random effect. | |
War March | 20 | -- | 100% | -- | The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |
Wave Shot | 10 | 75 | 100% | -- | A blast of water clears the field. | |
Whisper | 25 | -- | 100% | -- | Draws foe w/barely audible sounds. | |
Whisperwind | 10 | -- | 100% | -- | Whispers in the wind confuse foe. | |
Wild Growth | 5 | 60 | 100% | 10% | The user attacks by growing wildly. It may also raise all of the user's stats. | |
Windstorm | 5 | 100 | 100% | -- | The user causes a violent storm that hits all battlers. The target is also switched out. | |
Liquidmetal | 10 | 50 | 98% | -- | Spray mercury on foe. ICE freezes. | |
Apport | 15 | 70 | 95% | -- | Ambush foe from another dimension. | |
Bad Breath | 25 | 35 | 95% | 10% | The user attacks with a foul odour. The target may also be left poisoned or it may flinch. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Boil | 15 | 75 | 95% | -- | Heat liquids to the boiling point. | |
Broom Dive | 15 | 90 | 95% | -- | Ride a broom for an aerial attack. | |
Cage Drop | 5 | -- | 95% | -- | Metal bars hold victim in place. | |
Corrode | 10 | -- | 95% | -- | Drench the foe in corrosive acid. | |
Crush Hug | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Crystal Cut | 5 | 80 | 95% | -- | A slash with a frozen blade. | |
Desert Sands | 10 | 60 | 95% | -- | Draw sand from the field to attack. | |
Diamond Hoof | 15 | 80 | 95% | -- | Stomp your foe with a hard hoof. | |
Doodle | 1 | -- | 95% | -- | User doodles a picture of enemy. | |
Drowsy Daze | 10 | 85 | 95% | 40% | The user lets loose a hypnotic psychic shock wave at the target. It may induce drowsiness. | |
Flame Sword | 5 | 80 | 95% | -- | A slash with a burning blade. | |
FrenzyTackle | 10 | 120 | 95% | -- | User enters into a psychotic rage. | |
Harmonize | 10 | -- | 95% | -- | Match the enemy perfectly. | |
Headstrike | 20 | 60 | 95% | -- | An attack to the target's head. | |
Heartchange | 20 | 50* | 95% | -- | The user may have a change of heart! | |
Heat Spear | 5 | 100 | 95% | 20% | A superheated spear attack that has a raised critical hit rate. It may leave the target with a burn. | |
Hiss | 20 | -- | 95% | -- | The user hisses loudly to cow the target, lowering their Attack and Special Attack stats. | |
Irate Trance | 10 | 60 | 95% | -- | Whip self into a rage to attack. | |
Judo Slam | 10 | varies | 95% | -- | Use foe's strength against itself. | |
Lava River | 10 | -- | 95% | -- | A river of lava flows toward foe. | |
Lead Fang | 15 | 65 | 95% | -- | The user bites with toxic metal fangs. It may also make the target flinch or leave them poisoned. | |
Mount | 15 | 80 | 95% | -- | Summon a magical steed and charge. | |
Mystic Aura | 10 | 60 | 95% | -- | Attack with aura. May cause changes. | |
Mystic Mist | 10 | -- | 95% | -- | An ominous mist envelopes foe. | |
NegativeWave | 5 | 70 | 95% | -- | Attack with the enemy's weakness. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Nibble | 35 | 15 | 95% | -- | A small bite that may startle foe. | |
PH Spit | 15 | varies | 95% | 26% | Acid or alkali of varying intensity. | |
Pillar Swing | 15 | 80 | 95% | -- | Pole-swing to deal heavy damage. | |
Poison Prod | 20 | 20 | 95% | -- | A toxic touch may bear side effects. | |
Poison Swipe | 10 | 75 | 95% | -- | Swipe with a claw covered in poison. | |
Poison Web | 5 | -- | 95% | -- | Trap enemy in a poisonous web. | |
Power Drill | 15 | 50 | 95% | -- | Attack with a drill of steel. | |
Power Surge | 1 | 100 | 95% | -- | A discharge shocks the foe. It also depletes the PP of all Electric-type moves of both user and foe. | |
Prod | 25 | 15 | 95% | -- | Pokes foe to lower defense. | |
Psy Bolt | 15 | 45 | 95% | -- | Shocks of pain overwhelm foe. | |
Range Punch | 20 | 65 | 95% | -- | A mighty punch projects energy. | |
Rising Storm | 10 | 20* | 95% | -- | A lightning storm builds over time. | |
Rotten Treat | 20 | -- | 95% | -- | Throw rancid food at your enemy. | |
Sakura Blast | 10 | 70 | 95% | -- | A spiral of cherry blossoms strikes. | |
Sandboard | 15 | 90 | 95% | -- | Ride a mound of sand over foe. | |
Shadow Grasp | 10 | 65 | 95% | -- | The target becomes trapped within a tight hug that squeezes them for four to five turns afterwards. | |
Shrapnel Cut | 25 | 55 | 95% | -- | Cut opponent with sharp debris. | |
Smashknuckle | 5 | 65 | 95% | -- | A punch that can break large rocks. | |
Sneak Up | 20 | 30 | 95% | -- | The user sneaks up on the foe and attacks for five turns, doubling in power for each consecutive hit. | |
Sneaky Jab | 10 | 50 | 95% | -- | Throw a punch when least expected. | |
Spinning Saw | 10 | 75 | 95% | -- | Spins sharp body to attack the foe. | |
Taintedwater | 15 | 85 | 95% | -- | Soak the foe with polluted water. | |
Throttlekick | 10 | 50 | 95% | -- | A rapid and well- placed kick. | |
Thunderblade | 5 | 80 | 95% | -- | A slash with a static blade. | |
Titaniumkick | 15 | 80 | 95% | -- | A kick with a metallic foot. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Travel | 15 | 80 | 95% | -- | The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |
Tribute | 15 | varies | 95% | -- | Pay tribute to the spirits with an item for favor. | |
Uproot | 25 | 40 | 95% | -- | Pull foe off the ground forcefully. | |
Weld | 25 | 40 | 95% | -- | An attack that makes metal fuse. | |
Wind Surf | 15 | 80 | 95% | 10% | The user surfs on the wind to crash down on the target. The target may also be left confused. | |
