Changed Nintendo Move: Dig
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Dig | ||
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Type -type | Category | Origin |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | ||
Power080 | Accuracy100 | PP10 |
Priority0 | TargetSingle Pokémon except user | Signature moveNo |
Contact: Yes Blocked by Protect: Yes Blocked by Magic Coat: No Stolen by Snatch: No Used by Mirror Move: Yes Boosted by King's Rock: Yes Sound-based: No |
The user burrows underground on the first turn of this move's use, going into a semi-invulnerable state where it avoids almost all attacks and all weather damage (but not harmful status damage or residual damage from the likes of Wrap and Fire Spin), and returns to surface-level on the second turn, when it attacks the target. This move will not need a charging turn if the user is holding a Power Herb, or is under the effects of Gigacharge.
While buried, the user cannot avoid the moves Magnitude or Earthquake (unless they are Flying-Type or have the Levitate ability), and the base power of those moves is doubled against them. Buried Pokémon may still be hit by other moves if the attacking Pokémon used Lock-On or Mind Reader in the previous turn, or if they have the No_Guard Ability. This move will end prematurely (dealing no damage) if the user succumbs to flinching, paralysis, sleep, being frozen, or confusion damage while underground. When Dig is used outside of battle, the player can escape caves or enter underground tunnels. In a triple battle, this move may target anyone facing or adjacent to the user. |
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