Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Johto |
|
Previous: Typhlosion |
National Dex |
Next: Croconaw |
|
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Big Jaw Pokémon |
Imperial: | 2'00" | Metric: | 0.6m |
|
Imperial: | 20.9lbs | Metric: | 9.5kg |
|
|
Powers up Water-type moves in a pinch. |
Removes added effects to increase move damage. |
|
|
Blue |
|
|
|
Black |
White |
It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful. |
Diamond |
Pearl |
It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful. |
Ruby |
Sapphire |
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury. |
Gold |
Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful. |
Silver |
It is small but rough and tough. It won't hesitate to take a bite out of anything that moves. |
|
|
lv.18 | |
lv.30 |
|
|
|
Ardor City |
Trade |
All |
All |
All |
Lv. 5 |
|
Rub-A-Dub River |
|
| | | | |
|
Male: | 87.5% | Female: | 12.5% |
|
Amphibious Monster |
5355 Steps |
21 |
|
|
Takes 0x damage from |
|
Takes ¼x damage from |
|
Takes ½x damage from |
|
Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
|
Medium Slow 1,059,860 Points |
|
50 |
65 |
64 |
44 |
48 |
43 |
314 |
|
1 |
|
|
|
|
|
-- |
Scratch |
|
|
40 |
100% |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
-- |
Leer |
|
|
-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
06 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
08 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
13 |
Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Scary Face |
|
|
-- |
100% |
10 |
-- |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
20 |
Ice Fang |
|
|
65 |
95% |
15 |
10% |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
22 |
Flail |
|
|
-- |
100% |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
27 |
Crunch |
|
|
80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
29 |
Chip Away |
|
|
70 |
100% |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
34 |
Slash |
|
|
70 |
100% |
20 |
-- |
The target is attacked with a slash of claws or blades. It has a raised critical hit rate. |
36 |
Screech |
|
|
-- |
85% |
40 |
-- |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
41 |
Thrash |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
43 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
48 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
50 |
Hydro Pump |
|
|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
|
| AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Aqua Jet |
|
|
40 |
100% |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
| Crunch |
|
|
80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| Dragon Dance |
|
|
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Fake Tears |
|
|
-- |
100% |
20 |
-- |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Hydro Pump |
|
|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
| Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
| Metal Claw |
|
|
50 |
95% |
35 |
10% |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Mud Sport |
|
|
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Thrash |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| Water Sport |
|
|
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
|
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Whirlpool |
|
|
35 |
-- |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
|
TM01 |
Hone Claws |
|
|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100% |
15 |
30% |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM01 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
TM02 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM05 |
Roar |
|
|
-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM16 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM43 |
Detect |
|
|
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
|
MT08 |
Uproar |
|
|
90 |
100% |
10 |
-- |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT11 |
Low Kick |
|
|
-- |
100% |
20 |
-- |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT15 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT20 |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT23 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT24 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
MT25 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT29 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT52 |
Spite |
|
|
-- |
100% |
10 |
-- |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT01 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT05 |
Low Kick |
|
|
-- |
100% |
20 |
-- |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT06 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT08 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
MT09 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT19 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT25 |
Dive |
|
|
80 |
100% |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
MT29 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT34 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT45 |
Spite |
|
|
-- |
100% |
10 |
-- |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT52 |
Uproar |
|
|
90 |
100% |
10 |
-- |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT04 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT13 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT15 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT18 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT22 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
MT24 |
Mega Punch |
|
|
80 |
85% |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
MT25 |
Mega Kick |
|
|
120 |
75% |
5 |
-- |
The target is attacked with a kick launched with muscle-packed power. |
MT26 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT28 |
Counter |
|
|
-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
MT30 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
MT01 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
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