Windburn | 15 | 60 | 95% | -- | A harsh wind may irritate the skin. | |
Acid Drip | 10 | -- | 90% | -- | User slowly drips corrosive acid. | |
Air Pressure | 10 | -- | 90% | -- | A heavy atmosphere pins foes down. | |
Aurora Flash | 15 | 30 | 90% | -- | Flashing colors. May hypnotize foe. | |
Barbed Spear | 20 | -- | 90% | -- | Impale foe with a spiked spear. | |
Black Web | 15 | 55 | 90% | 100% | The user traps and attacks opposing Pokémon with a black net. It lowers the targets' Speed stat and may also make the target flinch. | |
Blinding | 10 | -- | 90% | -- | A blinding light cuts accuracy. | |
Bound Wrench | 10 | 50 | 90% | -- | A grimy wrench is thrown, rebounds. | |
Branch Blow | 15 | 55 | 90% | -- | The user strikes the target with its woody, branchlike limbs. | |
Call to Arms | 5 | -- | 90% | -- | An ancient warrior's call that raises the power and spirits of the user. The user must rest on the next turn. | |
Chain Whip | 20 | 80 | 90% | -- | A strong blow with a long chain. | |
Chaos Bolt | 5 | Varies | 90% | 100% | The user fires an unstable energy bolt that varies in power and leaves the target with a random status condition. | |
Charge Spin | 5 | 150 | 90% | -- | The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. | |
Chloroblast | 15 | 65 | 90% | -- | A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |
Crystalstorm | 5 | 150 | 90% | -- | Very powerful, but skips next turn. | |
Dancinglight | 20 | -- | 90% | -- | Small lights dance in foe's face. | |
Dart Barrage | 25 | 15 | 90% | -- | Fires a series of toxic darts. | |
Depth Charge | 25 | 55 | 90% | -- | In water, drops a sinking bomb. | |
Disenchant | 25 | -- | 90% | -- | All illusions of power disappear. | |
Dive Kick | 15 | 100 | 90% | -- | A powerful diving kick from the sky. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Dragon Rise | 5 | 150 | 90% | -- | Take the foe up to the sky in flames. | |
Duel | 20 | 15* | 90% | -- | A swordfight with swords/arm blades. | |
Dying Embers | 10 | 160 | 90% | -- | The foe is attacked for five turns with a raging fire that slowly dies down, each turn halving in power. | |
Echo | 20 | -- | 90% | -- | Use echo of foe's move against it. | |
Elec.magnet | 25 | -- | 90% | -- | Traps certain foes magnetically. | |
ElementForce | 15 | 50 | 90% | -- | Use the raw power of your element. | |
Ethereal Ray | 5 | 70 | 90% | -- | Otherworldly light engulfs target. | |
Flame War | 5 | -- | 90% | 100% | A flame war provokes all battlers, making all moves Fire-type. | |
Gamma Ray | 5 | 150 | 90% | -- | A radioactive ray of enormous power. | |
Harmony | 10 | -- | 90% | -- | Fill arena with soothing harmony. | |
Harpoon | 15 | 35 | 90% | -- | Fire harpoon with rope at the enemy. | |
Huff 'n Puff | 15 | 65 | 90% | 100% | Take a deep breath to blow away foe. | |
Jet Stream | 5 | 120 | 90% | -- | A powerful, quick current hits foe. | |
Landslide | 10 | 80 | 90% | -- | Target is buried in an avalanche. | |
Laughing Gas | 15 | -- | 90% | -- | Laughing gas immobilizes the foe. | |
Lure | 20 | -- | 90% | -- | A strange sound lures foe near. | |
Luster Flash | 10 | 50 | 90% | -- | A flash of light envelops foe team. | |
Magma Cager | 5 | 60 | 90% | -- | A sphere of magma that will harden. | |
Magneticwave | 10 | 70 | 90% | -- | A magnetic pulse to cut resistance. | |
Megastorm | 5 | 130 | 90% | -- | The user summons a massive and potentially dangerous storm. | |
Miasma Blow | 10 | 85 | 90% | 50% | The user punches the target with a fist enveloped in a corrupt aura. It may lower Defense. | |
Mindkill | 5 | 50 | 90% | -- | The brain cells are the victims. | |
Necromancy | 10 | varies | 90% | -- | Call upon the fallen to attack. | |
Panic Attack | 10 | 65 | 90% | -- | A frenzied attack powered by fear and strengthened by confusion. | |
Pendulum | 10 | -- | 90% | -- | A pendulum swings and clobbers foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Power Thief | 10 | -- | 90% | -- | Drain the foe's fighting ability. | |
Prominence | 5 | 180 | 90% | -- | The user fires amassed energy as a giant column of light. It lowers the user's Defense, Sp. Def. and Speed stats. | |
Psy Orb | 30 | 40 | 90% | -- | Shoot a simple orb of psychic energy. | |
Re-animate | 5 | -- | 90% | -- | Revives self but loses senses. | |
Sand Trap | 10 | 10 | 90% | -- | The ground becomes a slippery pit. | |
Screwdriver | 15 | 70 | 90% | -- | A spinning attack that dents metal. | |
Shards | 10 | 80 | 90% | -- | Drive metal shards into the foe. | |
Show Off | 20 | varies | 90% | -- | Show your foe just how good you are. | |
Sonar | 35 | 40 | 90% | -- | The echo tells you where your foe is. | |
Space Rift | 5 | 150 | 90% | -- | A spell to rip the fabric of space. | |
Spirit Bomb | 5 | 150 | 90% | -- | The user attacks with an extremely powerful blast of energy. The user must rest on the next turn. | |
Splitstrike | 10 | 50 | 90% | -- | The user splits itself into two forms to deal both physical and special damage in the same turn. | |
Storm Surge | 15 | 85 | 90% | -- | Create a storm by blowing the area. | |
Stun Burst | 25 | 40 | 90% | -- | A bright burst of light. May stun. | |
Sulfur Plume | 5 | 120 | 90% | -- | An eruption of toxic sulfur gas. | |
Tail Spread | 10 | -- | 90% | -- | Spread fancy tail to impose. | |
Tectonics | 5 | 75 | 90% | -- | The Earth's plates shift slightly. | |
