#DS016: Peipelt: SuperDex Entry
Suggested by: Antarctros
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Quailane |
Regional Dex Bombur: Delta Species |
Next: Shephur | |||||||||||||||
Previous: Limmunk |
National Dex | Next: Shephur | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Overworld
Male Back
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Concept Art | |||||||||||||||||
Peipelt by Antarctros | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Toy Dog Pokémon |
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Ability | |||||||||||||||||
Frisk | The Pokémon can check the foe's held item. | ||||||||||||||||
Thick Skin | Protects the Pok�mon from super effective hits. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Brown | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | Totally blinded by its floppy brow, it uses its superb sense of smell to navigate its surroundings. | ||||||||||||||||
Pearl | Children love it because of its wrinkly skin, which is loose and can be pulled without harming it. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
Lv.20 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Route A | Common | Morning, Day | All | All | Lv. 5 | ||||||||||||
Route B | Common | Morning, Day | All | All | Lv. 10 | ||||||||||||
Route C | Common | Morning, Day | All | All | Lv. 10 | ||||||||||||
Route F | Common | Morning, Day | All | All | Lv. 18 | ||||||||||||
Route G | Common | Morning, Day | All | All | Lv. 18 | ||||||||||||
Route I | Common | Morning, Day | All | All | Lv. 23 | ||||||||||||
Route J | Common | Morning, Day | All | All | Lv. 25 | ||||||||||||
Route D | Common | Morning, Day | All | All | Lv. 14 | ||||||||||||
Route E | Common | Morning, Day | All | All | Lv. 18 | ||||||||||||
Route H | Common | Morning, Day | All | All | Lv. 23 | ||||||||||||
Route K | Common | Morning, Day | All | All | Lv. 25 | ||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 255 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
56 | 37 | 50 | 37 | 50 | 51 | ||||||||||||
Total: | 281 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Odor Sleuth | -- | -- | 40 | -- | ||||||||||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||||||||||
04 | Tail Whip | -- | 100% | 30 | -- | ||||||||||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||||||||||
07 | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
10 | Bite | 60 | 100% | 25 | 30% | ||||||||||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||||||||||
13 | Charm | -- | 100% | 20 | -- | ||||||||||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||||||||||
16 | Howl | -- | -- | 40 | -- | ||||||||||||
The user howls loudly to raise its spirit, boosting its Attack stat. | |||||||||||||||||
19 | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
22 | Helping Hand | -- | -- | 20 | -- | ||||||||||||
A move that boosts the power of the ally's attack in a Double Battle. | |||||||||||||||||
25 | Fetch | -- | -- | 40 | -- | ||||||||||||
Retrieve items or other Pokémon. | |||||||||||||||||
28 | Take Down | 90 | 85% | 20 | -- | ||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
31 | Safeguard | -- | -- | 25 | -- | ||||||||||||
The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
34 | Double-Edge | 120 | 100% | 15 | -- | ||||||||||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Body Slam | 85 | 100% | 15 | 30% | |||||||||||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||||||||||
Crunch | 80 | 100% | 15 | 20% | |||||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
Detect | -- | -- | 5 | -- | |||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
Faint Attack | 60 | -- | 20 | -- | |||||||||||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||||||||||
Fire Fang | 65 | 95% | 15 | 10% | |||||||||||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||||||||||
Ice Fang | 65 | 95% | 15 | 10% | |||||||||||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||||||||||
Pursuit | 40 | 100% | 20 | -- | |||||||||||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||||||||||
Thunder Fang | 65 | 95% | 15 | 10% | |||||||||||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM03 | Surf | 95 | -- | 15 | -- | ||||||||||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||||||||||
HM06 | Dive | 80 | -- | 10 | -- | ||||||||||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||||||||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM12 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM26 | Earthquake | 100 | 100% | 10 | -- | ||||||||||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM36 | Sludge Bomb | 90 | 100% | 10 | 30% | ||||||||||||
Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM41 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM46 | Thief | 40 | 100% | 10 | -- | ||||||||||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM50 | Overheat | 140 | 90% | 5 | -- | ||||||||||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM66 | Payback | 50 | 100% | 10 | -- | ||||||||||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT03 | Drill Run | 80 | 95% | 10 | -- | ||||||||||||
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT30 | Gravity | -- | -- | 5 | -- | ||||||||||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||||||||
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