Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Special Edition |
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Previous: Ursaring |
National Dex |
Next: Phanpy |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Pandough by Moppnttef
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Thief Bear Pokémon |
Imperial: | 4'00" | Metric: | 1.2m |
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Imperial: | 120.0lbs | Metric: | 54.4kg |
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The Pokémon can check the foe's held item. |
Boosts Speed if there is a status problem. |
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Black |
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Diamond |
It uses its cute looks to get close to Trainers. When they aren't looking, it steals items from them. |
Pearl |
It loves to chew on fresh bamboo, but it can eat almost anything thanks to its strong stomach. |
Gold |
Silver |
Quite cute and cuddly at first, it has been caught stealing wallets and jewels from awed onlookers. |
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Bastion City |
Uncommon |
Night |
All |
All |
Lv. 20 |
Bastion City |
Rare |
Morning, Day, Evening |
All |
All |
Lv. 20 |
Backalleys |
Common |
All |
Spring, Summer, Autumn |
All |
Lv. 20 |
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Backalley |
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Male: | 50% | Female: | 50% |
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Terrestrial
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5355 Steps |
21 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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35 |
60 |
| Random Item: 100% | |
Medium Fast 1,000,000 Points |
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75 |
90 |
75 |
55 |
75 |
130 |
500 |
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2 |
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-- |
Embargo |
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-- |
100% |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
-- |
Switcheroo |
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-- |
100% |
15 |
-- |
The user trades held items with the foe faster than the eye can follow. |
-- |
Thief |
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40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
-- |
Covet |
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60 |
100% |
40 |
-- |
The user endearingly approaches the foe, then steals the item the foe is holding. |
-- |
Scratch |
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40 |
100% |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
-- |
Leer |
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-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
-- |
Lick |
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20 |
100% |
30 |
30% |
The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
-- |
Fake Tears |
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-- |
100% |
20 |
-- |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
8 |
Comet Punch |
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18 |
85% |
15 |
-- |
The foe is hit with a flurry of punches that strike two to five times in a row. |
15 |
Faint Attack |
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60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Snatch |
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-- |
-- |
10 |
-- |
The user steals the effects of any healing or status-changing move the foe attempts to use. |
29 |
Sucker Punch |
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80 |
100% |
5 |
-- |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
36 |
Flatter |
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-- |
100% |
15 |
-- |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
43 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
43 |
Snore |
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40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
50 |
Thrash |
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120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
57 |
Fling |
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-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
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| Belly Drum |
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-- |
-- |
10 |
-- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Close Combat |
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120 |
100% |
5 |
-- |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Counter |
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-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Cross Chop |
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100 |
80% |
5 |
-- |
The user delivers a double chop with its forearms crossed. It has a raised critical hit rate. |
| Crunch |
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80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| Double-Edge |
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120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Fake Tears |
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-- |
100% |
20 |
-- |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Metal Claw |
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50 |
95% |
35 |
10% |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Mug |
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60 |
100% |
5 |
-- |
After stealing the foe's item, the user rushes back to switch places with a party Pokémon in waiting. |
| Night Slash |
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70 |
100% |
15 |
-- |
The user slashes the target the instant an opportunity arises. It has a raised critical hit rate. |
| Seismic Toss |
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-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
| Take Down |
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90 |
85% |
20 |
-- |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Yawn |
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-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
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HM01 |
Cut |
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50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
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90 |
-- |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
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TM01 |
Focus Punch |
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150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM05 |
Roar |
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-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Bulk Up |
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-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 |
Hidden Power |
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-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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-- |
100% |
20 |
-- |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
TM15 |
Hyper Beam |
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150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
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100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM30 |
Shadow Ball |
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80 |
100% |
15 |
20% |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM31 |
Brick Break |
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75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
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50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM41 |
Torment |
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-- |
100% |
15 |
-- |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
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70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
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70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM52 |
Focus Blast |
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120 |
70% |
5 |
10% |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM63 |
Embargo |
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-- |
100% |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM65 |
Shadow Claw |
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70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM66 |
Payback |
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50 |
100% |
10 |
-- |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 |
Giga Impact |
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150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
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100 |
80% |
5 |
-- |
The user stabs the target with sharpened stone. It has a raised critical hit rate. |
TM72 |
Avalanche |
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60 |
100% |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM75 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Captivate |
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-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
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75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
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-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
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-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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MT01 |
Covet |
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60 |
100% |
40 |
-- |
The user endearingly approaches the foe, then steals the item the foe is holding. |
MT02 |
Bug Bite |
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60 |
100% |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
MT03 |
Drill Run |
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80 |
95% |
10 |
-- |
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. |
MT04 |
Bounce |
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85 |
85% |
5 |
30% |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
MT05 |
Signal Beam |
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75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT06 |
Iron Head |
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80 |
100% |
15 |
30% |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
MT07 |
Super Fang |
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-- |
90% |
10 |
-- |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
MT10 |
Dual Chop |
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40 |
90% |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
MT11 |
Low Kick |
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-- |
100% |
20 |
-- |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT12 |
Gunk Shot |
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120 |
70% |
5 |
30% |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
MT13 |
ThunderPunch |
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75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT14 |
Fire Punch |
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75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT15 |
Ice Punch |
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75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT16 |
Last Resort |
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140 |
100% |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
MT17 |
Iron Defense |
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-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT18 |
Magnet Rise |
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-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
MT19 |
Magic Coat |
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-- |
-- |
15 |
-- |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
MT20 |
Block |
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-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT26 |
Earth Power |
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90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT27 |
Zen Headbutt |
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80 |
90% |
15 |
20% |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
MT28 |
Foul Play |
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95 |
100% |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
MT29 |
Superpower |
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120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT31 |
Dragon Pulse |
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90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
MT33 |
Bind |
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15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
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