TerrainBlast | 5 | 85 | 90% | -- | The user attacks by drawing power from its environment. The move's type varies depending on the environment. | |
Thermal | 10 | 50 | 90% | -- | A gust of hot air offers a powerup. | |
Torpedo | 10 | 105 | 90% | -- | In water, fires a speeding missile. | |
Tri-Wave | 10 | 40 | 90% | 30% | The target is buffeted by three consecutive waves of water. It may also raise the user's Sp. Atk stat. | |
Tumble | 15 | 60 | 90% | -- | Chunks of metal cascade over foe. | |
TwisterPunch | 10 | 60 | 90% | -- | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Typhoon | 5 | 140 | 90% | -- | The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
Upchuck | 15 | varies | 90% | -- | Acidic projectile is vomited at foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Zap Needle | 15 | 50 | 90% | -- | An electric needle is shot at foe. | |
Aura Jab | 10 | 50 | 85% | -- | Pressure-point to dampen foe spirit. | |
Body Jab | 10 | 50 | 85% | -- | Pressure-point to weaken the target. | |
Chains | 15 | 15 | 85% | -- | Trap foe in chains and squeeze hard. | |
Cliff Climb | 10 | 120 | 85% | -- | Climb up to crash down next turn. | |
Cold Glance | 35 | -- | 85% | -- | The user insults the foe with a cold, arrogant look. It lowers the target's Attack and Defense. | |
Configure | 15 | 75 | 85% | -- | Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |
Cupid Arrow | 15 | -- | 85% | -- | An attack with an arrow of love. | |
Cyclone | 5 | 120 | 85% | -- | The user whips up a powerful cyclone to blast the target. It may make them flinch. | |
DragonSpirit | 10 | 90 | 85% | -- | Summon the ancient might of dragons. | |
Excavate | 10 | 120 | 85% | 30% | The user burrows, stays underground for a turn, then attacks the third turn. It may also find items. | |
Exhale | 5 | 150 | 85% | -- | The user expels hot air at a high velocity at its foe. | |
FeatherSalvo | 15 | 25 | 85% | -- | Fires a series of sharp feathers. | |
Force Dash | 20 | 90 | 85% | -- | A full-body charge of psychic energy. | |
Fossilize | 15 | -- | 85% | -- | Turn foe to stone. Takes some time. | |
Fume Veil | 10 | -- | 85% | 100% | Opposing Pokémon are poisoned with a noxious gas. Another use will leave them badly poisoned. | |
Guard Slip | 10 | 50 | 85% | -- | Pressure-point to cripple defense. | |
Hypochondria | 20 | -- | 85% | -- | The user shares its suffering with the target by convincing them that they have the same condition. | |
Infection | 15 | -- | 85% | -- | Concentrate poison on enemy's wounds. | |
Magic Circle | 5 | -- | 85% | -- | A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. | |
MeteorStrike | 15 | 25 | 85% | -- | The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |
Nail | 20 | 30 | 85% | -- | Pound a sharp nail into the enemy. | |
Nectar Bomb | 10 | 75 | 85% | -- | Drench the foe in sticky nectar. | |
Nose Dive | 15 | 100 | 85% | -- | The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |
Nuclearblast | 5 | 150 | 85% | -- | A blast that blows everyone away. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Orbit Smash | 5 | 120 | 85% | 40% | The user crashes into the target like a rogue asteroid. It may harshly lower the target's Defense stat. | |
Piledriver | 10 | 100 | 85% | -- | Foe is driven hard into the ground. | |
Poker Face | 15 | -- | 85% | 30% | The user's emotionless face confuses the foe. It may leave the target paralyzed. | |
Powerstrike | 10 | 50 | 85% | -- | Aim to lower foe's main strength. | |
Rabies | 15 | 50 | 85% | -- | Rabid user bites foe; may infect. | |
Sand Blast | 20 | 30 | 85% | -- | Toss up sand until arena caves in. | |
Siphon | 10 | 25 | 85% | -- | The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |
Smash Kick | 20 | 65 | 85% | -- | A kick in the leg may cripple foe. | |
Smelt Punch | 15 | 95 | 85% | -- | Punch the foe with a molten fist. | |
Snowball | 20 | 15 | 85% | -- | Hurl snowballs at the target. | |
Spike Ball | 30 | 20* | 85% | -- | Curl up into a spiky ball. | |
Spore Burst | 10 | 80 | 85% | 50% | The user charges up to release a massive cloud of toxic spores that will hit, and may poison, everyone around it. | |
Stalactites | 20 | 14 | 85% | -- | Drop stalactites on the enemy. | |
Strafe Dive | 15 | 15 | 85% | -- | The user soars to dive bomb the foe for five turns, doubling in power for each consecutive hit. | |
Sword Basket | 10 | -- | 85% | -- | Basket holds foe, swords pierce. | |
Thor Hammer | 10 | 90 | 85% | -- | Slams foe with a charged hammer. | |
ThornMissile | 15 | 25 | 85% | 10% | Sharp thorns are shot at the target two to five times in a row. It may cause the target to flinch. | |
Toxic Haze | 5 | -- | 85% | -- | Aerial toxins may affect Pokéballs. | |
Trade Wind | 10 | 55 | 85% | -- | A sudden wind that trades items away. | |
Uppercut | 10 | 80 | 85% | -- | A rising smack to the jaw. | |
Vital Sieve | 10 | -- | 85% | -- | Slowly draws out the foe's energy. | |
Wreckingball | 10 | 55 | 85% | -- | A ball of steel to bring down foe. | |
Wrench Smack | 20 | 65 | 85% | -- | An attack with a grimy wrench. | |
Aerial Virus | 10 | -- | 80% | -- | The user unleashes an aerosol containing a virulent pathogen that badly poisons the target. Can hit targets that are in the air. | |
Betrayal | 5 | -- | 80% | -- | Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Burnt Leaf | 5 | 60 | 80% | -- | Burning leaves are swung at the foe. | |
Cannonball | 10 | 130 | 80% | -- | Curl up and charge like a cannonball. | |
