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#DS017: Shephur: SuperDex Entry

Suggested by: Antarctros

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Overworld
Front
Regular      Shiny
Concept Art
Shephur by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS017 Shephur
(ˈʃɛfɜr)
Working Dog Pokémon
Imperial:2'04"
Metric:0.61m
Imperial:27.6lbs
Metric:12.5kg
Ability
Frisk The Pokémon can check the foe's held item.
Technician Powers up the Pokémon's weaker moves.
Classification
Type Color Body Style Habitat
Gray
Pokédex Flavor
Diamond It is eager to help its Trainer with everyday chores, which is why it is seen as a very valuable pet.
Pearl It is a great team player that gets along well with its partners, but it is wary of feline Pok�mon.
Evolution Chain
Basic Stage »»» Stage 1
Peipelt
Lv.20
Shephur
Location Report
Location Rarity Time Season Weather Max. Level
Route B Uncommon Morning, Day All All Lv. 10
Route C Uncommon Morning, Day All All Lv. 10
Route F Uncommon Morning, Day All All Lv. 18
Route G Uncommon Morning, Day All All Lv. 18
Route I Uncommon Morning, Day All All Lv. 23
Route J Uncommon Morning, Day All All Lv. 25
Route D Uncommon Morning, Day All All Lv. 14
Route E Uncommon Morning, Day All All Lv. 18
Route H Uncommon Morning, Day All All Lv. 23
Route K Uncommon Morning, Day All All Lv. 25
Breeding Chain
Parent »»» Egg »»» Baby
ShephurPeipelt
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Terrestrial
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 90
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
94 50 88 50 88 76
Total: 446
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Tackle 50 100% 35 --
A physical attack in which the user charges and slams into the target with its whole body.
-- Odor Sleuth -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
04 Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
07 Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
13 Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
16 Howl -- -- 40 --
The user howls loudly to raise its spirit, boosting its Attack stat.
19 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
20 Cotton Spore -- 100% 40 --
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
24 Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
29 Fetch -- -- 40 --
Retrieve items or other Pokémon.
34 Take Down 90 85% 20 --
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
39 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
44 Double-Edge 120 100% 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Body Slam 85 100% 15 30%
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fire Fang 65 95% 15 10%
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Ice Fang 65 95% 15 10%
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Pursuit 40 100% 20 --
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Thunder Fang 65 95% 15 10%
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM03 Water Pulse 60 100% 20 20%
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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