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#DS019: Limmunk: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Regular      Shiny
Concept Art
Limmunk by Arcaleoh
Pokémon Data
Name Pokédex Type Height Weight
#DS019 Limmunk
(ˈlɪmmʌŋk)
Active Pokémon
Imperial:2'10"
Metric:0.63m
Imperial:26.2lbs
Metric:11.9kg
Ability
Gluttony Encourages the early use of a held Berry.
Vital Spirit Prevents the Pokémon from falling asleep.
Classification
Type Color Body Style Habitat
Brown
Pokédex Flavor
Diamond Its metabolism has caught up with its monstrous appetite. It stays slender by moving constantly.
Pearl Its constant exercise can annoy its Trainer, but it also makes it tougher than it would appear to be.
Evolution Chain
Basic Stage »»» Stage 1
Chubbunk
Lv.15
Limmunk
Location Report
Location Rarity Time Season Weather Max. Level
Route B Uncommon Morning, Day All All Lv. 10
Route C Uncommon Morning, Day All All Lv. 10
Route F Uncommon Morning, Day All All Lv. 18
Route G Uncommon Morning, Day All All Lv. 18
Route I Uncommon Morning, Day All All Lv. 23
Route J Uncommon Morning, Day All All Lv. 25
Route D Uncommon Morning, Day All All Lv. 14
Route E Uncommon Morning, Day All All Lv. 18
Route H Uncommon Morning, Day All All Lv. 23
Route K Uncommon Morning, Day All All Lv. 25
Breeding Chain
Parent »»» Egg »»» Baby
LimmunkChubbunk
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Terrestrial
4080 Steps 16
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 255
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
60 85 69 60 69 77
Total: 420
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
-- Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
05 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
09 Rollout 30 90% 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
25 Fury Swipes 18 80% 15 --
The foe is raked with sharp claws or scythes for two to five times in quick succession.
31 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
35 Headbutt 70 100% 15 30%
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
38 Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
42 Switcheroo -- 100% 15 --
The user trades held items with the foe faster than the eye can follow.
47 Slash 70 100% 20 --
The target is attacked with a slash of claws or blades. It has a raised critical hit rate.
59 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
Counter -- 100% 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Dizzy Punch 70 100% 10 20%
The foe is hit with a rhythmically launched punch that may also leave it confused.
Double Kick 30 100% 30 --
The foe is quickly kicked twice in succession using both feet.
Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Quick Attack 40 100% 30 --
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Reversal -- 100% 15 --
An all-out attack that becomes more powerful the less HP the user has.
Scary Face -- 100% 10 --
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 -- 15 --
The user brutally shoves the target at maximum power. This move can also be used to push boulders.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Focus Punch 150 100% 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10 70%
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 75 100% 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT02 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT07 Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT11 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT19 Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT32 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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