Comatose | 5 | -- | 80% | -- | A nitrogen cloud puts foe to sleep. | |
Effect Push | 5 | -- | 80% | -- | Use type's power to push away foe. | |
Gaea Force | 10 | varies | 80% | -- | Exploding rocks damage and trap the target for 4-5 turns. The attack varies in intensity. | |
Karma Blast | 5 | 150 | 80% | -- | Negative energies hurt user and foe. | |
Lava Bomb | 10 | 80 | 80% | -- | Launch exploding ball of magma. | |
Leaf Helix | 10 | 20 | 80% | -- | A spinning helix damages the foe. | |
Luster Burst | 10 | 120 | 80% | -- | A strong light- burst hits foe. | |
Magic Flames | 10 | 80 | 80% | -- | Drilling flames encircle foe. | |
Mega Missile | 5 | 100 | 80% | -- | The user preps a giant missile to launch on the next turn. The explosion also damages Pokémon next to the target. | |
Mutiny | 15 | -- | 80% | -- | The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |
Mystic Blade | 5 | 100 | 80% | -- | Conjure a blade of pure mystic force. | |
Poltergeist | 10 | -- | 80% | -- | Send a spirit to foul up technique. | |
Root Crush | 5 | 110 | 80% | -- | Rising roots envelop and crush foe. | |
Saw Trick | 5 | 20* | 80% | -- | Cage foe in a box, cut it in half. | |
Tempest | 10 | 100 | 80% | -- | A violent storm that humbles foe. | |
Tongue Lash | 5 | 40 | 80% | -- | An attack with a forked tongue. | |
Whirl Dive | 10 | 80 | 80% | -- | A spinning attack may dizzy the foe. | |
Zeus Thunder | 15 | 25* | 80% | -- | Calls down heaven- ly thunderbursts. | |
Absolutezero | 5 | -- | 75% | -- | Foe is exposed to the coldest temp. | |
Diffusion | 5 | 100 | 75% | -- | A blast of energy that spreads out. | |
Distort | 10 | -- | 75% | -- | Severely distort the foe's senses. | |
Glacier | 5 | 150 | 75% | -- | Build a glacier to crash down on foe. | |
Incense | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Joust | 10 | 110 | 75% | -- | Rams foe with lance forward. | |
Murmur | 5 | -- | 75% | -- | Inflicts a random status condition on the opponent. | |
Oil Spill | 10 | -- | 75% | -- | Toxic oil covers the entire field. | |
Plasma Tail | 5 | 100 | 75% | 40% | The user whips the target with an ionized tail. It may also leave the target with paralysis or a burn. | |
Poison Arrow | 10 | 60 | 75% | -- | A poison-tipped arrow strikes foe. | |
Power Tail | 10 | 100 | 75% | 15% | The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |
Raid | 5 | 100 | 75% | -- | A risky charge to shatter defenses. | |
Riptide | 10 | 120 | 75% | -- | The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |
Scented Oil | 10 | -- | 75% | -- | A calming aroma fills battlefield. | |
Scorch | 10 | -- | 75% | -- | The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |
Sob | 5 | -- | 75% | -- | Lowers all of the opponent's stats by one level. | |
Sonic Pulse | 5 | 100 | 75% | -- | A concentrated pulse of sound. | |
Spicy Powder | 25 | -- | 75% | -- | Burns foe with irritating powder. | |
Toxic Kiss | 10 | -- | 75% | -- | A kiss with toxic lips. May poison. | |
Virus | 10 | -- | 75% | -- | Inflicts a random status problem. | |
Acid Spit | 35 | 35 | 70% | -- | Aim for the face to blind enemy. | |
Dynamic Rush | 10 | 100 | 70% | -- | Turn body into an aerodynamic form. | |
Migraine | 15 | 20 | 70% | -- | Give the foe a massive headache. | |
Mind Assault | 10 | 120 | 70% | -- | A powerful but inaccurate attack. | |
Possess | 5 | -- | 70% | -- | Briefly take over the target's body. | |
Rainbow | 5 | 100 | 70% | -- | Fire beams of various powers. | |
Rev. Up | 5 | 140 | 70% | -- | Revs up to attack with full power. | |
Ridicule | 10 | 40 | 70% | -- | Fills the target with shame. | |
Soothe Chime | 20 | -- | 70% | -- | A soft metallic sound calms all. | |
Tech.error | 20 | -- | 70% | -- | Causes foe to use the wrong move. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
UV Ray | 5 | 120 | 70% | -- | Give the enemy a serious sunburn. | |
Irradiate | 5 | -- | 65% | -- | Foe is inflicted with radiation. | |
Toxic Bait | 5 | -- | 65% | -- | An alluring poison may get a foe out. | |
AchillesHeel | 10 | -- | 60% | -- | Expose your foe's weak point. | |
Ice Floe | 10 | -- | 60% | -- | Covers the foe in a casing of ice. | |
Opening | 15 | 50 | 60% | -- | Watch for a chance to bypass defense. | |
Epidemic | 15 | -- | 55% | -- | A virus targets a single group. | |
Mind Swipe | 5 | -- | 55% | -- | Viciously empty the foe's mind. | |
Trap | 5 | -- | 55% | -- | Set up a trap to immobilize foe. | |
Doomsday | 5 | 110 | 50% | -- | Unleashes a doomsday device. | |
Flash Freeze | 5 | 100 | 50% | 50% | The user attempts to immobilize the target by freezing the moisture in the air around them. | |
Frost Cannon | 5 | 100 | 50% | -- | Fires a large ball of snow and frost. | |
Frostbite | 5 | -- | 50% | -- | Inflict stinging frostbite on foe. | |
Molten Glass | 5 | 120 | 50% | -- | Heated sand is blasted at foe. | |
Proxy | 5 | -- | 50% | -- | Cause attacks on you to affect foe. | |
Sand Cannon | 5 | 120 | 50% | -- | A ball of sand is blasted at foe. | |
Sword Edge | 10 | 120 | 50% | -- | Use a sharp limb as a mighty sword. | |
Tree Smash | 5 | 100 | 50% | -- | A tree collapses onto the target. | |
Inject | 5 | -- | 45% | -- | Attack with a lethal injection. | |
Sacrifice | 10 | -- | 40% | -- | User's pain is directed into foe. | |
Soul Devour | 5 | -- | 40% | -- | Consumes the life force of the foe. | |
Curare Dart | 5 | -- | 30% | -- | A tiny dart imbued with lethal venom. | |
