#GS217: Ursaring: SuperDex Entry
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Regional Dex Johto |
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Previous: Teddiursa |
National Dex | Next: Pandough | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Cry
Icon
Overworld
Male Front
Female Front
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Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Hibernator Pokémon |
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Ability | |||||||||||||||||
Guts | Boosts Attack if there is a status problem. | ||||||||||||||||
Quick Feet | Boosts Speed if there is a status problem. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Brown | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | Pearl | In its territory, it leaves scratches on trees that bear delicious berries or fruits. | |||||||||||||||
Ruby | Sapphire | In the forests inhabited by URSARING, it is said that there are many streams and towering trees where they gather food. This POKéMON walks through its forest gathering food every day. | |||||||||||||||
Gold | Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen Berries. | ||||||||||||||||
Silver | With its abilities to distinguish any aroma, it unfailingly finds all food buried deep underground. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
lv. 30 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Grandis Forest | Uncommon | Morning, Day | Spring, Summer, Autumn | All | Lv. 12 | ||||||||||||
Victory Road | Uncommon | Morning, Day | Spring, Summer, Autumn | All | Lv. 60 | ||||||||||||
Majestic Mountains Tunnel System | Common | Evening, Night | Winter | All | Lv. 70 | ||||||||||||
Friend Area | |||||||||||||||||
Mountain Range: | Mt. Deepgreen | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 60 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
90 | 130 | 75 | 75 | 75 | 55 | ||||||||||||
Total: | 500 | ||||||||||||||||
Effort Points | 2 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
-- | Scratch | 40 | 100% | 35 | -- | ||||||||||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
-- | Lick | 20 | 100% | 30 | 30% | ||||||||||||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||||||||||||||
-- | Fake Tears | -- | 100% | 20 | -- | ||||||||||||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||||||||||||
8 | Fury Swipes | 18 | 80% | 15 | -- | ||||||||||||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||||||||||
15 | Faint Attack | 60 | -- | 20 | -- | ||||||||||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||||||||||
22 | Sweet Scent | -- | -- | 20 | -- | ||||||||||||
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||||||||||
29 | Slash | 70 | 100% | 20 | -- | ||||||||||||
The target is attacked with a slash of claws or blades. It has a raised critical hit rate. | |||||||||||||||||
38 | Scary Face | -- | 100% | 10 | -- | ||||||||||||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||||||||||
47 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
49 | Snore | 40 | 100% | 15 | -- | ||||||||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||||||||
58 | Thrash | 120 | 100% | 10 | -- | ||||||||||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||||||||||
67 | Hammer Arm | 100 | 90% | 10 | -- | ||||||||||||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Belly Drum | -- | -- | 10 | -- | |||||||||||||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||||||||||
Close Combat | 120 | 100% | 5 | -- | |||||||||||||
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. | |||||||||||||||||
Counter | -- | 100% | 20 | -- | |||||||||||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||||||||
Cross Chop | 100 | 80% | 5 | -- | |||||||||||||
The user delivers a double chop with its forearms crossed. It has a raised critical hit rate. | |||||||||||||||||
Crunch | 80 | 100% | 15 | 20% | |||||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
Double-Edge | 120 | 100% | 15 | -- | |||||||||||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||||||||||
Fake Tears | -- | 100% | 20 | -- | |||||||||||||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||||||||||||
Metal Claw | 50 | 95% | 35 | 10% | |||||||||||||
The foe is raked with steel claws. It may also raise the user's Attack stat. | |||||||||||||||||
Night Slash | 70 | 100% | 15 | -- | |||||||||||||
The user slashes the target the instant an opportunity arises. It has a raised critical hit rate. | |||||||||||||||||
Seismic Toss | -- | 100% | 20 | -- | |||||||||||||
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||||||||||
Sleep Talk | -- | -- | 10 | -- | |||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Yawn | -- | -- | 10 | -- | |||||||||||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM01 | Cut | 50 | -- | 30 | -- | ||||||||||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM01 | Focus Punch | 150 | 100% | 20 | -- | ||||||||||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||||||||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM12 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM26 | Earthquake | 100 | 100% | 10 | -- | ||||||||||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM39 | Rock Tomb | 50 | 80% | 10 | 100% | ||||||||||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||||||||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||||||||||
TM41 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM46 | Thief | 40 | 100% | 10 | -- | ||||||||||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM63 | Embargo | -- | 100% | 15 | -- | ||||||||||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||||||||||
TM65 | Shadow Claw | 70 | 100% | 15 | -- | ||||||||||||
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. | |||||||||||||||||
TM66 | Payback | 50 | 100% | 10 | -- | ||||||||||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM71 | Stone Edge | 100 | 80% | 5 | -- | ||||||||||||
The user stabs the target with sharpened stone. It has a raised critical hit rate. | |||||||||||||||||
TM72 | Avalanche | 60 | 100% | 10 | -- | ||||||||||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM80 | Rock Slide | 75 | 90% | 10 | 30% | ||||||||||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT01 | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
MT02 | Bug Bite | 60 | 100% | 20 | -- | ||||||||||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
MT03 | Drill Run | 80 | 95% | 10 | -- | ||||||||||||
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT07 | Super Fang | -- | 90% | 10 | -- | ||||||||||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT11 | Low Kick | -- | 100% | 20 | -- | ||||||||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT16 | Last Resort | 140 | 100% | 5 | -- | ||||||||||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||||||||||
MT17 | Iron Defense | -- | -- | 15 | -- | ||||||||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT19 | Magic Coat | -- | -- | 15 | -- | ||||||||||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT29 | Superpower | 120 | 100% | 5 | -- | ||||||||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
MT31 | Dragon Pulse | 90 | 100% | 10 | -- | ||||||||||||
The target is attacked with a shock wave generated in the user's gaping mouth. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
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