Doom Spell | 5 | -- | 30% | -- | A complicated but devastating spell. | |
Garrote Vine | 5 | -- | 30% | -- | Vines are pulled tight around foe. | |
Infernoblaze | 5 | -- | 30% | -- | The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Iron Blade | 5 | -- | 30% | -- | Finish foe with 1 well-timed stroke. | |
Megavolt | 5 | -- | 30% | -- | Electrocute foe into submission. | |
Meltdown | 5 | -- | 30% | -- | Radioactive sludge flows towards foe. | |
Petrify | 5 | -- | 30% | -- | Turn your opponent into stone. | |
Quicksand | 5 | -- | 30% | -- | Drag opponent down into a sandy mire. | |
Scream | 5 | -- | 30% | -- | A sound-based attack. | |
Acid Rain | 5 | -- | -- | 10% | Contaminated rain damages all battlers for five turns. It may also lower the target's Defense. | |
Adrenaline | 10 | -- | -- | -- | Temporarily boosts speed and power. | |
Amplifiers | 15 | -- | -- | -- | Amplify all sound on the field. | |
Antibodies | 10 | -- | -- | -- | Fake poison alerts immune system. | |
Aquagel | 5 | -- | -- | -- | The user becomes immune to Fire-type attacks. It can also be used to cross lava and fiery areas. | |
Arboreum | 5 | -- | -- | -- | Field is filled with many trees. | |
Armor | 15 | -- | -- | -- | Coat self in a layer of metal. | |
Armor Polish | 5 | -- | -- | -- | Polished armor turns reflective. | |
Aura Boost | 10 | -- | -- | -- | Pressure-point to rouse own spirit. | |
Balance | 5 | -- | -- | -- | Remove all element relationships. | |
Battle Cry | 15 | -- | -- | -- | Prepare for an all-out battle. | |
Berry Drink | 5 | -- | -- | -- | The user drinks a potent draught made from Berries to provide benefits that vary by composition. | |
Berry Growth | 10 | -- | -- | -- | The user creates a random berry for itself to use before the end of the battle. | |
Bibliomancy | 10 | -- | -- | -- | Pick a page, any page. | |
Black Hole | 10 | -- | -- | -- | The user forms a dense orb of darkness that lasts for five turns. It hurts all except for Dark types. | |
Blue Moon | 5 | -- | -- | -- | The user initiates a rare lunar phase for five turns, powering up Magic-type moves. | |
Body Boost | 10 | -- | -- | -- | Pressure-point to invigorate self. | |
Brainstorm | 10 | -- | -- | -- | Focus on battle. Discussion helps. | |
Bribe | 15 | -- | -- | -- | The user and target exchange items, striking a deal to make the target execute half-powered attacks. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Broomstick | 5 | -- | -- | -- | An enchanted rod helps user to fly. | |
Calcify | 10 | -- | -- | -- | A mineral coating guards but slows. | |
Calibrate | 15 | -- | -- | -- | Programmed Pokémon adjusts its aim. | |
Callus Armor | 10 | -- | -- | -- | Past beatings have toughened you. | |
Card Trick | 10 | -- | -- | -- | Shuffle opponent's items with magic. | |
Ceremony | 10 | -- | -- | -- | A long rite that grants power. | |
Channel | 15 | -- | -- | -- | Channel spiritual energy to attack. | |
Chaos | 5 | -- | -- | -- | The user summons an extradimensional force that causes all combatants to use random moves at random targets for 5 turns. | |
Chime | 15 | -- | -- | -- | Relax target with a peaceful chime. | |
Circulate | 20 | -- | -- | -- | Circulating air surrounds user. | |
Clear Skies | 5 | -- | -- | -- | A calming aura ends violent weather. | |
Clone | 5 | -- | -- | -- | Makes a clone to help fight. | |
CloseCurtain | 15 | -- | -- | -- | Finish your act and run away. | |
Cloud Call | 10 | -- | -- | -- | The user summons a cloud to levitate for five turns. It can also ride over water and ground obstacles. | |
Cocoon | 10 | -- | -- | -- | The user spins a cocoon to regain HP and reduce damage. The user is prevented from using contact moves. | |
Coin Toss | 10 | -- | -- | -- | The user flips a coin to inflict damage. The power differs for heads and tails. | |
Cold Snap | 5 | -- | -- | -- | A freezing cold front moves in. | |
Collect | 10 | -- | -- | -- | Collect food to attack or consume. | |
Concentrate | 15 | -- | -- | -- | Focus your mind on the battle. | |
Construction | 10 | -- | -- | -- | Better body parts are fabricated. | |
Consume | 10 | -- | -- | -- | Eat collected food to recover energy. | |
Conversion 3 | 30 | -- | -- | -- | The user changes its type to become the same type as the target. | |
Cuddle | 20 | -- | -- | -- | The user restores HP to an ally with a hug. The happier the user is, the more HP is restored. | |
Cure Point | 10 | -- | -- | -- | Pressure-point to revitalize self. | |
Data Absorb | 10 | -- | -- | -- | Robotic user draws data on foe moves. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Dead Silence | 5 | -- | -- | -- | Sound within the battlefield is dampened for 5 turns, preventing sound-based moves from working. | |
Decay | 5 | -- | -- | -- | All life slowly withers away. | |
Deep Freeze | 10 | -- | -- | -- | Arena will freeze. Hibernaters avoid. | |
Defensecharm | 20 | -- | -- | -- | A simple spell to raise defenses. | |
Disastercast | 10 | -- | -- | -- | Summon a force of nature to attack. | |
Dispel | 10 | -- | -- | -- | All incantations are driven away. | |
Doom Crux | 10 | -- | -- | -- | Channel spirits of tragic deaths. | |
Dragon Dream | 10 | -- | -- | -- | A dream reveals a secret of yore. | |
Dragon Roar | 20 | -- | -- | -- | A powerful bellow to terrorize foes. | |
Dragon Ruins | 5 | -- | -- | -- | Ancient monoliths enclose the field. | |
Eclipse | 5 | -- | -- | -- | Light from the sun and moon is blocked out, making moves involving the sun or the moon unusable for three turns. | |
Enlighten | 20 | -- | -- | -- | Sudden inspiration improves the mind. | |
Equality | 10 | -- | -- | -- | Remove differences in attack form. | |
Equip Armor | 10 | -- | -- | -- | Equip armor to protect key areas. | |
Erosion | 30 | -- | -- | -- | Erode own body to minimize drag. | |
Faintfear | 5 | -- | -- | -- | A severe fear of fainting gives the user a chance to survive any attack with at least 1 HP for three turns. | |
Feed Frenzy | 10 | -- | -- | -- | The user whips itself into a feeding frenzy for three turns, maxing its Attack but giving recoil to all its moves. | |
Fetch | 40 | -- | -- | -- | Retrieve items or other Pokémon. | |
Flare Field | 15 | -- | -- | -- | Explosive flares cover the ground. | |
Flock | 5 | -- | -- | -- | A flock of birds crosses the field. | |
Food Poison | 10 | -- | -- | -- | Poisonous food is consumed. | |
Force Field | 5 | -- | -- | -- | A containing field surrounds arena. | |
Forge | 10 | -- | -- | -- | Take time to forge a stronger armor. | |
Frost Tower | 10 | -- | -- | -- | Cover self in a spiky ice tower. | |
Funnel Horn | 10 | -- | -- | -- | The user funnels wind, electrically charging it before unleashing. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Gamble | 5 | -- | -- | -- | The stakes are all or nothing. | |
Gigacharge | 10 | -- | -- | -- | The user gathers power to cancel the need for charging turns for three turns. | |
Grapple | 10 | -- | -- | -- | Grabs to prevent the foe's escape. | |
Greenhouse | 5 | -- | -- | -- | Poisonous clouds retain all heat. | |
Haywire | 15 | -- | -- | -- | User becomes dangerously hyper. | |
HealingSpell | 15 | -- | -- | -- | Summon life energy to heal yourself. | |
Heat Up | 5 | -- | -- | -- | The temperature climbs briefly. | |
Hide | 15 | -- | -- | -- | Become invisible to dodge attacks. | |
Holy Shield | 10 | -- | -- | -- | A shield of light makes the user immune to Dark-type moves for 5 turns. | |
Holy Water | 10 | -- | -- | -- | Sprinkle blessed water over field. | |
Hope Beacon | 10 | -- | -- | -- | The user emits a beacon of light to replenish a quarter of its moves' PP and a third of its maximum HP. | |
Horoscope | 20 | -- | -- | -- | The user attacks with a move based on a randomly selected zodiac sign. | |
Hyper Spin | 5 | -- | -- | -- | Spin to fire shock waves then strike. | |
Icy Floor | 5 | -- | -- | -- | Slippery ice makes footing unsteady. | |
Ignite | 10 | -- | -- | -- | Set fire to self. Discourages hits. | |
Impose | 10 | varies | -- | -- | A frightening presence. The stronger the user and the weaker the foe, the more accurate. | |
Incantation | 15 | -- | -- | -- | Recite magic words to boost a spell. | |
Inflame | 20 | -- | -- | -- | The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |
Inflate | 10 | -- | -- | -- | Inhale helium to ascend. | |
Inhale | 10 | -- | -- | -- | The user puffs itself up with huge amounts of air. | |
Invert | 10 | -- | -- | -- | Invert colors to invert relations. | |
Invisibility | 5 | -- | -- | -- | Bend light around you to disappear. | |
Ion Capture | 5 | -- | -- | -- | Draw electric energy from charged air. | |
Iron Casting | 10 | -- | -- | -- | Adapt to use a random STEEL move. | |
Iron Curtain | 30 | -- | -- | -- | Protect self with a wall of metal. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Iron Dust | 5 | -- | -- | -- | Scatter metallic dust into the air. | |
Kindle | 10 | -- | -- | -- | Start a burn to boost Special. | |
Last Stand | 5 | -- | -- | -- | The user's defenses are raised to the maximum when its HP is low, but it can't attack. | |
Lead Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
Lead Spikes | 20 | -- | -- | -- | Lead spikes cover the field. | |
Leap | 20 | -- | -- | -- | The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |
Legacy | 5 | -- | -- | -- | Pass on your power to your successor. | |
Levitation | 10 | -- | -- | -- | Concentrate to float in mid-air. | |
Life Spring | 5 | -- | -- | -- | Life-imbued water heals status changes and up to a quarter of the user's maximum HP. | |
Life Stream | 5 | -- | -- | -- | Healing energy floods the arena. | |
Liquid Phase | 15 | -- | -- | -- | Put your body into a liquid state. | |
Lucky Spell | 30 | -- | -- | -- | Spell raises your luck in battle. | |
MacabreDance | 10 | -- | -- | -- | A dance of death raises the user's Attack and Speed. It also leaves the foe confused. | |
Madness | 15 | -- | -- | -- | Makes you stronger but also dizzy. | |
Magic Cancel | 5 | -- | -- | -- | Remove all magic from the arena. | |
Magic Cape | 5 | -- | -- | -- | Disappear behind a magic cloak. | |
Magic Cure | 5 | -- | -- | -- | A vital infusion of healing energy. | |
Magic Hat | 15 | -- | -- | -- | Look for an object inside your hat. | |
Magic Spell | 5 | -- | -- | -- | The Trainer speaks out a rhyming incantation, then the user attacks with extreme elemental power. | |
Magnet Field | 5 | -- | -- | -- | Magnetize the area to prevent escape. | |
Magnetize | 10 | -- | -- | -- | Magnetize body to boost resistance. | |
Mana | 5 | -- | -- | -- | A mystical energy replenishes power. | |
Maximize | 20 | -- | -- | -- | Increase size to resist attacks. | |
Memory Wipe | 10 | -- | -- | -- | Scramble your enemy's memory. | |
Mercury Coat | 5 | -- | -- | -- | Coat self in poisonous metal. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Metamorph | 10 | -- | -- | -- | Take on the powers of a recent foe. | |
Midnight | 5 | -- | -- | -- | The user summons pitch-black darkness for five turns, powering up Dark-type moves. | |
Mindmeld | 5 | -- | -- | -- | Join other mind to learn its secrets. | |
Mine Field | 15 | -- | -- | -- | Lace the ground with many mines. | |
Mirror House | 10 | -- | -- | -- | Magical mirrors mislead attackers. | |
Mirror Snare | 20 | -- | -- | -- | Breaking a mirror brings bad luck. | |
Modulation | 5 | -- | -- | -- | Change your pitch to raise power. | |
Molt | 10 | -- | -- | -- | Shed feathers to escape bad status. | |
Morale Armor | 10 | -- | -- | -- | Use faith in the trainer to endure. | |
Muddy Swamp | 5 | -- | -- | -- | Field is flooded with dirty mud. | |
Mystic Lock | 10 | -- | -- | -- | A spell to lock up your foe's moves. | |
Neon | 25 | -- | -- | -- | User is coated in glowing neon. | |
Nullify | 10 | -- | -- | -- | Ends all ongoing effects. | |
Numen | 10 | -- | -- | -- | A local deity is summoned to help. | |
Oil Up | 20 | -- | -- | -- | Oil your joints to increase agility. | |
Open Space | 10 | -- | -- | -- | Give yourself more room to work with. | |
Optimism | 10 | -- | -- | -- | Positive thoughts affect the field. | |
Overclock | 5 | -- | -- | -- | Work much faster than recommended. | |
Overdrive | 5 | -- | -- | 0-100% | The user forces its body beyond its limits, raising all of its stats. However, the user may faint. | |
Pagan Rite | 10 | -- | -- | -- | A dark ritual for black magic users. | |
Panic Sweat | 15 | -- | -- | -- | Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |
Pessimism | 10 | -- | -- | -- | Negative thoughts affect the field. | |
Pester | 10 | -- | -- | -- | Use taunting to lead on opponent. | |
Phantom Moan | 10 | -- | -- | -- | An eerie moan floats on the air. | |
Pincushion | 30 | 10 | -- | -- | Attack with pins. Also hurts user. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Pins&Needles | 5 | -- | -- | -- | Make the foe feel painfully numb. | |
Plague | 5 | -- | -- | -- | The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns. | |
Play Dead | 10 | -- | -- | -- | The user stays immobile for two turns, thereby tricking the target into not attacking. | |
Poison Mix | 5 | -- | -- | -- | Pick a poison at random to attack. | |
PollenSeason | 5 | -- | -- | -- | Air is filled with allergic pollen. | |
Pollution | 5 | -- | -- | -- | The battlefield becomes tainted. | |
Poof! | 10 | -- | -- | -- | Snap your fingers, see what happens. | |
Power Arena | 5 | -- | -- | -- | A fighting ring of pure energy. | |
Power Flow | 10 | -- | -- | -- | Transfer fighting power to an ally. | |
Prediction | 5 | -- | -- | -- | Predict what the weather will do. | |
Presentation | 10 | -- | -- | -- | Introduce your act with a flash. | |
Prism Shield | 10 | -- | -- | -- | Create a shield that splits light. | |
Pure Fear | 10 | -- | -- | -- | Project raw terror into your enemy. | |
Pyrotechnics | 15 | -- | -- | -- | The foe's accuracy is lowered by dazzling fireworks. If the foe is in the air, damage is inflicted. | |
Qi Flow | 10 | -- | -- | -- | Transfer inner power to an ally. | |
Quantumspeed | 5 | 120 | -- | -- | An attack at the speed of light. | |
Radiance | 5 | -- | -- | -- | The user forms a paradise of light and peace for five turns, powering up Light-type moves. | |
Recall | 20 | -- | -- | -- | Remember something to raise SP. ATK. | |
Reflection | 10 | -- | -- | -- | A copy of foe that fights on its own. | |
Regift | 20 | -- | -- | -- | Regift a present for twice the use. | |
Reincarnate | 5 | -- | -- | -- | A fallen friend reincarnates. | |
Rejuvenate | 5 | -- | -- | -- | Use magical power to restore energy. | |
Repetoire | 10 | -- | -- | -- | Use stored sounds to attack the foe. | |
Requiem | 5 | -- | -- | -- | A macabre song fills the air. | |
Reset | 5 | -- | -- | -- | Programmed Pokémon clears variables. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Resurrect | 5 | -- | -- | -- | Prepares to rise from the dead. | |
Ring | 30 | -- | -- | -- | A piercing ring distracts the foe. | |
Root Plant | 25 | -- | -- | -- | Brace yourself vs. forced run/switch. | |
Roulette | 5 | -- | -- | -- | A game of chance. See what happens! | |
Sadism | 5 | -- | -- | -- | The user restores 1/8th of its maximum HP each time the foe loses HP by any means. | |
Sand Castle | 20 | -- | -- | -- | Build sand castle to take foe hits. | |
Sauna | 5 | -- | -- | -- | Create a hot and humid atmosphere. | |
Scale Rain | 20 | 60 | -- | -- | A shower of loose scales slices foe. | |
Scale Shield | 15 | -- | -- | -- | Protect self with steel-hard scales. | |
Scrap Metal | 20 | -- | -- | -- | Metallic junk covers the field. | |
Secretweapon | 5 | -- | -- | -- | Unleashes a secret weapon when weak. | |
Sediment | 20 | -- | -- | -- | Draw, absorb rocks to build defense. | |
Self-inflict | 5 | -- | -- | -- | Deliberately make self suffer. | |
Sentry | 15 | -- | -- | -- | One head watches as another fights. | |
Sharpener | 30 | -- | -- | -- | Sharpen an object to attack with. | |
Shock Sphere | 5 | -- | -- | -- | A static sphere surrounds user. | |
Shock Therapy | 5 | -- | -- | -- | Use electricity to boost condition. | |
Shuffle | 20 | -- | -- | -- | Card-based user shuffles itself. | |
Skill Cast | 10 | -- | -- | -- | Cast spell to change ability. | |
Skitter | 30 | -- | -- | -- | The user darts around on its many legs to raise its Speed and Evasion. | |
Slots | 5 | -- | -- | -- | A game of chance. See what happens! | |
Smoke Lunge | 10 | 75 | -- | -- | Vanishes in smoke, hits from behind. | |
Snow Fort | 10 | -- | -- | -- | A wall of snow to raise Defense. | |
Soar | 5 | -- | -- | -- | The user flies up into the sky to avoid attacks for two to five turns. | |
Solder | 10 | -- | -- | -- | Solder your joints to raise DEFENSE. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Solid Phase | 15 | -- | -- | -- | Put your body into a solid state. | |
Sonic Wind | 15 | 60 | -- | -- | A quick gale that can't be blocked. | |
Spark Show | 30 | -- | -- | -- | A shower of sparks startles the target and lowers its Special Defence. | |
Spiked Armor | 15 | -- | -- | -- | Coat self in metal with sharp spikes. | |
Squall | 5 | -- | -- | -- | A sudden storm is drawn to the area. | |
Stage Helper | 10 | -- | -- | -- | Help your ally to cast a spell. | |
Stainless | 5 | -- | -- | -- | The user alters their metal skin's structure to prevent corrosion, making it immune to status and stat drops. | |
Stamina Flow | 10 | -- | -- | -- | Transfer vitality to a tired ally. | |
Stargaze | 5 | -- | -- | -- | The user gazes at the stars the first turn. Its HP is restored to full on the second turn. | |
Static Field | 5 | -- | -- | -- | Charges the air with electricity. | |
Steady Wind | 5 | -- | -- | -- | The air becomes more navigable. | |
Stealth | 15 | -- | -- | 30% | The user hides to raise its evasion. It may also leave the target confused. | |
Summon | 10 | -- | -- | -- | Summon pokémon to strike down foe. | |
Superconduct | 5 | -- | -- | -- | Build extra energy for sheer power. | |
Sweet Dreams | 10 | -- | -- | -- | Send foe and self to a deep sleep. | |
Swelter | 5 | -- | -- | -- | Stifling heat fills the field. | |
Swindle | 10 | -- | -- | -- | Trick foe into making a bad deal. | |
Tail Decoy | 10 | -- | -- | -- | Detach own tail to throw off pursuer. | |
Targeting | 5 | -- | -- | -- | Stressing arrows mark the target's location, causing all attacks to home in on that position. | |
Teeth Swap | 5 | -- | -- | -- | The user ejects its worn-down teeth and grows new ones, restoring PP to its biting attacks. | |
Temper | 20 | -- | -- | -- | Temper your body to fight better. | |
Thunderstorm | 5 | -- | -- | -- | A lightning storm covers the field. | |
Time Bomb | 5 | 90-- | -- | Throw a bomb set to detonate later. | | |
Time Travel | 5 | -- | -- | -- | Go back in time to try again. | |
Tornado | 5 | -- | -- | -- | A tornado rages over the field. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Transpire | 5 | -- | -- | -- | The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |
Trapdoor | 10 | 100 | -- | -- | Go underground to set up a trap. | |
Trip | 25 | -- | -- | -- | Make the foe fall for some damage. | |
Turning | 10 | -- | -- | -- | The wind turns to another direction. | |
Twoself | 5 | -- | -- | -- | Unleashes the two halves of oneself. | |
Ultimatum | 5 | -- | -- | -- | Give your enemy an ultimatum. | |
Vanishingact | 15 | -- | -- | -- | Disappear in front of the foe's eyes. | |
Vapor Phase | 15 | -- | -- | -- | Put your body into a gaseous state. | |
Vapor Wall | 10 | -- | -- | -- | Atmosphere becomes too damp for FIRE. | |
Vengeance | 15 | -- | -- | -- | Prepare to deal some payback. | |
Venom Sweat | 10 | -- | -- | -- | Cover self in a coat of poison. | |
Verdure | 5 | -- | -- | -- | Field is filled with vegetation. | |
Viral Mist | 5 | -- | -- | -- | A poison cloud fills the air. | |
Virga | 10 | -- | -- | -- | Stop precipitation from falling down. | |
War Cry | 15 | -- | -- | -- | A declaration of war towards foe. | |
Water Cage | 10 | -- | -- | -- | Surround with a watery barrier. | |
Whetstone | 30 | -- | -- | -- | Sharpen a weapon by rubbing a rock. | |
Zero Oxygen | 5 | -- | -- | -- | Drive all oxygen away from field. | |
Embalm | 10 | -- | --% | 100% | Preserve the body for the afterlife. | |
Ice Prison | 5 | -- | --% | -- | The target is encircled by ice to prevent escape. This drastically lowers the target's Speed stat. | |
Leaf Trail | 10 | * | *% | -- | Slippery leaves may trip the foe. Power depends on the foe's height. | |
Sneer | 10 | -- | *% | -- | Sneers to sharply weaken target's defenses. | |
Compile | 5 | -- | -- | -- | The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |
Mote Aid | 10 | -- | -- | -- | The user commands its motes to transfer their energy to restore its HP. Having more motes heals more HP. | |
Mote Summon | 20 | -- | -- | -- | The user summons a mote that raises both its Defense and Sp. Def. The move can be used up to four times. | |
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Name | Type | PP | Power | Accuracy | Effectprob | Game text |
Reload | 5 | -- | -- | -- | The user replenishes its ammo reserves to restore 4 PP to its ranged moves. | |
Rocket Rise | 10 | -- | -- | -- | The user levitates using downward-pointing jets of flame for five turns. | |
Shadowbox | 5 | -- | -- | -- | The user becomes a shadow that copies an opponent's attacks and movements exactly. | |
Time Slice | 10 | -- | -- | -- | Time is slowed down for five turns to allow the user to attack the target before they can react. | |
Vertigo | 10 | -- | -- | 100% | Subtle wind currents confuse all Pokémon on the field. Opposing Pokémons' Defense stats are lowered. |